Projects: A-Z Index

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Project progress 56

Newest 10 Entries

Skill Chi Guard
Stat Cost 2 Soul
Range move range
Area 1 ally
Duration instant
Requirements Chi Defense
Effects Immediately lessen the damage dealt to your ally by your Focus Score.
Success Roll Focus -1
Skill Chi Drain
Stat Cost 2 Soul
Range 1 space
Area 1 target
Duration 1d4 rounds
Requirements Chi Heal
Effects Your physical attack will drain your focus score worth of Vitality from the target to restore your Vitality, if you manage to hit the target's Vitality.
Success Roll Focus -6
Skill Chi Energy
Stat Cost 4 Soul
Range around user
Area 3x3 spaces
Duration 1d4 rounds
Requirements Chi Heal
Effects Your inner chi expands outwards creating an aura around you. Anyone who enters the aura, friend or foe, will be have 1d6 Power restored each round that they are in the area of effect.
Success Roll Focus -6
Skill Chi Runic Defense
Stat Cost 3 Soul
Range self
Area self
Duration 1d4 rounds
Requirements Chi Defense
Effects Decrease magical damage received by Focus score.
Success Roll Focus -2
Skill Inciteful Energy
Stat Cost 4 Soul
Range around user
Area 3x3 spaces
Duration 1d4 rounds
Requirements Chi Energy
Effects Anyone in the area of effect, friend or foe, will receive the berserk status for the duration that they are in the area of effect + 1 round. This causes them to do double damage but prevents them from using spells.
Success Roll Focus -5
Skill Focused Punch
Stat Cost 2 Power
Range 1 space
Area 1 target in front
Duration instant
Requirements N/A
Effects Punch adding double Focus to your Offensive Power.
Success Roll Focus
Skill Focused Kick
Stat Cost 2 Power
Range 1 space
Area 1 target in front of you
Duration instant
Requirements N/A
Effects Kick adding double focus to your offensive power.
Success Roll Focus
Skill Pin Target
Stat Cost 4 Power
Range jump range
Area 1 target
Duration 1 round
Requirements N/A
Effects With this skill you jump onto the target pinning the target to the ground. The target is unable to move or act during this time. The target can make an atheltics check, with your atheltics being a penalty. You also must spend an entire round of not acting to hold this target down. Once the target is free or the round is over, you must make a focus check to not lose the next round.
Success Roll Athletics -2
Skill Eye Gouger
Stat Cost 4 Power
Range 1 space
Area 1 target in front
Duration instant
Requirements Focused Punch
Effects With this attack you attempt to blind the target for 1d4 rounds. You do normal damage.
Success Roll Perceive -2
Skill Uppercut
Stat Cost 5 Power
Range 1 space
Area 1 target infront of you
Duration instant
Requirements Eye Gouger
Effects With this skill you perform an uppercut. This increases the attack by an extra offensive power. If you crit you knock the target out for 1d3 rounds.
Success Roll Athletics -4

Top 10 Entries

Skill Avatar of the Seasons
Stat Cost 12 Soul
Range self
Area self
Duration 1d10 hours
Requirements Herald of the Winds
Effects

With this skill you become one with the seasons. You can cause fruit to bear instantly. You can can cause grass to grow and flowers to bloom. You can also cause the reverse. If your element is Geomancy, your magic power potential is doubled. You are not physically effected by temperature or weather. Attacking in a lightning storm causes your attacks to be powered by the spell Lightning Strike.

Success Roll Nature -10
Skill Herald of the Winds
Stat Cost 10 Soul
Range self
Area self
Duration 1d10 hours
Requirements Servant of Norvus
Effects

With this skill you gain a boon from the gods and goddesses of the winds. With this skill your move is doubled, you can breath underwater and in poisonous gas, and your projectile or thrown attacks deal double damage.

Success Roll Nature -5
Skill Servant of Norvus
Stat Cost 10 Soul
Range self
Area self
Duration 1d10 hours
Requirements Child of Ova
Effects

With this skill you gain a boon from the god of rock and earth, Norvus. You now receive a 20% reduction on physical damages and can scale mountains with no movement penalty.

Success Roll Nature -5
Skill Child of Ova
Stat Cost 10 Soul
Range self
Area self
Duration 1d10 hours
Requirements Nature's Nurturing
Effects

This skill grants you a boon from the goddess of nature, Ova. You are completely immune to poisons and illnesses.

Success Roll Nature -5
Skill Nature's Wrath
Stat Cost 10 Soul
Range self
Area self
Duration 1d8 rounds
Requirements Nature's Blessing
Effects

With this skill nature will counter attack for you. This skill can only be used in natural places. During the skill's duration every time you are attacked nature will attack the attacker. The damage dealt is your Nature score + Arcana Score + 1d12. This always hits.

Success Roll Nature -5
Skill Nature's Blessing
Stat Cost 8 Soul
Range self
Area self
Duration 1d8 rounds
Requirements Nature's Armor
Effects

With this skill nature blesses you with more power. This skill can only be used in natural places. This skill adds your Nature score to Runic Power, Offensive Power, and Bow Power.

Success Roll Nature -5
Skill Nature's Armor
Stat Cost 6 Soul
Range self
Area self
Duration 1d8 rounds
Requirements Nature's Nurturing
Effects

With this skill nature will help protect you. This skill can only be used in environments that are natural. With this skill nature provides you with your Arcana stat as extra protection against physical and magical attacks.

Success Roll Nature -5
Skill Nature's Nurturing
Stat Cost 4 Soul
Range self
Area self
Duration 1d8 rounds
Requirements 3 druid skills and 2 druid abilities
Effects

With this skill you can have yourself sustained by nature. This skill can only be used within natural environments, including caves. This skill cannot be used in an environment that has no nature. When you use this skill you select Vitality, Soul, or Power. During the duration the selected stat will be recovered by 1d8 per round.

Success Roll Nature -5
Skill Familiar's Sacrifice
Stat Cost N/A
Range self
Area self
Duration instant
Requirements Familiar's Aide
Effects

With this skill you can have your selected familiar die for you in your place, should you be killed.

Success Roll React -5
Skill Familiar's Aide
Stat Cost 4 Soul
Range self
Area self
Duration instant
Requirements Familiar Counter
Effects

With this skill you can have your familiar use one of your potions on yourself. This is helpful for when you cannot reach your potions or are out of movement actions.

Success Roll React -5