Projects: A-Z Index

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Maintainer Deleted
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Project progress 56

Newest 10 Entries

Skill Use Other's as Shield
Stat Cost 1 Soul
Range 1d4
Area 1 target
Duration instant
Requirements N/A
Effects If there is someone else that is within 1d4 spaces of you, you can use that person as a shield. That person will take the hit instead. The attacker can make a second hit chance with a penalty of 1d6 check to attack you instead.
Success Roll Deception
Skill Guard
Stat Cost N/A
Range move range
Area 1 ally
Duration Instant
Requirements N/A
Effects With this skill you can defend any ally that you can make it to. You take the attack for that ally. You are able to use one defensive skill when you guard.
Success Roll React
Skill Runic Guard
Stat Cost 2 Soul
Range move range
Area 1 ally
Duration instant
Requirements Guard and Runic Defense
Effects With this skill you can defend any ally you can reach from a magic attack, using a runic defense skill.
Success Roll Arcana -2
Skill Combo Guard
Stat Cost 2 Power
Range move range
Area 1 ally
Duration instant
Requirements Guard
Effects With this skill you can defend the ally that you can reach from 1d6 attacks, assuming you survive all of the attacks.
Success Roll React -5
Skill Use Potion as Defense
Stat Cost N/A
Range self
Area self
Duration instant
Requirements N/A
Effects This skill allows you to drink a potion as your defensive action.
Success Roll Medicine
Skill Shield Wall
Stat Cost 3 Power
Range self
Area self
Duration 1d4 rounds
Requirements N/A
Effects With this skill you make yourself small, trying to hide more behind your shield. This increases your physical armor for that time by 1 and your defense by 1, but only to frontal attacks.
Success Roll Defense
Skill Armor Tuck
Stat Cost 2 Power
Range self
Area self
Duration 1d4 rounds
Requirements Shield Wall
Effects With this skill you tuck yourself in a way to close up as many openings as possible. This increases your physical armor by 1 for the duration.
Success Roll defense -4
Skill Stand Your Ground
Stat Cost 2 Power
Range self
Area self
Duration 1d4 rounds
Requirements N/A
Effects This skill doubles your Brace, making it that much harder to be moved or knocked down.
Success Roll Defense -2
Skill Brace Others
Stat Cost 2 Power
Range move range
Area 1 ally
Duration instant
Requirements Stand Your Ground
Effects If an ally is being moved or knocked down, you can use this skill to run behind the ally and brace the ally. This adds your brace to your ally's brace, making it more possible for your ally to remain standing.
Success Roll Defense -2
Skill Identify Animal
Stat Cost 2 Soul
Range line of sight
Area 1 target
Duration instant
Requirements Animal Talk
Effects

Allows you to identify what the animal is, its type, and its stats.

Success Roll Nature

Top 10 Entries

Skill Throwing Blitz
Stat Cost 6 Power
Range throw range
Area 1 target per weapon thrown, or just 1 target
Duration instant
Requirements Precise Throw
Effects With this skill you can throw 1d6 weapons or objects.
Success Roll React -5
Skill Field Dress
Stat Cost N/A
Range 1 target
Area 1 target
Duration instant
Requirements N/A
Effects With this skill you can skin a killed beast and take its hide and meat as a battle reward. The beast must be dead and must be an animal.
Success Roll Nature +2
Skill Silent Hunter
Stat Cost 2 Soul
Range move
Area self
Duration instant
Requirements Stand Downwind
Effects With this skill you gain a first strike as you move across the battlefield to your target, if your target fails to perceive you. You do not incur any attacks of opportunity.
Success Roll stealth -2
Skill Trick Throw
Stat Cost 4 Soul
Range throw range
Area 1 target
Duration instant
Requirements Blind Throw
Effects This skill allows you to perform seemingly impossible throws, such as throwing when sliding down hill, or when leaping, or whatever.
Success Roll hit chance +1
Skill One Hit Toss
Stat Cost 6 Soul
Range throw range
Area 1 target
Duration instant
Requirements Precise Throw
Effects With this skill you have a 1 in 6 chance of instantly killing the target. This is decided by rolling a 1d6, where 6 = death.
Success Roll Perceive -5
Skill Extra Attack
Stat Cost 6 Power
Range self
Area self
Duration instant
Requirements Powered Blow
Effects You can make an extra attack with your attack action.
Success Roll React - 5
Skill Rage Attack
Stat Cost 6 Power
Range 1 space
Area 1 target
Duration instant
Requirements Powered Blow
Effects With this attack you go into rage and can hit 1d4 +1 times. You cannot crit with this attack. After the attack you are berserk for 1d4 rounds.
Success Roll React - 5
Skill Powered Hit
Stat Cost Spent Power
Range 1 space
Area 1 target
Duration instant
Requirements Vitality Empowerment
Effects This skill allows you to spend power into your hit to do more damage. You can add 1 to your Offensive Power for every 2 points of power you spend into your attack with this skill.
Success Roll Athletics -2
Skill Ninja Run
Stat Cost 4 Power
Range move range
Area self
Duration instant
Requirements Inner Chi
Effects With this skill you can run across water and up walls, but only for the duration of your movement range.
Success Roll Athletics -2
Skill Meditation
Stat Cost N/A
Range self
Area self
Duration 1 minute
Requirements N/A
Effects This skill allows you to get 1 hours worth of rest in one minute, allowing you to restore your Vitality, Soul, and Power by one roll of Gen Dice. This cannot be used inside of battle.
Success Roll Focus