Projects: A-Z Index

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Name Lorem ipsum dolor
Maintainer Deleted
Description Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.
Project progress 56

Newest 10 Entries

Skill Disarm
Stat Cost 1 Power
Range self
Area self
Duration instant
Requirements Block or Parry
Effects You use this skill with Block or Parry. When you block or parry the attack you can disarm the attacker.
Success Roll Athletics +1
Skill Deflect Hit
Stat Cost 4 Power
Range self
Area self
Duration instant
Requirements Block or Parry
Effects You use this skill with Block or Parry. When you Block or Parry the attack you can deflect it from you. Any one standing in any space next to you must make a Luck check to see if they get hit with the deflected blow. You are only able to deflect the blocked amount of damage.
Success Roll Athletics -2
Skill Deflect 1-Target Spell
Stat Cost 6 Power, 2 Soul
Range self
Area self
Duration instant
Requirements Runic Block
Effects You use this skill with Block or Parry. When you Block or Parry the attack you can deflect a single target spell from you. Any one standing in any space next to you must make a Luck check to see if they get hit with the deflected spell. You are only able to deflect the blocked amount of damage.
Success Roll Arcana -2
Skill Poison or Sickness Defense
Stat Cost 2 Soul
Range self
Area self
Duration instant
Requirements N/A
Effects You can use this skill when you need to make an immunity or health check against a poison or sickness status effect. This skill increases that instance your Immunity and Health traits by + 1d4.
Success Roll Survival -1
Skill Daze or Stun Defense
Stat Cost 4 Soul
Range self
Area self
Duration instant
Requirements Poison or Sickness Defense
Effects You can use this skill to give you a +1d4 to Endure for that instance to resist a daze or stunning attack.
Success Roll Brace -2
Skill Knock Down Defense
Stat Cost 6 Power
Range self
Area self
Duration instant
Requirements Daze or Stun Defense
Effects You can use this skill to give you a +1d4 to Brace for that instance to prevent from being knocked down.
Success Roll Endure -2
Skill Mortal Guard
Stat Cost 6 Soul
Range self
Area self
Duration instant
Requirements Knock Down Defense
Effects You can use this skill to give yourself +1d6 to Vitality Save for that instance to avoid a one hit kill, instant death, or other related situation.
Success Roll Survival -2
Skill Runic Defense
Stat Cost 2 Soul
Range self
Area self
Duration 1d4 rounds
Requirements N/A
Effects This skill allows you to use Defense against magic attacks.
Success Roll Arcane
Skill Runic Block
Stat Cost 4 Soul
Range self
Area self
Duration instant
Requirements Runic Defense
Effects This skill allows you to use your weapon or shield to block magic damage. This causes the magic attack to be reduced by 1/2 your weapon's attack value or 1/2 your shield's block value. If those values are equal to or greater than the damage dealt to you, you receive no damage. Otherwise you receive the reduced damage.This reduction is last following any other reductions.
Success Roll Arcane -2
Skill Slash Defense
Stat Cost 2 Power
Range self
Area self
Duration 1d4 rounds
Requirements N/A
Effects This reduces all slash damage against you by 20%.
Success Roll Defense

Top 10 Entries

Armor Meteorite Circlet
Armor Type Light Armor
Physical Armor 0
Magical Armor 0
Defense 0
Weight 0.1
Other Information Increases healing and damaging power of psionics by 20%.
Cost 15.00
Armor Quartz Circlet
Armor Type Light Armor
Physical Armor 0
Magical Armor 0
Defense 0
Weight 0.1
Other Information Increases healing and damaging power of temporamancy by 20%.
Cost 15.00
Armor Onyx Circlet
Armor Type Light Armor
Physical Armor 0
Magical Armor 0
Defense 0
Weight 0.1
Other Information Increases healing and damaging power of necromancy by 20%.
Cost 15.00
Armor Pearl Circlet
Armor Type Light Armor
Physical Armor 0
Magical Armor 0
Defense 0
Weight 0.1
Other Information Increases healing and damaging power of mysticism by 20%.
Cost 15.00
Armor Ruby Circlet
Armor Type Light Armor
Physical Armor 0
Magical Armor 0
Defense 0
Weight 0.1
Other Information Increases healing and damaging power of pyromancy by 20%.
Cost 15.00
Armor Topaz Circlet
Armor Type Light Armor
Physical Armor 0
Magical Armor 0
Defense 0
Weight 0.1
Other Information Increases healing and damaging power of geomancy by 20%.
Cost 15.00
Armor Sapphire Circlet
Armor Type Light Armor
Physical Armor 0
Magical Armor 0
Defense 0
Weight 0.1
Other Information Increases healing and damaging power of aquamancy by 20%.
Cost 15.00
Armor Steel Toe
Armor Type Enhancement
Physical Armor 0
Magical Armor 0
Defense 0
Weight 0.25
Other Information Can be added to every footwear except soft soled shoes to provide +1d4 to attack value when kicking.
Cost 15.00
Armor Reinforced
Armor Type Enhancement
Physical Armor 0
Magical Armor 0
Defense +1
Weight x 1.5
Other Information Reinforces your combat boots or plate sabatons to provide superior protection. Increases attack by +1d4.
Cost 20.00
Armor Combat Boots
Armor Type Medium Armor
Physical Armor 0
Magical Armor 0
Defense 0
Weight 0.45
Other Information Extra durable boots. +1d6 to attack when kicking. +1 to Brace.
Cost 45.00