Projects: A-Z Index

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Project progress 56

Newest 10 Entries

Spell Piercing Light
Affinity light
Stat Cost 2 Soul
Spell Cast Speed 1
Range & Area every target in a straight line from the caster
Duration instant
Spell Family Piercing Light
Requirements N/A
Spell Effects This spell shoots a piercing beam of light from the hand of the spell caster in a straight line across the battlefield. It hits and passes through every target in its path, ally and enemy, doing 2d12 magic damage to each target.
Check Difficulty Easy Arcana
Spell Armor of Light
Affinity light
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area self or 1 ally
Duration 1d6 rounds
Spell Family Glow
Requirements Glowing Shield
Spell Effects With this spell you provide yourself or an ally a set of armor made of light. The armor grants the wearer 5 Physical Armor and 10 Magical Armor.
Check Difficulty Hard Arcana
Spell Glowing Shield
Affinity light
Stat Cost 6 Soul
Spell Cast Speed 3
Range & Area self or 1 ally
Duration 1d6 rounds
Spell Family Glow
Requirements Comforting Light
Spell Effects This spell provides you or your chosen ally a small buckler shield made of light. This shield can be used with the block or magic block skill and provides 1 Physical Armor and 4 Magical Armor.
Check Difficulty Normal Arcana
Spell Healing Light
Affinity light
Stat Cost 6 Soul
Spell Cast Speed 3
Range & Area 1 target
Duration instant
Spell Family Glow
Requirements Comforting Light
Spell Effects With this spell you use the warm healing power of light to heal others or yourself. With this spell you can restore 2d12 plus Arcana worth of Vitality.
Check Difficulty Normal Arcana
Spell Flash
Affinity light
Stat Cost 6 Soul
Spell Cast Speed 3
Range & Area all enemy targets
Duration 1d6 rounds
Spell Family Glow
Requirements Glaring Light
Spell Effects This spell causes a bright flash that causes all enemy targets in the battlefield to have visual instability. Allies and the spell caster are protected from the flash.
Check Difficulty Normal Arcana
Spell Glaring Light
Affinity light
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area 1 target
Duration 1d6 rounds
Spell Family Glow
Requirements Glow
Spell Effects With this spell you place a glaring bright light in front of the target. This causes the target to experience visual distortion.
Check Difficulty Normal Arcana
Spell Comforting Light
Affinity light
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area 1 target
Duration instant
Spell Family Glow
Requirements Glow
Spell Effects With this spell you surround a target within a warm, comforting ray of light. The light dispels any personality status changing effects and relaxes the target. The target will regain 20% of max Power but will do 15% less damage for 1d4 rounds.
Check Difficulty Normal Arcana
Spell Glow
Affinity light
Stat Cost 1 Soul
Spell Cast Speed 1
Range & Area 1 target
Duration until ended
Spell Family Glow
Requirements N/A
Spell Effects With this spell you can cause a small object, weapon, or body part to glow brightly. This glow produces enough light to light up a 30x30 foot area.
Check Difficulty Easy Arcana
Spell Sun's Fall
Affinity flame
Stat Cost 10 Soul
Spell Cast Speed 5
Range & Area 100 feet upward, 20 spaces outward, affecting a 5x5 space area
Duration instant
Spell Family Spark
Requirements Sun's Shower
Spell Effects With this manipulation, you create sun fire and concentrates it into an orb about the size of your body. The orb crashes at the targeted point and explodes, causing massive damage of 8d12 to any target in the area, ally or enemy.
Check Difficulty Hard Arcana
Spell Apocalypse
Affinity flame
Stat Cost 12 Soul
Spell Cast Speed 6
Range & Area battlefield
Duration instant
Spell Family Spark
Requirements Sun's Fall
Spell Effects This spell is made to feel as if the very earth was being destroyed on the battlefield. When this spell is created, fire erupts from the floor. Explosions of magical fire explode all around everyone and amazing heat builds up in the area. Anything flammable in the area of the spell is almost instantly set aflame. This spell does a staggering 12d12 damage to every enemy target on the battlefield.
Check Difficulty Impossible Arcana

Top 10 Entries

Spell Wisps of Death
Affinity air
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area 1 target
Duration 6 round death countdown
Spell Family Air's Constant Flow
Requirements Scent of Roses
Spell Effects With the creation of this spell, you mix a dark poison with the air that the single target breathes. For three rounds the poison works through the target’s system. At the end of the third round, the target passes out. Then the countdown for death begins. At the end of the third round of coma state, sixth round of the spell, the target dies. The target cannot be pulled from this spell as it is in the target’s air and follows the target. Antidotes are ineffective. The only way to end this spell's effects and save the affected target is to kill the target who created the spell.
Check Difficulty Hard Arcana
Spell Dove Flight
Affinity air
Stat Cost 7 Soul
Spell Cast Speed 4
Range & Area self
Duration 1d10 hours
Spell Family Haste
Requirements Levitate
Spell Effects This manipulation gifts unto you the ability of graceful flight. You cannot attack or cast spells while flying. You cannot do much more than pick things up or move around in the air. You can move at triple your movement rate and can fly up to 4 stories or 40 feet high.
Check Difficulty Hard Arcana
Spell Tornado's Strength
Affinity air
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area 1 target
Duration 1d4 rounds
Spell Family Haste
Requirements Levitate
Spell Effects Tornado’s Strength provides massive muscle to the target of the spell. So much strength that the Strength stat of the target is increases by the caster's Arcana. Almost any test of strength, within reason, is successful with the help of the magic.
Check Difficulty Hard Arcana
Spell Tornado's Restraint
Affinity air
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area 1 target
Duration 1d6 rounds
Spell Family Airess
Requirements Vortex
Spell Effects When this spell is created, a small tornado surrounds the body of a target of your choosing. The tornado spins where the target is, moving around. Inside, for each round the target takes 4d10 + 1d4 damage. When the spell ends, the target is left with sickness caused from the spinning which decreases the target's movement by half and damage power by 25% for 3 rounds.
Check Difficulty Hard Arcana
Spell Chaotic Winds
Affinity air
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area 1 target
Duration instant
Spell Family Airess
Requirements Vortex
Spell Effects When this manipulation is created it creates a powerful cork-screwing shot of air. When shot at a single target it has the chance of dealing either heavy damage or little damage. First you roll 3d12 for damage, and then you roll a 1d3. Rolling a 1 decreases the damage that would be done by half. Rolling a 2 lets the spell do the damage shown on the 3d12. Rolling a 3 increases the damage that would be done by x 2. There is a normal Arcana chance to stun the target for 1 round with this spell.
Check Difficulty Hard Arcana
Spell Down Burst
Affinity air
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area 1 target
Duration instant
Spell Family Airess
Requirements Aero Disk
Spell Effects Down Burst sends a crushing amount of wind from above down onto a single target to do damage. The wind comes down in the form of a stream and hits hard and quickly doing 8d6 points of damage. The damage comes from the pressure put down on the body of the target.
Check Difficulty Hard Arcana
Spell Wind Guardian
Affinity air
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area 1 target or self
Duration 1d6 rounds
Spell Family Airess
Requirements West Wind's Charge
Spell Effects Wind Guardian creates a protective barrier of pure wind magic that constantly moves around yourself or your chosen ally. When physically attacked by any physical means the attack is stopped by the barrier. Only magical or energy type of attacks, including breath weapons, can harm you. The protected target cannot physically attack either while under this spell, but can cast spells or use energy or magical attacks. This spell can and will work with other protective or barrier spells and enchantments.
Check Difficulty Hard Arcana
Spell Audio Blast
Affinity sound
Stat Cost 6 Soul
Spell Cast Speed 3
Range & Area a 3x3 space area around a spot of your choosing
Duration instant
Spell Family Tinnitus
Requirements Sonic Shot
Spell Effects With this spell you cause an explosion of sound. All in the area, including yourself, will take 5d8 magic damage.
Check Difficulty Normal Arcana
Spell Siren's Healing Tones
Affinity sound
Stat Cost 6 Soul
Spell Cast Speed 3
Range & Area a 4x4 space around the caster
Duration instant
Spell Family Tinnitus
Requirements Siren's Soothing Tones
Spell Effects This spell calls upon the positive aspect of sound, the siren. The siren appears and sings a beautiful song that causes all within the spell's area, ally and enemy, to recover 4d10 Vitality.
Check Difficulty Normal Arcana
Spell Echo Spirit
Affinity sound
Stat Cost 6 Soul
Spell Cast Speed 3
Range & Area self, next to self
Duration 1d10 rounds
Spell Family Tinnitus
Requirements Siren's Soothing Tones
Spell Effects With this spell you create a replica of yourself. This is your echo spirit. It will have the same actions, stats, skills, spells, and equipment that you possess, with the same skills and spells as you. You can only have one echo spirit active at a time. Echo spirits do not have duplicate familiars.
Check Difficulty Normal Arcana