Projects: A-Z Index
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Name | Lorem ipsum dolor |
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Maintainer | Deleted |
Description | Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum. |
Project progress | 56 |
Newest 10 Entries
Skill | Disarm |
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Stat Cost | 1 Power |
Range | self |
Area | self |
Duration | instant |
Requirements | Block or Parry |
Effects | You use this skill with Block or Parry. When you block or parry the attack you can disarm the attacker. |
Success Roll | Athletics +1 |
Skill | Deflect Hit |
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Stat Cost | 4 Power |
Range | self |
Area | self |
Duration | instant |
Requirements | Block or Parry |
Effects | You use this skill with Block or Parry. When you Block or Parry the attack you can deflect it from you. Any one standing in any space next to you must make a Luck check to see if they get hit with the deflected blow. You are only able to deflect the blocked amount of damage. |
Success Roll | Athletics -2 |
Skill | Deflect 1-Target Spell |
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Stat Cost | 6 Power, 2 Soul |
Range | self |
Area | self |
Duration | instant |
Requirements | Runic Block |
Effects | You use this skill with Block or Parry. When you Block or Parry the attack you can deflect a single target spell from you. Any one standing in any space next to you must make a Luck check to see if they get hit with the deflected spell. You are only able to deflect the blocked amount of damage. |
Success Roll | Arcana -2 |
Skill | Poison or Sickness Defense |
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Stat Cost | 2 Soul |
Range | self |
Area | self |
Duration | instant |
Requirements | N/A |
Effects | You can use this skill when you need to make an immunity or health check against a poison or sickness status effect. This skill increases that instance your Immunity and Health traits by + 1d4. |
Success Roll | Survival -1 |
Skill | Daze or Stun Defense |
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Stat Cost | 4 Soul |
Range | self |
Area | self |
Duration | instant |
Requirements | Poison or Sickness Defense |
Effects | You can use this skill to give you a +1d4 to Endure for that instance to resist a daze or stunning attack. |
Success Roll | Brace -2 |
Skill | Knock Down Defense |
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Stat Cost | 6 Power |
Range | self |
Area | self |
Duration | instant |
Requirements | Daze or Stun Defense |
Effects | You can use this skill to give you a +1d4 to Brace for that instance to prevent from being knocked down. |
Success Roll | Endure -2 |
Skill | Mortal Guard |
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Stat Cost | 6 Soul |
Range | self |
Area | self |
Duration | instant |
Requirements | Knock Down Defense |
Effects | You can use this skill to give yourself +1d6 to Vitality Save for that instance to avoid a one hit kill, instant death, or other related situation. |
Success Roll | Survival -2 |
Skill | Runic Defense |
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Stat Cost | 2 Soul |
Range | self |
Area | self |
Duration | 1d4 rounds |
Requirements | N/A |
Effects | This skill allows you to use Defense against magic attacks. |
Success Roll | Arcane |
Skill | Runic Block |
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Stat Cost | 4 Soul |
Range | self |
Area | self |
Duration | instant |
Requirements | Runic Defense |
Effects | This skill allows you to use your weapon or shield to block magic damage. This causes the magic attack to be reduced by 1/2 your weapon's attack value or 1/2 your shield's block value. If those values are equal to or greater than the damage dealt to you, you receive no damage. Otherwise you receive the reduced damage.This reduction is last following any other reductions. |
Success Roll | Arcane -2 |
Skill | Slash Defense |
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Stat Cost | 2 Power |
Range | self |
Area | self |
Duration | 1d4 rounds |
Requirements | N/A |
Effects | This reduces all slash damage against you by 20%. |
Success Roll | Defense |
Top 10 Entries
Spell | Scold |
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Affinity | flame |
Stat Cost | 4 Soul |
Spell Cast Speed | 2 |
Range & Area | 1 target 1d12 spaces away |
Duration | 1d6 rounds |
Spell Family | Fire Streak |
Requirements | Fire Streak |
Spell Effects | With this manipulation, you create an aura of fire magic around your hand. You then focus the heat energy into a smaller, concentrated form. The heated energy is sent to the target. The magic creates burns on the skin of the target that deal 2d8 straight to vitality damage per round. |
Check Difficulty | Normal Arcana |
Spell | Fire Streak |
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Affinity | flame |
Stat Cost | 2 Soul |
Spell Cast Speed | 1 |
Range & Area | 1 target |
Duration | instant |
Spell Family | Fire Streak |
Requirements | N/A |
Spell Effects | With this manipulation, you create a long tail of fire that chases after spell, dealing 5d4 points of damage to the enemy target as it hits the target. |
Check Difficulty | Easy Arcana |
Spell | Visual Distortion |
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Affinity | flame |
Stat Cost | 2 Soul |
Spell Cast Speed | 1 |
Range & Area | 6 spaces affecting 1 target |
Duration | 1d6 rounds |
Spell Family | Visual Distortion |
Requirements | N/A |
Spell Effects | With this manipulation, you create an aura of heat around the head or otherwise location of vision for the target. The heat causes light to be bent and the target’s vision to be blurred which causes the target to have to make normal perceive checks to attack and defend. |
Check Difficulty | Easy Arcana |
Spell | Pyro Enchantment |
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Affinity | flame |
Stat Cost | 2 Soul |
Spell Cast Speed | 1 |
Range & Area | self or 1 ally |
Duration | 1d8 rounds |
Spell Family | Pyro Enchantment |
Requirements | N/A |
Spell Effects | With this manipulation, you create a constantly burning fire along the business end of your or your ally's weapon. Whenever you or your ally attacks with their weapon, they would add to the damage their Arcana + 1d12. They can make a critical magic check to double the arcana damage that is added to your weapon. |
Check Difficulty | Easy Arcana |
Armor | Cloak |
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Armor Type | Light Armor |
Physical Armor | 0 |
Magical Armor | 1 |
Defense | 0 |
Weight | 0.5 |
Other Information | Long flowing to your feet, can be attached with a cowl. Can be dyed any color. +1 Deception, Intimidate. |
Cost | 3.50 |
Armor | Cape |
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Armor Type | Light Armor |
Physical Armor | 0 |
Magical Armor | 0 |
Defense | 0 |
Weight | 0.1 |
Other Information | Simple leather cape, can be dyed and embroidered with your insignia. +1 Influence and Charm. |
Cost | 2.50 |
Armor | Sallet |
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Armor Type | Medium Armor |
Physical Armor | 0 |
Magical Armor | 0 |
Defense | 2 |
Weight | 0.5 |
Other Information | A simple helm with a simple visor, made to be as light as possible while providing as much protection as possible. |
Cost | 8.50 |
Armor | Great Helm |
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Armor Type | Heavy Armor |
Physical Armor | 0 |
Magical Armor | 0 |
Defense | 3 |
Weight | 1.5 |
Other Information | A heavy helm protecting the entire head completely. |
Cost | 20.00 |
Armor | Basinet |
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Armor Type | Heavy Armor |
Physical Armor | 0 |
Magical Armor | 0 |
Defense | 2 |
Weight | 0.75 |
Other Information | Open Faced helmet with a hinged visor. |
Cost | 12.50 |
Armor | Kettle Helm |
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Armor Type | Medium Armor |
Physical Armor | 0 |
Magical Armor | 0 |
Defense | 1 |
Weight | 0.25 |
Other Information | Wide brimmed steel hat offering head protection and protection from the sun. |
Cost | 6.50 |