Projects: A-Z Index

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Maintainer Deleted
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Project progress 56

Newest 10 Entries

Skill Rage
Stat Cost 6 Power
Range weapon range
Area 1 target
Duration instant
Requirements Advance Swordplay
Effects This skill allows you to hit the target 1d4 + 1 times. However you cannot apply crit, and each hit is treated as a seperate hit for damages. You are left unable to act for the next turn.
Success Roll Mental Balance
Skill Extra Strike
Stat Cost 6 Power
Range self
Area self
Duration instant
Requirements Rage
Effects This skill allows you to have an extra free attack on any target within your range.
Success Roll React -4
Skill Brutal Assault
Stat Cost 10 Power
Range weapon range
Area 1 target
Duration instant
Requirements Rage
Effects This is a brutal attack skill that has a 30% chance of stunning the target for 1 round, 10% chance for double damage, and it increases your damage by 1d8 points for the attack.
Success Roll Critical -5
Skill Berserker's Rampage
Stat Cost 10 Power
Range movement + weapon range
Area any in range
Duration instant
Requirements Extra Strike
Effects With this skill you can attack every target in your path until you complete your movement. Every target that is within your range while moving and when you finish moving gets attacked once. You are left unable to act the next turn.
Success Roll React - 5
Skill Staggering Hit
Stat Cost 2 Power
Range weapon range
Area 1 target
Duration instant
Requirements N/A
Effects Your critical hit causes the target to be stunned unable to move and use spells for the next turn.
Success Roll Critical
Skill Momentum Hit
Stat Cost 4 Power
Range weapon range
Area 1 target
Duration instant
Requirements Staggering Hit
Effects Your critical hit knocks back the target your move range in the direction you are hitting or swinging.
Success Roll Critical -2
Skill Upward Momentum Swing
Stat Cost 5 Power
Range weapon range
Area 1 target
Duration instant
Requirements Momentum Hit
Effects Your critical hit knocks the target unconscious for 1d4 rounds.
Success Roll Critical -3
Skill Full Moon Attack
Stat Cost 8 Power
Range weapon range
Area all targets in range around you
Duration instant
Requirements Upward Momentum Swing
Effects This powerful attack allows you to hit all targets that are around you as long as they are in your weapon range. You swing your weapon around you hitting the targets. You can apply Staggering Hit to this attack.
Success Roll Critical -4
Skill Twin Moon Attack
Stat Cost 10 Power
Range weapon range
Area all targets in range around you
Duration instant
Requirements Full Moon Attack
Effects This is Full Moon Attack done twice. You swing your weapon around you twice hitting each target in range twice. You cannot apply Staggering Hit however.
Success Roll Critical -6
Skill Wrist Snap
Stat Cost 2 Power
Range whip's range
Area 1 target
Duration instant
Requirements Equip Whip
Effects This is a basic whip attack. It adds 1d4 to your whip attack.
Success Roll Athletics

Top 10 Entries

Ability Lucky Strike
Effects Add luck score to attack when using daggers.
Ability Magic Channeling
Effects Can increase a spell's damaging or healing power by 10% for each runic speed cost added to the spell, with a maximum increase of 100%.
Ability Tree Climbling
Effects +2 to Athletics check to climb trees; +1 per level
Ability Solar Heal
Effects When out in the sun the Namara's Vitality, Power, and Soul will restore by their Gen Dice each hour.
Ability Spore Release
Effects When hit with a critical hit, the namaran releases spores that do 1d4 damage to any in the 3x3 area, friend or foe.
Ability Method of Attack
Effects This ability allows you to learn the best attack method to use against your foe, increasing your damage against that particular foe by + 1. This ability is always in effect. You first have to have spent a round attacking a single foe. On your next round and for any following round that that foe still lives, this effect will apply. This effect can only apply against one foe at a time.
Ability Weapon Proficiency
Effects You become more proficiency with your weapon. You add 1d4 damage to that weapon. This skill must be acquired for each weapon type you want proficiency with.
Ability 2-Handed Proficiency
Effects This ability allows you to add your melee twice to your two-handed weapon.
Ability Dual Wielding Proficiency
Effects This ability allows you to wield a weapon in each hand and attack with each hand holding a weapon during your attack turn. This is required for dual wielding, without this ability you cannot dual wield.
Ability Combat Endurance
Effects This ability causes all of your offensive skills to use only half their stat cost. It has to be an offensive skill that causes damage to work with this ability.