Projects: A-Z Index
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Name | Lorem ipsum dolor |
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Maintainer | Deleted |
Description | Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum. |
Project progress | 56 |
Newest 10 Entries
Skill | Shield Wall |
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Stat Cost | 3 Power |
Range | self |
Area | self |
Duration | 1d4 rounds |
Requirements | N/A |
Effects | With this skill you make yourself small, trying to hide more behind your shield. This increases your physical armor for that time by 1 and your defense by 1, but only to frontal attacks. |
Success Roll | Defense |
Skill | Armor Tuck |
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Stat Cost | 2 Power |
Range | self |
Area | self |
Duration | 1d4 rounds |
Requirements | Shield Wall |
Effects | With this skill you tuck yourself in a way to close up as many openings as possible. This increases your physical armor by 1 for the duration. |
Success Roll | defense -4 |
Skill | Stand Your Ground |
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Stat Cost | 2 Power |
Range | self |
Area | self |
Duration | 1d4 rounds |
Requirements | N/A |
Effects | This skill doubles your Brace, making it that much harder to be moved or knocked down. |
Success Roll | Defense -2 |
Skill | Brace Others |
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Stat Cost | 2 Power |
Range | move range |
Area | 1 ally |
Duration | instant |
Requirements | Stand Your Ground |
Effects | If an ally is being moved or knocked down, you can use this skill to run behind the ally and brace the ally. This adds your brace to your ally's brace, making it more possible for your ally to remain standing. |
Success Roll | Defense -2 |
Skill | Identify Animal |
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Stat Cost | 2 Soul |
Range | line of sight |
Area | 1 target |
Duration | instant |
Requirements | Animal Talk |
Effects | Allows you to identify what the animal is, its type, and its stats. |
Success Roll | Nature |
Skill | Trick Shot |
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Stat Cost | 4 Soul |
Range | weapon range |
Area | 1 target |
Duration | instant |
Requirements | Bow Drawing |
Effects | This skill allows you to perform seemingly impossible shots, such as shooting your bow when sliding down hill, or when leaping, or whatever. |
Success Roll | hit chance +1 |
Skill | Staggering Shot |
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Stat Cost | 4 Soul |
Range | weapon range |
Area | 1 target |
Duration | instant |
Requirements | Bow Drawing |
Effects | This shot dazes the target for 1d4 rounds so that the target cannot move or use spells. |
Success Roll | Critical -2 |
Skill | Extra Arrow |
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Stat Cost | 6 Soul |
Range | weapon range |
Area | 1 target |
Duration | instant |
Requirements | Quick Shot |
Effects | This skill allows you to add an extra arrow so that you are shooting 2 arrows with your one shot at one target. Bow Power only applies once, but critical will apply and need to be checked for each arrow. |
Success Roll | React -2 |
Skill | Aiming |
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Stat Cost | 2 Soul |
Range | weapon range |
Area | 1 target |
Duration | instant |
Requirements | N/A |
Effects | This skill gives you a +1d10 bonus to Hit Chance. |
Success Roll | perceive +2 |
Skill | Bow Drawing |
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Stat Cost | 2 Power |
Range | weapon range |
Area | 1 target |
Duration | instant |
Requirements | Aiming |
Effects | This skill increases the damage power of your bow by 1d4 and the range by 1d6. |
Success Roll | Perceive |
Top 10 Entries
Weapon | Quarter Staff |
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Attack | 1d6 + 1 |
Range | 2 |
Hit Chance | -1 |
Weight | 6 |
Space Taken | 4 |
Other Information | Flammable |
Cost | 16.56 |
Weapon | Staff |
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Attack | 1d3 + 1 |
Range | 2 |
Hit Chance | -1 |
Weight | 5 |
Space Taken | 4 |
Other Information | Flammable |
Cost | 10.94 |
Weapon | Rod |
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Attack | 1d4+1 |
Range | 2 |
Hit Chance | 0 |
Weight | 8 |
Space Taken | 4 |
Other Information | N/A |
Cost | 55.00 |
Weapon | Battle Rod |
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Attack | 1d8 + 1 |
Range | 2 |
Hit Chance | 0 |
Weight | 10 |
Space Taken | 4 |
Other Information | N/A |
Cost | 72.50 |
Weapon | Thrusting Claw |
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Attack | +1 |
Range | 0 |
Hit Chance | 0 |
Weight | 0 |
Space Taken | 0 |
Other Information | For hammers only. |
Cost | 25.00 |
Weapon | Deep Claw |
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Attack | +1 |
Range | 0 |
Hit Chance | 0 |
Weight | 0 |
Space Taken | 0 |
Other Information | For hammers only |
Cost | 20.00 |
Weapon | Mace |
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Attack | 2d8 |
Range | 2 |
Hit Chance | -2 |
Weight | 15 |
Space Taken | 5 |
Other Information | N/A |
Cost | 95.75 |
Weapon | Great Mallet |
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Attack | 1d12 + 1 |
Range | 2 |
Hit Chance | -3 |
Weight | 15 |
Space Taken | 6 |
Other Information | Not acceptable for races smaller than human size |
Cost | 78.25 |
Weapon | War Mallet |
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Attack | 1d8 + 2 |
Range | 2 |
Hit Chance | -2 |
Weight | 12 |
Space Taken | 5 |
Other Information | N/A |
Cost | 38.75 |
Weapon | Mallet |
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Attack | 1d4 + 2 |
Range | 2 |
Hit Chance | -1 |
Weight | 12 |
Space Taken | 5 |
Other Information | N/A |
Cost | 25.25 |