Projects: A-Z Index

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Maintainer Deleted
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Project progress 56

Newest 10 Entries

Skill Rage
Stat Cost 6 Power
Range weapon range
Area 1 target
Duration instant
Requirements Advance Swordplay
Effects This skill allows you to hit the target 1d4 + 1 times. However you cannot apply crit, and each hit is treated as a seperate hit for damages. You are left unable to act for the next turn.
Success Roll Mental Balance
Skill Extra Strike
Stat Cost 6 Power
Range self
Area self
Duration instant
Requirements Rage
Effects This skill allows you to have an extra free attack on any target within your range.
Success Roll React -4
Skill Brutal Assault
Stat Cost 10 Power
Range weapon range
Area 1 target
Duration instant
Requirements Rage
Effects This is a brutal attack skill that has a 30% chance of stunning the target for 1 round, 10% chance for double damage, and it increases your damage by 1d8 points for the attack.
Success Roll Critical -5
Skill Berserker's Rampage
Stat Cost 10 Power
Range movement + weapon range
Area any in range
Duration instant
Requirements Extra Strike
Effects With this skill you can attack every target in your path until you complete your movement. Every target that is within your range while moving and when you finish moving gets attacked once. You are left unable to act the next turn.
Success Roll React - 5
Skill Staggering Hit
Stat Cost 2 Power
Range weapon range
Area 1 target
Duration instant
Requirements N/A
Effects Your critical hit causes the target to be stunned unable to move and use spells for the next turn.
Success Roll Critical
Skill Momentum Hit
Stat Cost 4 Power
Range weapon range
Area 1 target
Duration instant
Requirements Staggering Hit
Effects Your critical hit knocks back the target your move range in the direction you are hitting or swinging.
Success Roll Critical -2
Skill Upward Momentum Swing
Stat Cost 5 Power
Range weapon range
Area 1 target
Duration instant
Requirements Momentum Hit
Effects Your critical hit knocks the target unconscious for 1d4 rounds.
Success Roll Critical -3
Skill Full Moon Attack
Stat Cost 8 Power
Range weapon range
Area all targets in range around you
Duration instant
Requirements Upward Momentum Swing
Effects This powerful attack allows you to hit all targets that are around you as long as they are in your weapon range. You swing your weapon around you hitting the targets. You can apply Staggering Hit to this attack.
Success Roll Critical -4
Skill Twin Moon Attack
Stat Cost 10 Power
Range weapon range
Area all targets in range around you
Duration instant
Requirements Full Moon Attack
Effects This is Full Moon Attack done twice. You swing your weapon around you twice hitting each target in range twice. You cannot apply Staggering Hit however.
Success Roll Critical -6
Skill Wrist Snap
Stat Cost 2 Power
Range whip's range
Area 1 target
Duration instant
Requirements Equip Whip
Effects This is a basic whip attack. It adds 1d4 to your whip attack.
Success Roll Athletics

Top 10 Entries

Ability Sorcery
Effects This ability allows you to use components in spells to create different effects, lower the cost, and so on. Must have Magic Theory.
Ability Potion Craft
Effects This ability allows you to use potions as spell components, including the effects of the potions in your spells. Must have Sorcery.
Ability Magical Components
Effects This ability allows for the improving effects of ingredients by your Arcana score. Must have Sorcery.
Ability Rule of Karma
Effects This ability causes the spells to be affected by the target's morality. You will apply the difference in morality points to your spell's effect. If the difference is positive, the effect will be greater. If it is negative, it will be less.
Ability Ignore Traps
Effects This ability grants you a bonus to luck to make luck checks to ignore traps. The bonus is 1d4+1. Must have Danger Sense.
Ability Space Saving
Effects Items take half the space they would normally take in your bags. Must have Quick Equip.
Ability Mountain Climbing
Effects +2 to Athletics check to climb mountains; +1 per level. Must have Tree Climbing.
Ability Cliff Climbing
Effects +2 to Athletics check to climb cliffs; +1 per level. Must have Mountain Climbing.
Ability Lore
Effects This ability grants you a bonuis of 1d6 when making history checks.
Ability Racial Lore
Effects This ability grants you an additional 1d4 bonus on the history check involving races, racial culture, and racial history. Must have Lore.