Projects: A-Z Index

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Project progress 56

Newest 10 Entries

Skill Lucky Shot
Stat Cost 2 Soul
Range weapon range
Area 1 target
Duration instant
Requirements Bow Empowerment
Effects With this skill you make a lucky shot that does more damage. This skill adds 1/2 your Luck score to your attack.
Success Roll Luck -2
Skill Sniper Shot
Stat Cost 4 Soul
Range weapon range + 1d6
Area 1 target
Duration instant
Requirements Blind Shot
Effects With this skill you can target a specific area of the target to hit.
  • Head: Critical hit stuns target 1d4 rounds, Increase damage by 1d4.
  • Arms: Target must make brace check to keep holding weapon.
  • Legs: Target must make brace check to remain standing.
Success Roll Perceive -3
Skill Mortal Shot
Stat Cost 6 Soul
Range weapon range
Area 1 target
Duration instant
Requirements Sniper Shot
Effects With this skill you have a 1 in 6 chance of instantly killing the target. This is decided by rolling a 1d6, where 6 = death.
Success Roll Perceive -8
Skill Throw Empowerment
Stat Cost 1d4 Power
Range self
Area self
Duration 1d4 rounds
Requirements N/A
Effects This skill increases your Throw Power by 1d4.
Success Roll Athletics
Skill Lucky Throw
Stat Cost 2 Soul
Range throw range
Area 1 target
Duration instant
Requirements Throw Empowerment
Effects With this skill you make a luck throw that does more damage. This skill adds 1/2 your Luck score to your attack.
Success Roll Luck -2
Skill Precise Shot
Stat Cost 4 Soul
Range weapon range
Area 1 target
Duration instant
Requirements Lucky Shot
Effects Your shot is true, your aim is dead on. You increase your weapon damage by 1d6 and +1d10+1 to Hit Chance.
Success Roll Perceive -4
Skill Arrow Rain
Stat Cost 4 Soul, 2 Power
Range weapon range -4
Area a 4x4 area
Duration instant
Requirements Precise Shot
Effects You grab a handful of arrows and quickly shoot them up in the air. They come raining down over an area hitting anyone in that area, friend or foe. Bow Power does not apply and you cannot crit. You can shoot 1d8 +1 arrows.
Success Roll Luck -2
Skill Stand Downwind
Stat Cost 3 Soul
Range self
Area self
Duration 1d4 hours or until you move
Requirements N/A
Effects You stand perfectly still, in the right spot so that no enemies around will know to even make a perceive check. Unless they look right at you they will not notice you are there. Until you move anyways, at which time you are plainly visible.
Success Roll Stealth -1
Skill Blind Throw
Stat Cost N/A
Range weapon range
Area 1 target
Duration instant
Requirements Aiming
Effects This skill gives you a bonus to your Hit Chance of +1d4 to make a blind throw.
Success Roll Perceive
Skill Precise Throw
Stat Cost 4 Soul
Range throw range
Area 1 target
Duration instant
Requirements Lucky Throw
Effects Your throw is true, your aim is dead on. You increase your weapon damage by 1d6 and +1d10+1 to Hit Chance.
Success Roll Perceive -4

Top 10 Entries

Skill Divination
Stat Cost 1 Soul
Range self
Area self
Duration instant
Requirements N/A
Effects This skill allows you to use a spiritual pendulum or dowsing rods to get simple answers and find objects or people. The accuracy is not always for certain. Basically, if you fail at the skill check, you will still perform the skill but it will not give you a true or accurate answer. If you succeed, you may get a true and accurate answer. The GM can apply different challenge levels to this and different conditions.
Success Roll Insight
Skill Occult Guidance
Stat Cost 1 Soul
Range self
Area self
Duration instant
Requirements Divination
Effects This skill allows you to use tarot cards for answers to questions. The accuracy is not always for certain. Basically, if you fail at the skill check, you will still perform the skill but it will not give you a true or accurate answer. If you succeed, you may get a true and accurate answer. The GM can apply different challenge levels to this and different conditions. Tarot cards can also have a chance to summon an agent of the deity tied to that deck of cards or to you, with the results of that summon completely depending upon the deity and the GM. If used in battle with a magic spell, the card pulled may or may not cause an effect, again up to the GM and the situation.
Success Roll Insight -2
Skill Occult Aid
Stat Cost 4 Soul
Range self or 1 ally
Area self or 1 ally
Duration 1d4 hours
Requirements Occult Guidance
Effects This skill grants you aide from your runic soul to assist with stat checks. You or your ally get a 1d6 to roll with any check during the duration of this skill's effect.
Success Roll Insight -3
Skill Occult Empowerment
Stat Cost 4 Soul
Range self or 1 ally
Area self or 1 ally
Duration 1d6 rounds
Requirements Occult Aid
Effects Your guardian spirit assists you or your ally with spell casting, increasing the spell's effects. Any damaging, healing, buffing, or debuffing effect that has a numerical or dice value is increased by an extra 1d10.
Success Roll Insight -5
Skill Enchanting
Stat Cost 1 + spell cost
Range self or 1 ally
Area self or 1 ally
Duration 1d6 rounds
Requirements Casting Strike
Effects This skill allows you to take a spell you know and apply its effects to your weapon or your ally's weapon. You are basically adding the damage roll of the spell to the weapon.
Success Roll Arcana -2
Skill Magical Thought
Stat Cost 6 Soul
Range depends
Area depends
Duration depends
Requirements Occult Aid
Effects This skill gives you the chance to manifest your wish within your spell casting. This all has to be within reason and within the scope of the spell being cast. For example, you can wish for the spell area of effect to be larger, and it would grow by 1x1 space. Or perhaps you can wish for the healing spell to also remove poison, and maybe it will do so. You cannot wish for a simple essence bolt to instantly kill an enemy or anything drastic like that. You will need to describe your wish and work it out with your GM in the context of the spell.
Success Roll Insight -6
Skill Set Trap
Stat Cost N/A
Range 1 space ahead of you
Area 1 space
Duration until trap is sprung or disarmed
Requirements N/A
Effects

This skill allows you to quickly set traps with the items you have, using only your support action to do so.

  • Easy Trap = Easy Insight check
  • Normal Trap = Normal Insight check
  • Hard Trap = Hard Insight check
  • Impossible Trap = Impossible Insight check
Success Roll Insight
Skill Set Magical Trap
Stat Cost 4 Soul
Range 1 space in front of you
Area 1 space
Duration until trap is sprung or disarmed
Requirements Set Trap
Effects

This skill adds to the Set Trap skill, allowing you to make the trap a magical trap. You will need the tools to make the magic trap, such as a rune stone with the spell ready to activate.  The level of trap difficulty determines the success roll check:

  • Easy Magical Trap = Easy Arcana check
  • Normal Magical Trap = Normal Arcana check
  • Hard Magical Trap = Hard Arcana check
  • Impossible Magical Trap = Impossible Arcana check
Success Roll Arcana
Skill Potion Save
Stat Cost N/A
Range self
Area self
Duration instant
Requirements Use Potion as Defense
Effects This skill allows you to use a potion right when you receive a killing blow. If the potion restores enough Vitality to keep you alive, you stay alive.
Success Roll Medicine -2
Skill Trade
Stat Cost N/A
Range self
Area self
Duration instant
Requirements N/A
Effects This skill allows you to trade. The difficulty in the trade determines if it is one of the following checks: easy, normal, hard, or impossible.
Success Roll Persuade