Projects: A-Z Index

L

Name Lorem ipsum dolor
Maintainer Deleted
Description Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.
Project progress 56

Newest 10 Entries

Spell Piercing Light
Affinity light
Stat Cost 2 Soul
Spell Cast Speed 1
Range & Area every target in a straight line from the caster
Duration instant
Spell Family Piercing Light
Requirements N/A
Spell Effects This spell shoots a piercing beam of light from the hand of the spell caster in a straight line across the battlefield. It hits and passes through every target in its path, ally and enemy, doing 2d12 magic damage to each target.
Check Difficulty Easy Arcana
Spell Armor of Light
Affinity light
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area self or 1 ally
Duration 1d6 rounds
Spell Family Glow
Requirements Glowing Shield
Spell Effects With this spell you provide yourself or an ally a set of armor made of light. The armor grants the wearer 5 Physical Armor and 10 Magical Armor.
Check Difficulty Hard Arcana
Spell Glowing Shield
Affinity light
Stat Cost 6 Soul
Spell Cast Speed 3
Range & Area self or 1 ally
Duration 1d6 rounds
Spell Family Glow
Requirements Comforting Light
Spell Effects This spell provides you or your chosen ally a small buckler shield made of light. This shield can be used with the block or magic block skill and provides 1 Physical Armor and 4 Magical Armor.
Check Difficulty Normal Arcana
Spell Healing Light
Affinity light
Stat Cost 6 Soul
Spell Cast Speed 3
Range & Area 1 target
Duration instant
Spell Family Glow
Requirements Comforting Light
Spell Effects With this spell you use the warm healing power of light to heal others or yourself. With this spell you can restore 2d12 plus Arcana worth of Vitality.
Check Difficulty Normal Arcana
Spell Flash
Affinity light
Stat Cost 6 Soul
Spell Cast Speed 3
Range & Area all enemy targets
Duration 1d6 rounds
Spell Family Glow
Requirements Glaring Light
Spell Effects This spell causes a bright flash that causes all enemy targets in the battlefield to have visual instability. Allies and the spell caster are protected from the flash.
Check Difficulty Normal Arcana
Spell Glaring Light
Affinity light
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area 1 target
Duration 1d6 rounds
Spell Family Glow
Requirements Glow
Spell Effects With this spell you place a glaring bright light in front of the target. This causes the target to experience visual distortion.
Check Difficulty Normal Arcana
Spell Comforting Light
Affinity light
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area 1 target
Duration instant
Spell Family Glow
Requirements Glow
Spell Effects With this spell you surround a target within a warm, comforting ray of light. The light dispels any personality status changing effects and relaxes the target. The target will regain 20% of max Power but will do 15% less damage for 1d4 rounds.
Check Difficulty Normal Arcana
Spell Glow
Affinity light
Stat Cost 1 Soul
Spell Cast Speed 1
Range & Area 1 target
Duration until ended
Spell Family Glow
Requirements N/A
Spell Effects With this spell you can cause a small object, weapon, or body part to glow brightly. This glow produces enough light to light up a 30x30 foot area.
Check Difficulty Easy Arcana
Spell Sun's Fall
Affinity flame
Stat Cost 10 Soul
Spell Cast Speed 5
Range & Area 100 feet upward, 20 spaces outward, affecting a 5x5 space area
Duration instant
Spell Family Spark
Requirements Sun's Shower
Spell Effects With this manipulation, you create sun fire and concentrates it into an orb about the size of your body. The orb crashes at the targeted point and explodes, causing massive damage of 8d12 to any target in the area, ally or enemy.
Check Difficulty Hard Arcana
Spell Apocalypse
Affinity flame
Stat Cost 12 Soul
Spell Cast Speed 6
Range & Area battlefield
Duration instant
Spell Family Spark
Requirements Sun's Fall
Spell Effects This spell is made to feel as if the very earth was being destroyed on the battlefield. When this spell is created, fire erupts from the floor. Explosions of magical fire explode all around everyone and amazing heat builds up in the area. Anything flammable in the area of the spell is almost instantly set aflame. This spell does a staggering 12d12 damage to every enemy target on the battlefield.
Check Difficulty Impossible Arcana

Top 10 Entries

Spell Deafness
Affinity sound
Stat Cost 6 Soul
Spell Cast Speed 3
Range & Area 1 target
Duration 1d6 rounds
Spell Family Tinnitus
Requirements Otic Tearing
Spell Effects

This spell prevents any sound whatsoever from reaching the target, rendering the target deaf. This increases the difficulty of all Perceive checks by one level.

  • Easy becomes Normal
  • Normal becomes Hard
  • Hard becomes Impossible
  • Impossible becomes must roll 25 or higher
Check Difficulty Normal Arcana
Spell Shattering Vibrations
Affinity sound
Stat Cost 6 Soul
Spell Cast Speed 3
Range & Area a 3x3 space area around the caster
Duration instant
Spell Family Tinnitus
Requirements Otic Tearing
Spell Effects This spell sends out sound vibrations from your body. Any target, ally or enemy, that is within the spell's area of effect will receive 4d10 magic damage.
Check Difficulty Normal Arcana
Spell Bat's Perception
Affinity sound
Stat Cost 6 Soul
Spell Cast Speed 3
Range & Area self or 1 ally
Duration 1d10 hours
Spell Family Echo Perception
Requirements Sound Location
Spell Effects With this spell you grant the target sonar and enhanced hearing. The target can locate and distinguish things, objects, traps, and so forth through the power of sound, even in the darkest environment. The target will receive no penalties to blindness or any status that affects sight as the target will not be using sight. Instead however deafness will render the target with no ability to make perception checks. This effect makes all perceive checks to be easy checks.
Check Difficulty Normal Arcana
Spell Auditory Hallucinations
Affinity sound
Stat Cost 6 Soul
Spell Cast Speed 3
Range & Area 1 target
Duration duration of battle
Spell Family Echo Perception
Requirements Sound Dislocation
Spell Effects With this spell you cause the target to hear things that are not there. This distracts the target. The target will have to make hard perceive checks to distinguish real from not real, to defend, to evade, to attack, to do anything. The target will have to make an arcana check as well or may believe that his or her ally is an enemy.
Check Difficulty Normal Arcana
Spell Test
Spell Sound Tripping
Affinity sound
Stat Cost 6 Soul
Spell Cast Speed 3
Range & Area 1 target 1d20 spaces away
Duration 1d6 rounds
Spell Family Echo Perception
Requirements Auditory Imbalance
Spell Effects With this spell you cause the target to suffer imbalance every time the target causes any noise. If it is a noise that the target could hear caused by the target the target has to make a normal balance check to not fall. This spell can be amplified by giving the target Echo Perception so that any noise causes the target to have to make a normal balance check and noise the target makes becomes a hard balance check.
Check Difficulty Normal Arcana
Spell West Wind's Protection
Affinity air
Stat Cost 6 Soul
Spell Cast Speed 3
Range & Area 1 target
Duration 1d4 rounds
Spell Family Air's Constant Flow
Requirements Seal of the Airs
Spell Effects When you create this spell, the air grows calm directly around the target. Whenever a melee attacker goes to attack the protected target, the attacker will be dealt 2d12 + 1d4 magic damage. Ranged attacks will be directed away from the protected target and have a 25% chance of hitting another enemy target. Magic attacks will still work against the protected target.
Check Difficulty Normal Arcana
Spell Translucence
Affinity air
Stat Cost 6 Soul
Spell Cast Speed 3
Range & Area self
Duration 1d8 rounds
Spell Family Air's Constant Flow
Requirements Seal of the Airs
Spell Effects Using this manipulation you become see through. One can still see you, but it is much harder to detect your presence. This spell hides you from nothing more than conventional sight and causes a target to have to make a hard perceive check with a penalty of -5 for every space or 3 feet away from you they are, it is an impossible perceive check for dark environments.
Check Difficulty Normal Arcana
Spell Scent of Roses
Affinity air
Stat Cost 6 Soul
Spell Cast Speed 3
Range & Area a 4x4 space area around the caster
Duration 1d6 rounds
Spell Family Air's Constant Flow
Requirements Scent of Dreamers
Spell Effects The manipulation produces a plume of invigorating smell that prevents sleep effect on any target within the spell's area of effect, friend or foe, including yourself.
Check Difficulty Normal Arcana
Spell Weapon Rush
Affinity air
Stat Cost 6 Soul
Spell Cast Speed 3
Range & Area 1 target you can see
Duration instant
Spell Family Air's Constant Flow
Requirements Theft
Spell Effects With this manipulation you allow the wind to take your weapon and attack for you. You throw your melee weapon and the wind takes it to the target, hits the target, and returns the weapon to you. Instead of using your throw power, you'd use your Arcana to determine the damage done by the wind controlled weapon.
Check Difficulty Normal Arcana