Projects: A-Z Index

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Name Lorem ipsum dolor
Maintainer Deleted
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Project progress 56

Newest 10 Entries

Skill Extra Attack
Stat Cost 6 Power
Range self
Area self
Duration instant
Requirements Powered Blow
Effects You can make an extra attack with your attack action.
Success Roll React - 5
Skill Rage Attack
Stat Cost 6 Power
Range 1 space
Area 1 target
Duration instant
Requirements Powered Blow
Effects With this attack you go into rage and can hit 1d4 +1 times. You cannot crit with this attack. After the attack you are berserk for 1d4 rounds.
Success Roll React - 5
Skill Powered Hit
Stat Cost Spent Power
Range 1 space
Area 1 target
Duration instant
Requirements Vitality Empowerment
Effects This skill allows you to spend power into your hit to do more damage. You can add 1 to your Offensive Power for every 2 points of power you spend into your attack with this skill.
Success Roll Athletics -2
Skill Ninja Run
Stat Cost 4 Power
Range move range
Area self
Duration instant
Requirements Inner Chi
Effects With this skill you can run across water and up walls, but only for the duration of your movement range.
Success Roll Athletics -2
Skill Meditation
Stat Cost N/A
Range self
Area self
Duration 1 minute
Requirements N/A
Effects This skill allows you to get 1 hours worth of rest in one minute, allowing you to restore your Vitality, Soul, and Power by one roll of Gen Dice. This cannot be used inside of battle.
Success Roll Focus
Skill Inner Chi
Stat Cost 2 Soul
Range self
Area self
Duration 1d4 rounds
Requirements Meditation
Effects This skill allows you to increase your Offensive Power by your Focus score.
Success Roll Focus -1
Skill Critical Chi
Stat Cost 2 Soul
Range self
Area self
Duration 1d4 rounds
Requirements Inner Chi
Effects Your critical hits always add your focus score to the attack.
Success Roll Focus -2
Skill Chi Defense
Stat Cost 2 Soul
Range self
Area self
Duration 1d4 rounds
Requirements Meditation
Effects Add your Focus Score to your Defense.
Success Roll Focus -1
Skill Chi Heal
Stat Cost 2 Soul
Range self
Area self
Duration instant
Requirements Chi Defense
Effects Heal your Vitality by your Focus score.
Success Roll Focus -2
Skill Chi Acrobatics
Stat Cost 2 Soul
Range self
Area self
Duration 1d4 Rounds
Requirements Meditation
Effects Increase your Acrobatics by your Focus score.
Success Roll Focus -2

Top 10 Entries

Familiar War Horse
Type large mammal
Vitality
Vitality Gen Dice Save
50 1d6 0
Soul
Soul Gen Dice Save
10 1d4 0
Power
Power Gen Dice Save
40 1d12 2
Armor
Physical Armor Magical Armor Defense
14 10 6
Hit Chance 1
Fortitude
Fortitude Immunity Endure Defense Health Breath Holding Brace Stamina
20 2 2 5 2 2 2 5
Intellect
Intellect Runic Speed Focus Arcana History Nature Religion Spiritual Balance
15 1 1 1 1 2 1 1
Wisdom
Wisdom Perceive Survival Insight Medicine Mental Balance Runic Power
10 0 0 0 0 0 1d6
Strength
Strength Weight Limit Athletics Grip Critical Throw Range Offensive Power
20 15001 5 2 2 2 1d12 + 1d4

 1Weight Limit bonus for mounts

Speed
Speed Acrobatics Initiative Move Stealth React Bow Power
16 1 2 1d10 + rider1 -6 1 1d10

1Add rider's move to mount's move 

Charisma
Charisma Influence Deception Intimidate Perform Persuade Luck Charm
8 -1 -1 2 -1 -1 -1 -1
Special Skills or Attacks

When ridden into battle, can charge at a cost of 2 Power at the start of battle giving rider instant first attack regardless of initiative

Character Benefits
  • Can carry any race and up to 1500 pounds;
  • Not afraid of battle – can be ridden into battle;
Cost 600.00
Level Increases Starts at level 1. Every level increase allows you to increase traits. You can roll 1d20 + 1d6 and use those points to increase traits. Stats cannot be increased just by leveling. The animal also get their gen dice for vitality, power, and soul.
Familiar Attack Dog
Type small mammal
Vitality
Vitality Gen Dice Save
25 1d8 0
Soul
Soul Gen Dice Save
10 1d4 0
Power
Power Gen Dice Save
20 1d8 0
Armor
Physical Armor Magical Armor Defense
6 6 2
Hit Chance 2
Fortitude
Fortitude Immunity Endure Defense Health Breath Holding Brace Stamina
12 0 1 2 0 0 2 1
Intellect
Intellect Runic Speed Focus Arcana History Nature Religion Spiritual Balance
10 0 2 0 0 0 0 0
Wisdom
Wisdom Perceive Survival Insight Medicine Mental Balance Runic Power
10 5 1 0 0 0 1d6
Strength
Strength Weight Limit Athletics Grip Critical Throw Range Offensive Power
14 84 3 1 2 1 1d8
Speed
Speed Acrobatics Initiative Move Stealth React Bow Power
12 2 0 1d8 0 0 1d6
Charisma
Charisma Influence Deception Intimidate Perform Persuade Luck Charm
10 0 0 0 0 0 1 0
Special Skills or Attacks
  • Bite: +1d4 to attack, has 10% chance to kill target 
  • Claw Slash: +1d6 to attack
Character Benefits
  • +3 to Perceive
  • Can send out to hunt using your luck score to bring back prey once a day
  • 35% chance will counter attack for you if you are attacked
  • Cat retrieve thrown weapons and killed small prey
  • Can sniff out a target if given scent and lead the way to the target as long as the trail isn't more than 4 days old
Cost 175.00
Level Increases Starts at level 1. Every level increase allows you to increase traits. You can roll 1d20 + 1d6 and use those points to increase traits. Stats cannot be increased just by leveling. You also get your gen dice for vitality, power, and soul.
Familiar Hunting Dog
Type small mammal
Vitality
Vitality Gen Dice Save
15 1d6 0
Soul
Soul Gen Dice Save
10 1d4 0
Power
Power Gen Dice Save
15 1d6 0
Armor
Physical Armor Magical Armor Defense
8 8 2
Hit Chance 3
Fortitude
Fortitude Immunity Endure Defense Health Breath Holding Brace Stamina
10 1 0 1 0 0 2 0
Intellect
Intellect Runic Speed Focus Arcana History Nature Religion Spiritual Balance
10 0 1 0 0 1 0 0
Wisdom
Wisdom Perceive Survival Insight Medicine Mental Balance Runic Power
8 5 0 -1 -1 0 1d4
Strength
Strength Weight Limit Athletics Grip Critical Throw Range Offensive Power
13 60 1 3 1 1 1d8
Speed
Speed Acrobatics Initiative Move Stealth React Bow Power
10 2 1 1d8 + 1 2 2 1d6
Charisma
Charisma Influence Deception Intimidate Perform Persuade Luck Charm
12 0 0 0 1 0 2 0
Special Skills or Attacks
  • Bite: +1d4 to attack, has 10% chance to kill target 
  • Claw Slash: +1d6 to attack
Character Benefits
  • +3 to Perceive
  • Can send out to hunt using your luck score to bring back prey once a day
  • 35% chance will counter attack for you if you are attacked
  • Cat retrieve thrown weapons and killed small prey
  • Can sniff out a target if given scent and lead the way to the target as long as the trail isn't more than 4 days old
Cost 95.00
Level Increases Starts at level 1. Every level increase allows you to increase traits. You can roll 1d20 + 1d4 and use those points to increase traits. Stats cannot be increased just by leveling. The animal also get the animal's gen dice for vitality, power, and soul.
Weapon Marble
Attack 1d3
Range 0
Hit Chance 0
Weight 0.2
Space Taken 0.01
Other Information N/A
Cost 1.31
Weapon Silver Bolt
Attack 2
Range 0
Hit Chance 0
Weight 0.2
Space Taken 0.05
Other Information Attack value +1d6 versus undead
Cost 2.00
Weapon Steel Bolt
Attack 2
Range 0
Hit Chance 0
Weight 0.2
Space Taken 0.05
Other Information N/A
Cost 1.50
Weapon Silver Arrow
Attack 3
Range 0
Hit Chance 0
Weight 0.3
Space Taken 0.05
Other Information Attack value +1d6 versus undead
Cost 2.81
Weapon Steel Arrow
Attack 3
Range 0
Hit Chance 0
Weight 0.3
Space Taken 0.05
Other Information N/A
Cost 2.06
Weapon Bone Arrow
Attack 2
Range 0
Hit Chance 0
Weight 0.15
Space Taken 0.05
Other Information N/A
Cost 0.47
Weapon Wood Arrow
Attack 1
Range 0
Hit Chance 0
Weight 0.1
Space Taken 0.05
Other Information Flammable
Cost 0.42