Projects: A-Z Index

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Project progress 56

Newest 10 Entries

Skill Quick Shot
Stat Cost 4 Power
Range weapon range
Area 1 target
Duration instant
Requirements Bow Drawing
Effects This skill allows you to quickly make a second shot with your bow & arrow or crossbow.
Success Roll Sleight of Hand
Skill Blind Shot
Stat Cost N/A
Range weapon range
Area 1 target
Duration instant
Requirements Aiming
Effects This skill gives you a bonus to your Hit Chance of +1d4 to make a blind shot with your bow & arrow or crossbow.
Success Roll Perceive
Skill Puck Shot
Stat Cost 2 Soul
Range weapon range
Area 1 target
Duration instant
Requirements Blind Shot
Effects This skill allows you to bounce the shot off of any surface at an angle to hit a target that could not be hit normally with a straight shot. If the surface is another target, that surface target will not receive bow power or critical damage.
Success Roll hit chance -2
Skill Ricochet Projectile
Stat Cost 4 Soul
Range weapon range
Area a 5x5 area around the initial target
Duration instant
Requirements Puck Shot
Effects This skill allows you to bounce the arrow or bolt off of the initial target to hit a target in the area. It can then bounce off that target to hit another target in the area. The projectile will do this until it misses a target. The determination of hit or miss here is Hit Chance. After the first target you must make a Hit Chance for each additional target. You get a penalty of 2 for each target after the second total target hit, and that 2 increases by 2 per target. Once you fail this check, the skill ends.
Success Roll Hit Chance
Skill Bow Empowerment
Stat Cost 1d4 Power
Range self
Area self
Duration 1d4 rounds
Requirements N/A
Effects This skill increases your Bow Power by 1d4.
Success Roll Athletics
Skill Lucky Shot
Stat Cost 2 Soul
Range weapon range
Area 1 target
Duration instant
Requirements Bow Empowerment
Effects With this skill you make a lucky shot that does more damage. This skill adds 1/2 your Luck score to your attack.
Success Roll Luck -2
Skill Sniper Shot
Stat Cost 4 Soul
Range weapon range + 1d6
Area 1 target
Duration instant
Requirements Blind Shot
Effects With this skill you can target a specific area of the target to hit.
  • Head: Critical hit stuns target 1d4 rounds, Increase damage by 1d4.
  • Arms: Target must make brace check to keep holding weapon.
  • Legs: Target must make brace check to remain standing.
Success Roll Perceive -3
Skill Mortal Shot
Stat Cost 6 Soul
Range weapon range
Area 1 target
Duration instant
Requirements Sniper Shot
Effects With this skill you have a 1 in 6 chance of instantly killing the target. This is decided by rolling a 1d6, where 6 = death.
Success Roll Perceive -8
Skill Throw Empowerment
Stat Cost 1d4 Power
Range self
Area self
Duration 1d4 rounds
Requirements N/A
Effects This skill increases your Throw Power by 1d4.
Success Roll Athletics
Skill Lucky Throw
Stat Cost 2 Soul
Range throw range
Area 1 target
Duration instant
Requirements Throw Empowerment
Effects With this skill you make a luck throw that does more damage. This skill adds 1/2 your Luck score to your attack.
Success Roll Luck -2

Top 10 Entries

Weapon Bull Whip
Attack 1d6 + 2
Range 5
Hit Chance +2
Weight 2
Space Taken 4
Other Information Flammable
Cost 23.75
Weapon Lion Tamer
Attack 1d8 + 2
Range 5
Hit Chance +2
Weight 3
Space Taken 4
Other Information Flammable
Cost 33.13
Weapon Horse Whip
Attack 1d4 + 2
Range 5
Hit Chance +2
Weight 1.5
Space Taken 4
Other Information Flammable
Cost 18.44
Weapon Blade Knuckles
Attack 1d4+1
Range 1
Hit Chance 0
Weight 0.7
Space Taken 1
Other Information N/A
Cost 8.75
Weapon Ringed Knuckles
Attack 1d3
Range 1
Hit Chance 0
Weight 0.5
Space Taken 0
Other Information N/A
Cost 5.94
Weapon Spiked Knuckles
Attack 1d4
Range 1
Hit Chance 0
Weight 0.6
Space Taken 1
Other Information N/A
Cost 7.19
Weapon Nunchaku
Attack 1d6
Range 1
Hit Chance +1
Weight 2
Space Taken 2
Other Information N/A
Cost 15.63
Weapon Twisted Staff
Attack +1d4
Range 0
Hit Chance 0
Weight x1.25
Space Taken 0
Other Information For staffs, quarter staffs, and rune staffs only.
Cost x1.25
Weapon Improved Rune Staff Crystal
Attack effect damage value + 1d3
Range 0
Hit Chance 0
Weight 0
Space Taken 0
Other Information For rune staffs only
Cost 25.00
Weapon Rune Staff
Attack 1d4
Range 2
Hit Chance -1
Weight 4.4
Space Taken 4
Other Information

Increased Runic Speed by 1

Elemental Effects for Rune Staff

The Rune Staff can activate a different ability depending upon the user's element. Each ability must be activated by the user and costs the user 1 Soul point per hit with the staff with the ability activated.

  • Earth: Solidity Ability = increases staff attack value  by 1d4
  • Air: Knock Back Ability = each hit uses air to knock the target back 1 space and increases attack value by 1
  • Water: Frozen Flame Ability = each hit does an extra 1d8 ice damage and has a 15% chance to freeze the target for 1 round
  • Fire: Aura of Flame Ability = each hit does an extra 1d8 fire damage plus 1d4 non-stackable burn damage per round
  • Life: Electric Aura Ability = each hit does an extra 1d8 shock damage and has a 15% chance to stun the target for 1 round
  • Death: Vampire's Poison Ability = each hit return 1⁄2 of the damage to the user and poisons the target for 1d4 per round, which is not stackable
  • Time: Slow Bash Ability = each hit has an arcane check chance that reduces the target by 1 action of a random action type for 1 round decided by rolling a 1d4 where 1 = attack, 2 = support, 3 = move, and 4 = magic.
  • Space: Soul Drain Ability = each hit return 1⁄2 of the damage to the user to recover Soul
Cost 44.00