Projects: A-Z Index

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Maintainer Deleted
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Project progress 56

Newest 10 Entries

Skill Inner Chi
Stat Cost 2 Soul
Range self
Area self
Duration 1d4 rounds
Requirements Meditation
Effects This skill allows you to increase your Offensive Power by your Focus score.
Success Roll Focus -1
Skill Critical Chi
Stat Cost 2 Soul
Range self
Area self
Duration 1d4 rounds
Requirements Inner Chi
Effects Your critical hits always add your focus score to the attack.
Success Roll Focus -2
Skill Chi Defense
Stat Cost 2 Soul
Range self
Area self
Duration 1d4 rounds
Requirements Meditation
Effects Add your Focus Score to your Defense.
Success Roll Focus -1
Skill Chi Heal
Stat Cost 2 Soul
Range self
Area self
Duration instant
Requirements Chi Defense
Effects Heal your Vitality by your Focus score.
Success Roll Focus -2
Skill Chi Acrobatics
Stat Cost 2 Soul
Range self
Area self
Duration 1d4 Rounds
Requirements Meditation
Effects Increase your Acrobatics by your Focus score.
Success Roll Focus -2
Skill Chi Guard
Stat Cost 2 Soul
Range move range
Area 1 ally
Duration instant
Requirements Chi Defense
Effects Immediately lessen the damage dealt to your ally by your Focus Score.
Success Roll Focus -1
Skill Chi Drain
Stat Cost 2 Soul
Range 1 space
Area 1 target
Duration 1d4 rounds
Requirements Chi Heal
Effects Your physical attack will drain your focus score worth of Vitality from the target to restore your Vitality, if you manage to hit the target's Vitality.
Success Roll Focus -6
Skill Chi Energy
Stat Cost 4 Soul
Range around user
Area 3x3 spaces
Duration 1d4 rounds
Requirements Chi Heal
Effects Your inner chi expands outwards creating an aura around you. Anyone who enters the aura, friend or foe, will be have 1d6 Power restored each round that they are in the area of effect.
Success Roll Focus -6
Skill Chi Runic Defense
Stat Cost 3 Soul
Range self
Area self
Duration 1d4 rounds
Requirements Chi Defense
Effects Decrease magical damage received by Focus score.
Success Roll Focus -2
Skill Inciteful Energy
Stat Cost 4 Soul
Range around user
Area 3x3 spaces
Duration 1d4 rounds
Requirements Chi Energy
Effects Anyone in the area of effect, friend or foe, will receive the berserk status for the duration that they are in the area of effect + 1 round. This causes them to do double damage but prevents them from using spells.
Success Roll Focus -5

Top 10 Entries

Skill Focused Punch
Stat Cost 2 Power
Range 1 space
Area 1 target in front
Duration instant
Requirements N/A
Effects Punch adding double Focus to your Offensive Power.
Success Roll Focus
Skill Focused Kick
Stat Cost 2 Power
Range 1 space
Area 1 target in front of you
Duration instant
Requirements N/A
Effects Kick adding double focus to your offensive power.
Success Roll Focus
Skill Pin Target
Stat Cost 4 Power
Range jump range
Area 1 target
Duration 1 round
Requirements N/A
Effects With this skill you jump onto the target pinning the target to the ground. The target is unable to move or act during this time. The target can make an atheltics check, with your atheltics being a penalty. You also must spend an entire round of not acting to hold this target down. Once the target is free or the round is over, you must make a focus check to not lose the next round.
Success Roll Athletics -2
Skill Eye Gouger
Stat Cost 4 Power
Range 1 space
Area 1 target in front
Duration instant
Requirements Focused Punch
Effects With this attack you attempt to blind the target for 1d4 rounds. You do normal damage.
Success Roll Perceive -2
Skill Uppercut
Stat Cost 5 Power
Range 1 space
Area 1 target infront of you
Duration instant
Requirements Eye Gouger
Effects With this skill you perform an uppercut. This increases the attack by an extra offensive power. If you crit you knock the target out for 1d3 rounds.
Success Roll Athletics -4
Skill Haymaker
Stat Cost 6 Power
Range 1 space
Area 1 target in front
Duration instant
Requirements Uppercut
Effects This powerful punch knocks the target out for 1d4 rounds and back 1d4 spaces. It does instant crit damage.
Success Roll Athletics -5
Skill Split Kick
Stat Cost 4 Power
Range 1 space
Area 1 target to the left and 1 target to the right
Duration instant
Requirements Focused Kick
Effects This move allows you to jump in the air and kick the target to the left and to the right.
Success Roll Acrobatics -2
Skill Roundhouse Kick
Stat Cost 5 Power
Range 1 space
Area all targets around you
Duration instant
Requirements Split Kick
Effects This move allows you to kick in a circle, hitting anyone and everyone next to you on any side.
Success Roll Acrobatics -4
Skill Flip Kick
Stat Cost 6 Power
Range 1 space
Area 1 target in front, in direction you are flipping
Duration instant
Requirements Roundhouse Kick
Effects With this skill you flip into the air, kicking as you do so. This kicks the target upwards and backwards your move range. The target is knocked out for 1d3 rounds and dazed for the following 1d3 rounds.
Success Roll Acrobatics -5
Skill Sly Persuasion
Stat Cost 1 Soul
Range self
Area self
Duration instant
Requirements N/A
Effects You use this when you are trying to persuade someone. You can add your Luck score to your Persuade score.
Success Roll Perform