Projects: A-Z Index
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Name | Lorem ipsum dolor |
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Maintainer | Deleted |
Description | Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum. |
Project progress | 56 |
Newest 10 Entries
Skill | Beast Tamer |
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Stat Cost | 2 Power, 1 Soul |
Range | whip's range |
Area | 1 target |
Duration | duration of battle |
Requirements | Equip Whip; Wrist Snap skill |
Effects | This skill allows you to temporarily tame a wild beast with your whip, much like a lion tamer might tame a lion. Once tamed, the beast will fight as your ally for the duration of battle. When the battle is over the beast will run away confused. This only works on animal like beasts, it does not work on sentient beasts or any other creatures. |
Success Roll | Persuade |
Skill | Leg Trip |
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Stat Cost | 3 Power |
Range | whip's range |
Area | 1 target |
Duration | instant |
Requirements | Equip Whip; Wrist Snap |
Effects | This skill causes your whip attack to trip the target, causing the target to fall. |
Success Roll | Athletics -2 |
Skill | Choke Hold |
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Stat Cost | 5 Power |
Range | whips range |
Area | 1 target |
Duration | 1d4 rounds |
Requirements | Equip Whip; Leg Trip |
Effects | This skill allows you to attack the target then lasso the whip around the target's neck, pulling the target down to the ground, and holding the target there for the duration of the skill. |
Success Roll | Athletics -4 |
Skill | Twin Dragon |
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Stat Cost | 6 Power |
Range | whips range |
Area | 1-2 targets |
Duration | instant |
Requirements | Equip Whip; Choke Hold |
Effects | This skill allows you to use Wrist Snap twice in one attack on one or two targets that are in range. |
Success Roll | React -5 |
Skill | Neck Breaker |
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Stat Cost | 6 Power |
Range | whips range |
Area | 1 target |
Duration | instant |
Requirements | Equip Whip; Choke Hold |
Effects | This skill is used with the skill Choke Hold. With this skill a critical hit has a 1 in 6 chance of killing the target. This is decided by rolling a 1d6, with 6 = death. This skill increases your Critical chance by +2. |
Success Roll | Critical +2 |
Skill | Basic Attack |
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Stat Cost | 1 Power |
Range | weapon's range |
Area | 1 target |
Duration | instant |
Requirements | N/A |
Effects | This is a basic attack for any weapon except whips. This attack increases your weapon damage by an additional 1d4. |
Success Roll | Athletics +2 |
Skill | 2 Hit Combo |
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Stat Cost | 4 Power |
Range | weapon's range |
Area | 1-2 targets |
Duration | instant |
Requirements | Basic Attack |
Effects | This skill allows you to use Basic Attack twice. |
Success Roll | Acrobatics -2 |
Skill | 3 Hit Combo |
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Stat Cost | 6 Power |
Range | weapon's range |
Area | 1-3 targets |
Duration | instant |
Requirements | 2 Hit Combo |
Effects | This skill allows you to use Basic Attack 3 times. |
Success Roll | Acrobatics -5 |
Skill | Piercing Attack |
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Stat Cost | 1 Power |
Range | weapon's range |
Area | 1 target |
Duration | instant |
Requirements | Basic Attack |
Effects | This skill allows you to do piercing damage with your sword. |
Success Roll | athletics -1 |
Skill | Leaping Attack |
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Stat Cost | 1 Power |
Range | jump + weapon range |
Area | 1 target |
Duration | instant |
Requirements | Basic Attack |
Effects | This skill allows you to perform a basic attack when you jump towards a target. |
Success Roll | athletics -1 |
Top 10 Entries
Skill | Design Improvement |
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Stat Cost | N/A |
Range | self |
Area | self |
Duration | instant |
Requirements | Item Combination and Basic Crafting |
Effects | This skill allows you to improve blueprint designs to make a new blue print that would always allow for creating the improved design. You have to use this skill on each part of the blueprint you wish to improve: Attack, Block, Range, Physical, Magical. |
Success Roll | Insight -2 |
Skill | Item Combination |
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Stat Cost | N/A |
Range | self |
Area | self |
Duration | depends |
Requirements | N/A |
Effects | This skill allows you to combine a number of items to make a new item. These are not components but actually completed items that you are combining.
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Success Roll | Insight |
Skill | Advanced Crafting |
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Stat Cost | 4 Soul |
Range | self |
Area | self |
Duration | 4 hours (required time) |
Requirements | Better Crafting |
Effects | This skill allows for advanced crafting. |
Success Roll | Insight -6 |
Skill | Better Crafting |
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Stat Cost | 3 Soul |
Range | self |
Area | self |
Duration | 3 hours (required time) |
Requirements | Novice Crafting |
Effects | This skill allows for better crafting. |
Success Roll | Insight -4 |
Skill | Novice Crafting |
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Stat Cost | 2 Soul |
Range | self |
Area | self |
Duration | 2 hours (required time) |
Requirements | Basic Crafting |
Effects | This skill allows for novice crafting. |
Success Roll | Insight -2 |
Skill | Basic Crafting |
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Stat Cost | 1 Soul |
Range | self |
Area | self |
Duration | 1 hour (required time) |
Requirements | N/A |
Effects | This skill allows for basic crafting. |
Success Roll | Insight |
Ability | Alchemical Identify |
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Effects | This ability gives you a +1d6 bonus to your Medicine check to identify potions and their properties. |
Ability | Potion Recall |
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Effects | Normal Luck chance that the potion that you just used refills automatically. |
Ability | Runic Potion Empowerment |
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Effects | All potions that you use or create are increased by your mental as a percentage. Must have Elemental Potions |
Ability | Use Potion as Spell |
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Effects | You can use a potion as a magic action. |