Projects: A-Z Index

L

Name Lorem ipsum dolor
Maintainer Deleted
Description Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.
Project progress 56

Newest 10 Entries

Skill Taunt
Stat Cost 1 Soul
Range 1 target
Area 1 target
Duration 1d4 rounds
Requirements N/A
Effects If successful the target will only target you.
Success Roll Influence -1
Skill Anger
Stat Cost 1 Soul
Range 1 target
Area 1 target
Duration 1d4 rounds
Requirements Taunt
Effects This skill is used on the target that you have already taunted. This skill causes that target to become angry with you, so angry that the target cannot help its allies and must only fixate on you.
Success Roll Influence -3
Skill Frustrate
Stat Cost 1 Soul
Range 1 target
Area 1 target
Duration 1d4 rounds
Requirements Anger
Effects This is used on the target that you have already taunted. This target becomes frustrated and has to make focus checks for every action.
Success Roll Influence -4
Skill Attention Lock
Stat Cost 4 Soul
Range any target in area
Area 4x4 spaces around you
Duration 1d4 rounds
Requirements Frustrate
Effects This skill causes any targets that are in a 4x4 space around you to fixate on you. They must make insight checks to break free from that fixation, otherwise you are the only target they can target.
Success Roll Influence -5
Skill Distration
Stat Cost 1 Soul
Range 1 target
Area 1 target
Duration instant
Requirements N/A
Effects This skill distracts the target. If the target has an ongoing effect, skill, or spell, it is ended. The target can make a focus check to prevent this.
Success Roll Intimidate
Skill Use Other's as Shield
Stat Cost 1 Soul
Range 1d4
Area 1 target
Duration instant
Requirements N/A
Effects If there is someone else that is within 1d4 spaces of you, you can use that person as a shield. That person will take the hit instead. The attacker can make a second hit chance with a penalty of 1d6 check to attack you instead.
Success Roll Deception
Skill Guard
Stat Cost N/A
Range move range
Area 1 ally
Duration Instant
Requirements N/A
Effects With this skill you can defend any ally that you can make it to. You take the attack for that ally. You are able to use one defensive skill when you guard.
Success Roll React
Skill Runic Guard
Stat Cost 2 Soul
Range move range
Area 1 ally
Duration instant
Requirements Guard and Runic Defense
Effects With this skill you can defend any ally you can reach from a magic attack, using a runic defense skill.
Success Roll Arcana -2
Skill Combo Guard
Stat Cost 2 Power
Range move range
Area 1 ally
Duration instant
Requirements Guard
Effects With this skill you can defend the ally that you can reach from 1d6 attacks, assuming you survive all of the attacks.
Success Roll React -5
Skill Use Potion as Defense
Stat Cost N/A
Range self
Area self
Duration instant
Requirements N/A
Effects This skill allows you to drink a potion as your defensive action.
Success Roll Medicine

Top 10 Entries

Familiar War Horse
Type large mammal
Vitality
Vitality Gen Dice Save
50 1d6 0
Soul
Soul Gen Dice Save
10 1d4 0
Power
Power Gen Dice Save
40 1d12 2
Armor
Physical Armor Magical Armor Defense
14 10 6
Hit Chance 1
Fortitude
Fortitude Immunity Endure Defense Health Breath Holding Brace Stamina
20 2 2 5 2 2 2 5
Intellect
Intellect Runic Speed Focus Arcana History Nature Religion Spiritual Balance
15 1 1 1 1 2 1 1
Wisdom
Wisdom Perceive Survival Insight Medicine Mental Balance Runic Power
10 0 0 0 0 0 1d6
Strength
Strength Weight Limit Athletics Grip Critical Throw Range Offensive Power
20 15001 5 2 2 2 1d12 + 1d4

 1Weight Limit bonus for mounts

Speed
Speed Acrobatics Initiative Move Stealth React Bow Power
16 1 2 1d10 + rider1 -6 1 1d10

1Add rider's move to mount's move 

Charisma
Charisma Influence Deception Intimidate Perform Persuade Luck Charm
8 -1 -1 2 -1 -1 -1 -1
Special Skills or Attacks

When ridden into battle, can charge at a cost of 2 Power at the start of battle giving rider instant first attack regardless of initiative

Character Benefits
  • Can carry any race and up to 1500 pounds;
  • Not afraid of battle – can be ridden into battle;
Cost 600.00
Level Increases Starts at level 1. Every level increase allows you to increase traits. You can roll 1d20 + 1d6 and use those points to increase traits. Stats cannot be increased just by leveling. The animal also get their gen dice for vitality, power, and soul.
Familiar Attack Dog
Type small mammal
Vitality
Vitality Gen Dice Save
25 1d8 0
Soul
Soul Gen Dice Save
10 1d4 0
Power
Power Gen Dice Save
20 1d8 0
Armor
Physical Armor Magical Armor Defense
6 6 2
Hit Chance 2
Fortitude
Fortitude Immunity Endure Defense Health Breath Holding Brace Stamina
12 0 1 2 0 0 2 1
Intellect
Intellect Runic Speed Focus Arcana History Nature Religion Spiritual Balance
10 0 2 0 0 0 0 0
Wisdom
Wisdom Perceive Survival Insight Medicine Mental Balance Runic Power
10 5 1 0 0 0 1d6
Strength
Strength Weight Limit Athletics Grip Critical Throw Range Offensive Power
14 84 3 1 2 1 1d8
Speed
Speed Acrobatics Initiative Move Stealth React Bow Power
12 2 0 1d8 0 0 1d6
Charisma
Charisma Influence Deception Intimidate Perform Persuade Luck Charm
10 0 0 0 0 0 1 0
Special Skills or Attacks
  • Bite: +1d4 to attack, has 10% chance to kill target 
  • Claw Slash: +1d6 to attack
Character Benefits
  • +3 to Perceive
  • Can send out to hunt using your luck score to bring back prey once a day
  • 35% chance will counter attack for you if you are attacked
  • Cat retrieve thrown weapons and killed small prey
  • Can sniff out a target if given scent and lead the way to the target as long as the trail isn't more than 4 days old
Cost 175.00
Level Increases Starts at level 1. Every level increase allows you to increase traits. You can roll 1d20 + 1d6 and use those points to increase traits. Stats cannot be increased just by leveling. You also get your gen dice for vitality, power, and soul.
Familiar Hunting Dog
Type small mammal
Vitality
Vitality Gen Dice Save
15 1d6 0
Soul
Soul Gen Dice Save
10 1d4 0
Power
Power Gen Dice Save
15 1d6 0
Armor
Physical Armor Magical Armor Defense
8 8 2
Hit Chance 3
Fortitude
Fortitude Immunity Endure Defense Health Breath Holding Brace Stamina
10 1 0 1 0 0 2 0
Intellect
Intellect Runic Speed Focus Arcana History Nature Religion Spiritual Balance
10 0 1 0 0 1 0 0
Wisdom
Wisdom Perceive Survival Insight Medicine Mental Balance Runic Power
8 5 0 -1 -1 0 1d4
Strength
Strength Weight Limit Athletics Grip Critical Throw Range Offensive Power
13 60 1 3 1 1 1d8
Speed
Speed Acrobatics Initiative Move Stealth React Bow Power
10 2 1 1d8 + 1 2 2 1d6
Charisma
Charisma Influence Deception Intimidate Perform Persuade Luck Charm
12 0 0 0 1 0 2 0
Special Skills or Attacks
  • Bite: +1d4 to attack, has 10% chance to kill target 
  • Claw Slash: +1d6 to attack
Character Benefits
  • +3 to Perceive
  • Can send out to hunt using your luck score to bring back prey once a day
  • 35% chance will counter attack for you if you are attacked
  • Cat retrieve thrown weapons and killed small prey
  • Can sniff out a target if given scent and lead the way to the target as long as the trail isn't more than 4 days old
Cost 95.00
Level Increases Starts at level 1. Every level increase allows you to increase traits. You can roll 1d20 + 1d4 and use those points to increase traits. Stats cannot be increased just by leveling. The animal also get the animal's gen dice for vitality, power, and soul.
Weapon Marble
Attack 1d3
Range 0
Hit Chance 0
Weight 0.2
Space Taken 0.01
Other Information N/A
Cost 1.31
Weapon Silver Bolt
Attack 2
Range 0
Hit Chance 0
Weight 0.2
Space Taken 0.05
Other Information Attack value +1d6 versus undead
Cost 2.00
Weapon Steel Bolt
Attack 2
Range 0
Hit Chance 0
Weight 0.2
Space Taken 0.05
Other Information N/A
Cost 1.50
Weapon Silver Arrow
Attack 3
Range 0
Hit Chance 0
Weight 0.3
Space Taken 0.05
Other Information Attack value +1d6 versus undead
Cost 2.81
Weapon Steel Arrow
Attack 3
Range 0
Hit Chance 0
Weight 0.3
Space Taken 0.05
Other Information N/A
Cost 2.06
Weapon Bone Arrow
Attack 2
Range 0
Hit Chance 0
Weight 0.15
Space Taken 0.05
Other Information N/A
Cost 0.47
Weapon Wood Arrow
Attack 1
Range 0
Hit Chance 0
Weight 0.1
Space Taken 0.05
Other Information Flammable
Cost 0.42