Projects: A-Z Index

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Maintainer Deleted
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Project progress 56

Newest 10 Entries

Skill Throwing Blitz
Stat Cost 6 Power
Range throw range
Area 1 target per weapon thrown, or just 1 target
Duration instant
Requirements Precise Throw
Effects With this skill you can throw 1d6 weapons or objects.
Success Roll React -5
Skill Field Dress
Stat Cost N/A
Range 1 target
Area 1 target
Duration instant
Requirements N/A
Effects With this skill you can skin a killed beast and take its hide and meat as a battle reward. The beast must be dead and must be an animal.
Success Roll Nature +2
Skill Silent Hunter
Stat Cost 2 Soul
Range move
Area self
Duration instant
Requirements Stand Downwind
Effects With this skill you gain a first strike as you move across the battlefield to your target, if your target fails to perceive you. You do not incur any attacks of opportunity.
Success Roll stealth -2
Skill Trick Throw
Stat Cost 4 Soul
Range throw range
Area 1 target
Duration instant
Requirements Blind Throw
Effects This skill allows you to perform seemingly impossible throws, such as throwing when sliding down hill, or when leaping, or whatever.
Success Roll hit chance +1
Skill One Hit Toss
Stat Cost 6 Soul
Range throw range
Area 1 target
Duration instant
Requirements Precise Throw
Effects With this skill you have a 1 in 6 chance of instantly killing the target. This is decided by rolling a 1d6, where 6 = death.
Success Roll Perceive -5
Skill Extra Attack
Stat Cost 6 Power
Range self
Area self
Duration instant
Requirements Powered Blow
Effects You can make an extra attack with your attack action.
Success Roll React - 5
Skill Rage Attack
Stat Cost 6 Power
Range 1 space
Area 1 target
Duration instant
Requirements Powered Blow
Effects With this attack you go into rage and can hit 1d4 +1 times. You cannot crit with this attack. After the attack you are berserk for 1d4 rounds.
Success Roll React - 5
Skill Powered Hit
Stat Cost Spent Power
Range 1 space
Area 1 target
Duration instant
Requirements Vitality Empowerment
Effects This skill allows you to spend power into your hit to do more damage. You can add 1 to your Offensive Power for every 2 points of power you spend into your attack with this skill.
Success Roll Athletics -2
Skill Ninja Run
Stat Cost 4 Power
Range move range
Area self
Duration instant
Requirements Inner Chi
Effects With this skill you can run across water and up walls, but only for the duration of your movement range.
Success Roll Athletics -2
Skill Meditation
Stat Cost N/A
Range self
Area self
Duration 1 minute
Requirements N/A
Effects This skill allows you to get 1 hours worth of rest in one minute, allowing you to restore your Vitality, Soul, and Power by one roll of Gen Dice. This cannot be used inside of battle.
Success Roll Focus

Top 10 Entries

Skill Advanced Swordplay
Stat Cost 4 Power
Range weapon range
Area 1 target
Duration instant
Requirements Basic Swordplay
Effects Decreases chance that target can make a defense check, parry, or counter attack your hit by 1d6. Increases Critical chance by 2.
Success Roll Stealth -2
Skill Empathic Combat
Stat Cost 2 Power
Range self
Area self
Duration 1d4 rounds
Requirements Empathy talent
Effects This skill allows for your emotions to fuel your melee damage. If you attack an enemy with a melee attack, including melee attack skills, and are filled with anger, your character's damage will be increased by 1d10 for that attack. If your character has opposite feelings, such as happiness when melee attacking an enemy and this ability, the attack simply won't do any damage.
Success Roll Perform
Skill Increased Offense
Stat Cost 1d6 Power
Range weapon range
Area 1 target
Duration instant
Requirements N/A
Effects This skill allows you to increase your offensive power by the power you rolled to spend into your attack.
Success Roll Athletics
Skill Power Rush
Stat Cost 3 Power
Range Move Range
Area 1 target
Duration instant
Requirements Increased Offense
Effects This skill allows you to spend any unused move into your attack as straight damage increase. You do have to move to use this skill so you cannot spend all of your move.
Success Roll Athletics -2
Skill Powered Blow
Stat Cost 6 Power
Range weapon range
Area 1 target
Duration instant
Requirements Power Rush
Effects You use this skill with Power Rush to do one of three attacks decided by a 1d3.
  • 1: Knock Down: You knock down the target leaving the target prone until the target uses a move action to get up or is helped up.
  • 2: Knock Back: you knock back the target the move power spend into your Power Rush attack worth of spaces.
  • 3: Staggering Hit dazes the target for 1d4 rounds so that the target cannot move or use spells
Success Roll Athletics -4
Skill Rage
Stat Cost 6 Power
Range weapon range
Area 1 target
Duration instant
Requirements Advance Swordplay
Effects This skill allows you to hit the target 1d4 + 1 times. However you cannot apply crit, and each hit is treated as a seperate hit for damages. You are left unable to act for the next turn.
Success Roll Mental Balance
Skill Extra Strike
Stat Cost 6 Power
Range self
Area self
Duration instant
Requirements Rage
Effects This skill allows you to have an extra free attack on any target within your range.
Success Roll React -4
Skill Brutal Assault
Stat Cost 10 Power
Range weapon range
Area 1 target
Duration instant
Requirements Rage
Effects This is a brutal attack skill that has a 30% chance of stunning the target for 1 round, 10% chance for double damage, and it increases your damage by 1d8 points for the attack.
Success Roll Critical -5
Skill Berserker's Rampage
Stat Cost 10 Power
Range movement + weapon range
Area any in range
Duration instant
Requirements Extra Strike
Effects With this skill you can attack every target in your path until you complete your movement. Every target that is within your range while moving and when you finish moving gets attacked once. You are left unable to act the next turn.
Success Roll React - 5
Skill Staggering Hit
Stat Cost 2 Power
Range weapon range
Area 1 target
Duration instant
Requirements N/A
Effects Your critical hit causes the target to be stunned unable to move and use spells for the next turn.
Success Roll Critical