Projects: A-Z Index
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Name | Lorem ipsum dolor |
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Maintainer | Deleted |
Description | Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum. |
Project progress | 56 |
Newest 10 Entries
Skill | Lunging Attack |
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Stat Cost | 2 Power |
Range | movement + weapon's range |
Area | 1 target |
Duration | instant |
Requirements | Basic Attack |
Effects | This skill allows you to perform a basic attack as you dash into the enemy. You will also push the target back 1 space. |
Success Roll | athletics -2 |
Skill | Thrusting Attack |
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Stat Cost | 5 Power |
Range | movement range + weapons range |
Area | 1 target |
Duration | instant |
Requirements | Lunging Attack |
Effects | This skill allows you to thrust your piercing weapon or sword into the target by getting a running start and moving towards the target with your weapon. This increases the total damage of the attack by 15%. |
Success Roll | athletics -4 |
Skill | Brutal Thrust |
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Stat Cost | 10 Power |
Range | movement range + weapon's range |
Area | 1 target |
Duration | instant |
Requirements | Thrusting Attack |
Effects | You use this skill with thrusting attack. This causes any critical hit with this attack to have a 1 in 6 chance of killing the target, determined by rolling a 1d6 where 6 = death. |
Success Roll | critical -5 |
Skill | Elemental Weapon |
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Stat Cost | 2 Soul |
Range | self |
Area | self |
Duration | 1d6 rounds |
Requirements | Basic Attack |
Effects | This causes your weapon to take on your elemental properties. This causes you to deal 20% more damage to targets of an element you are strong against, while targets that are elementally strong against you have a 20% chance of being immune to your attack. |
Success Roll | arcana |
Skill | Block or Parry |
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Stat Cost | 2 Power |
Range | self |
Area | self |
Duration | instant |
Requirements | N/A |
Effects | Block attack with shield or parry attack with weapon. This causes the attack to be reduced by your weapon's attack value or your shield's block value. If those values are equal to or greater than the damage dealt to you, you receive no damage. Otherwise you receive the reduced damage.This reduction is last following any other reductions. |
Success Roll | Defense -5 |
Skill | Disarm |
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Stat Cost | 1 Power |
Range | self |
Area | self |
Duration | instant |
Requirements | Block or Parry |
Effects | You use this skill with Block or Parry. When you block or parry the attack you can disarm the attacker. |
Success Roll | Athletics +1 |
Skill | Deflect Hit |
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Stat Cost | 4 Power |
Range | self |
Area | self |
Duration | instant |
Requirements | Block or Parry |
Effects | You use this skill with Block or Parry. When you Block or Parry the attack you can deflect it from you. Any one standing in any space next to you must make a Luck check to see if they get hit with the deflected blow. You are only able to deflect the blocked amount of damage. |
Success Roll | Athletics -2 |
Skill | Deflect 1-Target Spell |
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Stat Cost | 6 Power, 2 Soul |
Range | self |
Area | self |
Duration | instant |
Requirements | Runic Block |
Effects | You use this skill with Block or Parry. When you Block or Parry the attack you can deflect a single target spell from you. Any one standing in any space next to you must make a Luck check to see if they get hit with the deflected spell. You are only able to deflect the blocked amount of damage. |
Success Roll | Arcana -2 |
Skill | Poison or Sickness Defense |
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Stat Cost | 2 Soul |
Range | self |
Area | self |
Duration | instant |
Requirements | N/A |
Effects | You can use this skill when you need to make an immunity or health check against a poison or sickness status effect. This skill increases that instance your Immunity and Health traits by + 1d4. |
Success Roll | Survival -1 |
Skill | Daze or Stun Defense |
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Stat Cost | 4 Soul |
Range | self |
Area | self |
Duration | instant |
Requirements | Poison or Sickness Defense |
Effects | You can use this skill to give you a +1d4 to Endure for that instance to resist a daze or stunning attack. |
Success Roll | Brace -2 |
Top 10 Entries
Ability | Invoked Spirit |
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Effects | With this ability you will add your moral points total to your attack whenever you face someone who is of a morality that is opposite of yours. |
Ability | Ninja Acrobatics |
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Effects | You gain +1d4 to Acrobatics. This is a permanent increase. Must have Ninja Reflexes. |
Ability | Agile Speed |
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Effects | With this ability you will add your acrobatics score to your move score each time you move. Must have Ninja Acrobatics. |
Ability | Meditative Focus |
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Effects | After you use Meditation, you have double focus score for the next 1d6 hours. |
Ability | Chi Element |
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Effects | Your unarmed attacks now take on your elemental properties. You will now deal 20% more damage to elements you are strong again, while having a 20% chance that your attacks will not affect elements you are weak against. |
Ability | Martial Hardening |
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Effects | If you use focus you can attempt to parry a weapon attack with your hand. The parry value is your focus score. It is said that your hands become like weapons themselves. With this ability you can use the skill Block or Parry with your hands. You must have Meditative Focus. |
Ability | Staggering Crit |
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Effects | Your critical hits will daze the target for 1d4 rounds so that the target cannot move or use spells. Must have Martial Hardening. |
Ability | Dagger Proficiency |
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Effects | Increase your damage when wielding daggers by 1d4. |
Ability | Master of Shadows |
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Effects | When in the dark or barely lit places and assuming that the other creatures do not have some form of dark sight, you have a bonus of +3 to stealth. |
Ability | Silent Agent |
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Effects | You make no sounds when you move, even when walking on leaves, twigs, or similar things. You have a +2 to stealth. You also do not provoke Attacks of Opportunity when moving past enemy targets. Must have Master of Shadows. |