Projects: A-Z Index

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Name Lorem ipsum dolor
Maintainer Deleted
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Project progress 56

Newest 10 Entries

Skill Lunging Attack
Stat Cost 2 Power
Range movement + weapon's range
Area 1 target
Duration instant
Requirements Basic Attack
Effects This skill allows you to perform a basic attack as you dash into the enemy. You will also push the target back 1 space.
Success Roll athletics -2
Skill Thrusting Attack
Stat Cost 5 Power
Range movement range + weapons range
Area 1 target
Duration instant
Requirements Lunging Attack
Effects This skill allows you to thrust your piercing weapon or sword into the target by getting a running start and moving towards the target with your weapon. This increases the total damage of the attack by 15%.
Success Roll athletics -4
Skill Brutal Thrust
Stat Cost 10 Power
Range movement range + weapon's range
Area 1 target
Duration instant
Requirements Thrusting Attack
Effects You use this skill with thrusting attack. This causes any critical hit with this attack to have a 1 in 6 chance of killing the target, determined by rolling a 1d6 where 6 = death.
Success Roll critical -5
Skill Elemental Weapon
Stat Cost 2 Soul
Range self
Area self
Duration 1d6 rounds
Requirements Basic Attack
Effects This causes your weapon to take on your elemental properties. This causes you to deal 20% more damage to targets of an element you are strong against, while targets that are elementally strong against you have a 20% chance of being immune to your attack.
Success Roll arcana
Skill Block or Parry
Stat Cost 2 Power
Range self
Area self
Duration instant
Requirements N/A
Effects Block attack with shield or parry attack with weapon. This causes the attack to be reduced by your weapon's attack value or your shield's block value. If those values are equal to or greater than the damage dealt to you, you receive no damage. Otherwise you receive the reduced damage.This reduction is last following any other reductions.
Success Roll Defense -5
Skill Disarm
Stat Cost 1 Power
Range self
Area self
Duration instant
Requirements Block or Parry
Effects You use this skill with Block or Parry. When you block or parry the attack you can disarm the attacker.
Success Roll Athletics +1
Skill Deflect Hit
Stat Cost 4 Power
Range self
Area self
Duration instant
Requirements Block or Parry
Effects You use this skill with Block or Parry. When you Block or Parry the attack you can deflect it from you. Any one standing in any space next to you must make a Luck check to see if they get hit with the deflected blow. You are only able to deflect the blocked amount of damage.
Success Roll Athletics -2
Skill Deflect 1-Target Spell
Stat Cost 6 Power, 2 Soul
Range self
Area self
Duration instant
Requirements Runic Block
Effects You use this skill with Block or Parry. When you Block or Parry the attack you can deflect a single target spell from you. Any one standing in any space next to you must make a Luck check to see if they get hit with the deflected spell. You are only able to deflect the blocked amount of damage.
Success Roll Arcana -2
Skill Poison or Sickness Defense
Stat Cost 2 Soul
Range self
Area self
Duration instant
Requirements N/A
Effects You can use this skill when you need to make an immunity or health check against a poison or sickness status effect. This skill increases that instance your Immunity and Health traits by + 1d4.
Success Roll Survival -1
Skill Daze or Stun Defense
Stat Cost 4 Soul
Range self
Area self
Duration instant
Requirements Poison or Sickness Defense
Effects You can use this skill to give you a +1d4 to Endure for that instance to resist a daze or stunning attack.
Success Roll Brace -2

Top 10 Entries

Skill Laying Hands
Stat Cost 2 Soul
Range 1 space (touch)
Area 1 target
Duration instant
Requirements N/A
Effects This skill allows you to harm or head the target you touch by 1d4 Vitality, which ignores armor. If you are a servant of Kymara, you get an extra 1d4 for healing. If you are a servant of Zodo, you get an extra 1d4 for harming.
Success Roll Religion
Skill Fear
Stat Cost 3 Soul
Range self
Area self
Duration 1d6 rounds
Requirements Intimidation
Effects

This skill makes you appear more terrifying, causing targets to need to make a normal Mental Balance check to come near you or to attack you.

Success Roll Intimidation -1
Skill Iron Will
Stat Cost 4 Soul
Range self
Area self
Duration 1d10 hours
Requirements Spiritual Glow
Effects

This skill gives you greater Mental Balance, granting you a bonus to Mental Balance of 1d6.

Success Roll Insight -2
Skill Intimidation
Stat Cost 2 Soul
Range self
Area self
Duration instant
Requirements Glamour
Effects

This skill makes you appear more intimidating for that moment, giving you a temporary bonus of +2 to Intimidate.

Success Roll Deception
Skill Spiritual Glow
Stat Cost 2 Soul
Range self
Area self
Duration 1 hour
Requirements Glamour
Effects

Gives any target a -2 penalty to Mental Balance when dealing with your character, making it easier to convince others to your will.

Success Roll Influence
Skill Glamour
Stat Cost 2 Soul
Range self
Area self
Duration 1 hour
Requirements N/A
Effects Gives the illusion of good aura and grants +2 to Influence.
Success Roll Deception
Ability Self Certainty
Effects

With this ability you set your own alignment based on your own religious views.

Must have Dogma Certainty and Unshakable Convictions.

Ability Dogma Certainty
Effects

With this ability your church sets your alignment, not society.

Must have Dogma Over Faith.

Ability Unshakable Convictions
Effects

With this ability you have a hard religion check to receive only half damage from opposing aligned enemies.

Must have Dogma Over Faith.

Ability Dogma Over Faith
Effects

With this ability worshipers of opposing gods are treated as if they are opposing alignments, even if that is not true.

Must have Dogma.