Projects: A-Z Index

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Maintainer Deleted
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Project progress 56

Newest 10 Entries

Skill Knock Down Defense
Stat Cost 6 Power
Range self
Area self
Duration instant
Requirements Daze or Stun Defense
Effects You can use this skill to give you a +1d4 to Brace for that instance to prevent from being knocked down.
Success Roll Endure -2
Skill Mortal Guard
Stat Cost 6 Soul
Range self
Area self
Duration instant
Requirements Knock Down Defense
Effects You can use this skill to give yourself +1d6 to Vitality Save for that instance to avoid a one hit kill, instant death, or other related situation.
Success Roll Survival -2
Skill Runic Defense
Stat Cost 2 Soul
Range self
Area self
Duration 1d4 rounds
Requirements N/A
Effects This skill allows you to use Defense against magic attacks.
Success Roll Arcane
Skill Runic Block
Stat Cost 4 Soul
Range self
Area self
Duration instant
Requirements Runic Defense
Effects This skill allows you to use your weapon or shield to block magic damage. This causes the magic attack to be reduced by 1/2 your weapon's attack value or 1/2 your shield's block value. If those values are equal to or greater than the damage dealt to you, you receive no damage. Otherwise you receive the reduced damage.This reduction is last following any other reductions.
Success Roll Arcane -2
Skill Slash Defense
Stat Cost 2 Power
Range self
Area self
Duration 1d4 rounds
Requirements N/A
Effects This reduces all slash damage against you by 20%.
Success Roll Defense
Skill Chop Defense
Stat Cost 2 Power
Range self
Area self
Duration 1d4 rounds
Requirements N/A
Effects This reduces all chop damage against you by 20%.
Success Roll Defense
Skill Bash Defense
Stat Cost 2 Power
Range self
Area self
Duration 1d4 rounds
Requirements N/A
Effects This reduces all bashing damage against you by 20%.
Success Roll Defense
Skill Pierce Defense
Stat Cost 2 Power
Range self
Area self
Duration 1d4 rounds
Requirements N/A
Effects This reduces all piercing damage against you by 20%.
Success Roll Defense
Skill Vitality Empowerment
Stat Cost 2 Soul
Range self
Area self
Duration 1d4 rounds
Requirements N/A
Effects This empowers your Vitality by 1d10.
Success Roll Survival
Skill Defense Empowerment
Stat Cost 2 Soul
Range self
Area self
Duration 1d4 rounds
Requirements N/A
Effects This empowers your Defense trait by 1d4.
Success Roll Endure

Top 10 Entries

Ability Elemental Potions
Effects

All potions you use or create have their values increased by your Arcana.

Must have Energy Enrichment

Ability Energy Enrichment
Effects

Able to amplify a potion's effects by spending vital stat points into the potion during potion creation.

  • Vitality Restoring Potion: 1 Vitality spent = 2 Vitality restoration effect
  • Soul Restoring Potion: 1 Soul spent = 2 Soul restoration effect
  • Power Restoring Potion: 1 Power spent = 2 Power restoration effect

Must have Create Basic Potions

Ability Runic Mage Empowerment
Effects

You are able to apply Runic Mage skill effects to a magical item's effect values.

Must have Runic Item Empowerment or Runic Potion Empowerment

Ability Runic Item Empowerment
Effects

All items (except potions) that you use or create are increased by your mental as a percentage.

Must have Elemental Creations

Ability Elemental Creations
Effects

All items you create or use have their effects increased by your Arcana.

Must have Create Magical Totem

Ability Arcane Crafting
Effects

Allows you to add spell components to your crafted items to make magical items.

Must have Create Magical Totem ability and Basic Crafting skill

Ability Create Magical Totem
Effects

Allows you to create magical totems that can be used as relics. You can create one effect per totem: 

  • Decrease Spell Cost by 1/2
  • Decrease Spell Casting Speed by 1
  • Increase Spell Damage by 50%.
  • Increase Spell Healing by 50%.
Ability Runic Profession
Effects

Grants the elemental construct a profession to learn skills from.

Must have Runic Carvings

Ability Runic Carvings
Effects

Carve a runic symbol into an elemental construct, increasing it's elemental power by 25%.

Must have Carving

Ability Identify Weak Points
Effects You are able to identify weak points in a target's armor increased the damage that you deal by 20%.