Projects: A-Z Index

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Project progress 56

Newest 10 Entries

Skill Momentum Hit
Stat Cost 4 Power
Range weapon range
Area 1 target
Duration instant
Requirements Staggering Hit
Effects Your critical hit knocks back the target your move range in the direction you are hitting or swinging.
Success Roll Critical -2
Skill Upward Momentum Swing
Stat Cost 5 Power
Range weapon range
Area 1 target
Duration instant
Requirements Momentum Hit
Effects Your critical hit knocks the target unconscious for 1d4 rounds.
Success Roll Critical -3
Skill Full Moon Attack
Stat Cost 8 Power
Range weapon range
Area all targets in range around you
Duration instant
Requirements Upward Momentum Swing
Effects This powerful attack allows you to hit all targets that are around you as long as they are in your weapon range. You swing your weapon around you hitting the targets. You can apply Staggering Hit to this attack.
Success Roll Critical -4
Skill Twin Moon Attack
Stat Cost 10 Power
Range weapon range
Area all targets in range around you
Duration instant
Requirements Full Moon Attack
Effects This is Full Moon Attack done twice. You swing your weapon around you twice hitting each target in range twice. You cannot apply Staggering Hit however.
Success Roll Critical -6
Skill Wrist Snap
Stat Cost 2 Power
Range whip's range
Area 1 target
Duration instant
Requirements Equip Whip
Effects This is a basic whip attack. It adds 1d4 to your whip attack.
Success Roll Athletics
Skill Beast Tamer
Stat Cost 2 Power, 1 Soul
Range whip's range
Area 1 target
Duration duration of battle
Requirements Equip Whip; Wrist Snap skill
Effects This skill allows you to temporarily tame a wild beast with your whip, much like a lion tamer might tame a lion. Once tamed, the beast will fight as your ally for the duration of battle. When the battle is over the beast will run away confused. This only works on animal like beasts, it does not work on sentient beasts or any other creatures.
Success Roll Persuade
Skill Leg Trip
Stat Cost 3 Power
Range whip's range
Area 1 target
Duration instant
Requirements Equip Whip; Wrist Snap
Effects This skill causes your whip attack to trip the target, causing the target to fall.
Success Roll Athletics -2
Skill Choke Hold
Stat Cost 5 Power
Range whips range
Area 1 target
Duration 1d4 rounds
Requirements Equip Whip; Leg Trip
Effects This skill allows you to attack the target then lasso the whip around the target's neck, pulling the target down to the ground, and holding the target there for the duration of the skill.
Success Roll Athletics -4
Skill Twin Dragon
Stat Cost 6 Power
Range whips range
Area 1-2 targets
Duration instant
Requirements Equip Whip; Choke Hold
Effects This skill allows you to use Wrist Snap twice in one attack on one or two targets that are in range.
Success Roll React -5
Skill Neck Breaker
Stat Cost 6 Power
Range whips range
Area 1 target
Duration instant
Requirements Equip Whip; Choke Hold
Effects This skill is used with the skill Choke Hold. With this skill a critical hit has a 1 in 6 chance of killing the target. This is decided by rolling a 1d6, with 6 = death. This skill increases your Critical chance by +2.
Success Roll Critical +2

Top 10 Entries

Spell Fitful Strobe
Affinity light
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area 1 target
Duration instant
Spell Family Glow
Requirements Flash
Spell Effects This spell assault a target with lots of strobe lights of various colors. The target must make a hard Endure. If the target fails, the target will have a seizure, being unable to act for 2 rounds and having visual instability for the following 3 rounds. If the target succeeds, the target will have nausea and visual instability for 3 rounds.
Check Difficulty Hard Arcana
Spell Embracing Light
Affinity light
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area self or 1 ally
Duration 1d6 rounds
Spell Family Glow
Requirements Healing Light
Spell Effects With this spell you surround yourself or your ally with a protective orb of light. That orb will absorb up to 1d% percentage of any kind of damage. The percentage must be rolled for each time you are dealt damage.
Check Difficulty Hard Arcana
Spell Embracing Glow
Affinity light
Stat Cost 6 Soul
Spell Cast Speed 3
Range & Area self or 1 ally
Duration until damage is absorbed
Spell Family Glow
Requirements Flare
Spell Effects With this spell you surround yourself or your ally with a protective orb of light. That orb will absorb up to 3d12 points of any kind of damage. Once the orb has absorbed any amount of damage, the spell ends. Only one light orb per ally/self.
Check Difficulty Normal Arcana
Spell Light Casting
Affinity light
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area up to 500 feet
Duration once the spell passes 500 feet
Spell Family Glow
Requirements Embracing Glow
Spell Effects With this spell you cast a ball of light which you send out from you. You will be able to see whatever the ball of light would see if it had eyes. The light can pass through walls, doors, floors, and ceilings. Once the light has traveled beyond 500 feet, the spell ends.
Check Difficulty Hard Arcana
Spell Light Arrow
Affinity light
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area 1 target
Duration instant
Spell Family Piercing Light
Requirements Piercing Light
Spell Effects With this spell you single out an enemy target and an arrow of light appears from nowhere and strikes the target. The target is dealt 3d12 points of magic damage.
Check Difficulty Normal Arcana
Spell Piercing Light
Affinity light
Stat Cost 2 Soul
Spell Cast Speed 1
Range & Area every target in a straight line from the caster
Duration instant
Spell Family Piercing Light
Requirements N/A
Spell Effects This spell shoots a piercing beam of light from the hand of the spell caster in a straight line across the battlefield. It hits and passes through every target in its path, ally and enemy, doing 2d12 magic damage to each target.
Check Difficulty Easy Arcana
Spell Armor of Light
Affinity light
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area self or 1 ally
Duration 1d6 rounds
Spell Family Glow
Requirements Glowing Shield
Spell Effects With this spell you provide yourself or an ally a set of armor made of light. The armor grants the wearer 5 Physical Armor and 10 Magical Armor.
Check Difficulty Hard Arcana
Spell Glowing Shield
Affinity light
Stat Cost 6 Soul
Spell Cast Speed 3
Range & Area self or 1 ally
Duration 1d6 rounds
Spell Family Glow
Requirements Comforting Light
Spell Effects This spell provides you or your chosen ally a small buckler shield made of light. This shield can be used with the block or magic block skill and provides 1 Physical Armor and 4 Magical Armor.
Check Difficulty Normal Arcana
Spell Healing Light
Affinity light
Stat Cost 6 Soul
Spell Cast Speed 3
Range & Area 1 target
Duration instant
Spell Family Glow
Requirements Comforting Light
Spell Effects With this spell you use the warm healing power of light to heal others or yourself. With this spell you can restore 2d12 plus Arcana worth of Vitality.
Check Difficulty Normal Arcana
Spell Flash
Affinity light
Stat Cost 6 Soul
Spell Cast Speed 3
Range & Area all enemy targets
Duration 1d6 rounds
Spell Family Glow
Requirements Glaring Light
Spell Effects This spell causes a bright flash that causes all enemy targets in the battlefield to have visual instability. Allies and the spell caster are protected from the flash.
Check Difficulty Normal Arcana