Projects: A-Z Index

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Maintainer Deleted
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Project progress 56

Newest 10 Entries

Skill Trick Shot
Stat Cost 4 Soul
Range weapon range
Area 1 target
Duration instant
Requirements Bow Drawing
Effects This skill allows you to perform seemingly impossible shots, such as shooting your bow when sliding down hill, or when leaping, or whatever.
Success Roll hit chance +1
Skill Staggering Shot
Stat Cost 4 Soul
Range weapon range
Area 1 target
Duration instant
Requirements Bow Drawing
Effects This shot dazes the target for 1d4 rounds so that the target cannot move or use spells.
Success Roll Critical -2
Skill Extra Arrow
Stat Cost 6 Soul
Range weapon range
Area 1 target
Duration instant
Requirements Quick Shot
Effects This skill allows you to add an extra arrow so that you are shooting 2 arrows with your one shot at one target. Bow Power only applies once, but critical will apply and need to be checked for each arrow.
Success Roll React -2
Skill Aiming
Stat Cost 2 Soul
Range weapon range
Area 1 target
Duration instant
Requirements N/A
Effects This skill gives you a +1d10 bonus to Hit Chance.
Success Roll perceive +2
Skill Bow Drawing
Stat Cost 2 Power
Range weapon range
Area 1 target
Duration instant
Requirements Aiming
Effects This skill increases the damage power of your bow by 1d4 and the range by 1d6.
Success Roll Perceive
Skill Quick Shot
Stat Cost 4 Power
Range weapon range
Area 1 target
Duration instant
Requirements Bow Drawing
Effects This skill allows you to quickly make a second shot with your bow & arrow or crossbow.
Success Roll Sleight of Hand
Skill Blind Shot
Stat Cost N/A
Range weapon range
Area 1 target
Duration instant
Requirements Aiming
Effects This skill gives you a bonus to your Hit Chance of +1d4 to make a blind shot with your bow & arrow or crossbow.
Success Roll Perceive
Skill Puck Shot
Stat Cost 2 Soul
Range weapon range
Area 1 target
Duration instant
Requirements Blind Shot
Effects This skill allows you to bounce the shot off of any surface at an angle to hit a target that could not be hit normally with a straight shot. If the surface is another target, that surface target will not receive bow power or critical damage.
Success Roll hit chance -2
Skill Ricochet Projectile
Stat Cost 4 Soul
Range weapon range
Area a 5x5 area around the initial target
Duration instant
Requirements Puck Shot
Effects This skill allows you to bounce the arrow or bolt off of the initial target to hit a target in the area. It can then bounce off that target to hit another target in the area. The projectile will do this until it misses a target. The determination of hit or miss here is Hit Chance. After the first target you must make a Hit Chance for each additional target. You get a penalty of 2 for each target after the second total target hit, and that 2 increases by 2 per target. Once you fail this check, the skill ends.
Success Roll Hit Chance
Skill Bow Empowerment
Stat Cost 1d4 Power
Range self
Area self
Duration 1d4 rounds
Requirements N/A
Effects This skill increases your Bow Power by 1d4.
Success Roll Athletics

Top 10 Entries

Skill Divination
Stat Cost 1 Soul
Range self
Area self
Duration instant
Requirements N/A
Effects This skill allows you to use a spiritual pendulum or dowsing rods to get simple answers and find objects or people. The accuracy is not always for certain. Basically, if you fail at the skill check, you will still perform the skill but it will not give you a true or accurate answer. If you succeed, you may get a true and accurate answer. The GM can apply different challenge levels to this and different conditions.
Success Roll Insight
Skill Occult Guidance
Stat Cost 1 Soul
Range self
Area self
Duration instant
Requirements Divination
Effects This skill allows you to use tarot cards for answers to questions. The accuracy is not always for certain. Basically, if you fail at the skill check, you will still perform the skill but it will not give you a true or accurate answer. If you succeed, you may get a true and accurate answer. The GM can apply different challenge levels to this and different conditions. Tarot cards can also have a chance to summon an agent of the deity tied to that deck of cards or to you, with the results of that summon completely depending upon the deity and the GM. If used in battle with a magic spell, the card pulled may or may not cause an effect, again up to the GM and the situation.
Success Roll Insight -2
Skill Occult Aid
Stat Cost 4 Soul
Range self or 1 ally
Area self or 1 ally
Duration 1d4 hours
Requirements Occult Guidance
Effects This skill grants you aide from your runic soul to assist with stat checks. You or your ally get a 1d6 to roll with any check during the duration of this skill's effect.
Success Roll Insight -3
Skill Occult Empowerment
Stat Cost 4 Soul
Range self or 1 ally
Area self or 1 ally
Duration 1d6 rounds
Requirements Occult Aid
Effects Your guardian spirit assists you or your ally with spell casting, increasing the spell's effects. Any damaging, healing, buffing, or debuffing effect that has a numerical or dice value is increased by an extra 1d10.
Success Roll Insight -5
Skill Enchanting
Stat Cost 1 + spell cost
Range self or 1 ally
Area self or 1 ally
Duration 1d6 rounds
Requirements Casting Strike
Effects This skill allows you to take a spell you know and apply its effects to your weapon or your ally's weapon. You are basically adding the damage roll of the spell to the weapon.
Success Roll Arcana -2
Skill Magical Thought
Stat Cost 6 Soul
Range depends
Area depends
Duration depends
Requirements Occult Aid
Effects This skill gives you the chance to manifest your wish within your spell casting. This all has to be within reason and within the scope of the spell being cast. For example, you can wish for the spell area of effect to be larger, and it would grow by 1x1 space. Or perhaps you can wish for the healing spell to also remove poison, and maybe it will do so. You cannot wish for a simple essence bolt to instantly kill an enemy or anything drastic like that. You will need to describe your wish and work it out with your GM in the context of the spell.
Success Roll Insight -6
Skill Set Trap
Stat Cost N/A
Range 1 space ahead of you
Area 1 space
Duration until trap is sprung or disarmed
Requirements N/A
Effects

This skill allows you to quickly set traps with the items you have, using only your support action to do so.

  • Easy Trap = Easy Insight check
  • Normal Trap = Normal Insight check
  • Hard Trap = Hard Insight check
  • Impossible Trap = Impossible Insight check
Success Roll Insight
Skill Set Magical Trap
Stat Cost 4 Soul
Range 1 space in front of you
Area 1 space
Duration until trap is sprung or disarmed
Requirements Set Trap
Effects

This skill adds to the Set Trap skill, allowing you to make the trap a magical trap. You will need the tools to make the magic trap, such as a rune stone with the spell ready to activate.  The level of trap difficulty determines the success roll check:

  • Easy Magical Trap = Easy Arcana check
  • Normal Magical Trap = Normal Arcana check
  • Hard Magical Trap = Hard Arcana check
  • Impossible Magical Trap = Impossible Arcana check
Success Roll Arcana
Skill Potion Save
Stat Cost N/A
Range self
Area self
Duration instant
Requirements Use Potion as Defense
Effects This skill allows you to use a potion right when you receive a killing blow. If the potion restores enough Vitality to keep you alive, you stay alive.
Success Roll Medicine -2
Skill Trade
Stat Cost N/A
Range self
Area self
Duration instant
Requirements N/A
Effects This skill allows you to trade. The difficulty in the trade determines if it is one of the following checks: easy, normal, hard, or impossible.
Success Roll Persuade