Projects: A-Z Index

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Maintainer Deleted
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Project progress 56

Newest 10 Entries

Skill Shrink or Grow
Stat Cost 2 Soul
Range self
Area self
Duration until used again
Effects Grow to double normal size increasing Strength traits by 2 but decreasing Speed Traits by 2 or decrease to half size Increasing Speed traits by 2 but decreasing Strength traits by 2. This is also used to revert to normal size.
Success Roll Deception +2
Skill Fae Lust
Stat Cost 1 soul
Range 6 spaces
Area 1 target
Duration 1d6 rounds
Effects Causes target to fall for the fae, not attacking the fae but actually protecting the fae.
Success Roll Influence +2
Skill Fae Magic
Stat Cost N/A
Range self
Area any other fae
Duration instant
Effects If there is another fae in the party, when that fae casts a spell your fae casts a spell as well. If your fae doesn't have a spell, increase that fae's spell's healing or damaging effect by 1d12.
Success Roll N/A
Skill Tricky Goblin
Stat Cost 1 Power
Range self
Area self
Duration instant
Effects Goblin upon successful use can move 1d4 spaces in any direction to avoid an attack and cause instead the attack to hit whomever or whatever the goblin gets behind, or to miss altogether.
Success Roll Acrobatics +2
Skill Relentless Mockery
Stat Cost 1 Soul
Range 1 target
Area 1 target
Duration 1d4 rounds
Effects Mock the target causing the target to receive a -2 on all checks.
Success Roll Intimidate +1
Skill Fly
Stat Cost 2 Power
Range self
Area self
Duration 1 movement
Effects Fly at a move x 3.
Success Roll Athletics +1; +1 per level
Skill Angerian Embrace
Stat Cost 2 Soul
Range target you hold
Area 1 target
Duration instant
Effects Hold target and heal by 1d8 Vitality or harm by 1d8 Vitality, unaffected by armor.
Success Roll Arcana +1
Skill Blood Magic
Stat Cost Spent Vitality
Range self
Area self
Duration instant
Effects The Tiefling can spend Vitality into their spell to increase its healing or damaging power at a rate of 2 per 1 point of Vitality.
Success Roll N/A
Skill Blood Letting
Stat Cost 1d4 Vitality
Range weapon
Area weapon
Duration 1d10 rounds
Effects Coats weapon with poisonous blood causing 1d4 poison to the target, not compounding.
Success Roll N/A
Skill Basic Swordplay
Stat Cost 2 Power
Range weapon range
Area 1 target
Duration instant
Requirements N/A
Effects Decreases chance that target can make a defense check, parry, or counter attack your hit by 1d4.
Success Roll Stealth +2

Top 10 Entries

Skill Master Piercing Proficiency
Stat Cost 4 Power
Range self
Area self
Duration 1d10 rounds
Requirements Advanced Piercing Proficiency
Effects

Using this skill allows you to draw on your proficiency with piercing weapons. Piercing weapons are any weapons that you can stab and pierce with, such as knives, swords, spears, hira-shuriken, darts, and arrows. Any weapon that can have a piercing attack can be used with this skill. This skill provides the following:

  • Increases damage of weapon by 1d6 + 1
  • Increases attack value of skills used with weapon by 1d6 + 1
  • Decreases difficulty of skills used with weapon by 4
  • 20% of damage dealt ignores armor
  • Causes 1d8 bleed damage per round  and minor wounds to unarmored targets
  • Causes 1d6 bleed damage per round to armored targets as long as they do not have a slash reduction greater than 30%
  • Causes 1d4 bleed damage per round to armored targets as long as their slash reduction is under 60% but greater than 30%

This skill cannot be used with Basic Piercing Proficiency, Novice Piercing Proficiency, or Advanced Piercing Proficiency

Success Roll Insight -6
Skill Advanced Piercing Proficiency
Stat Cost 3 Power
Range self
Area self
Duration 1d10 rounds
Requirements Novice Piercing Proficiency
Effects

Using this skill allows you to draw on your proficiency with piercing weapons. Piercing weapons are any weapons that you can stab and pierce with, such as knives, swords, spears, hira-shuriken, darts, and arrows. Any weapon that can have a piercing attack can be used with this skill. This skill provides the following:

  • Increases damage of weapon by 1d4 + 1
  • Increases attack value of skills used with weapon by 1d4 + 1
  • Decreases difficulty of skills used with weapon by 3
  • 10% of damage dealt ignores armor
  • Causes 1d6 bleed damage per round to unarmored targets
  • Causes 1d4 bleed damage per round to armored targets as long as they do not have a slash reduction greater than 30%

This skill cannot be used with Basic Piercing Proficiency or Novice Piercing Proficiency

Success Roll Insight -4
Skill Novice Piercing Proficiency
Stat Cost 2 Power
Range self
Area self
Duration 1d10 rounds
Requirements Basic Piercing Proficiency
Effects

Using this skill allows you to draw on your proficiency with piercing weapons. Piercing weapons are any weapons that you can stab and pierce with, such as knives, swords, spears, hira-shuriken, darts, and arrows. Any weapon that can have a piercing attack can be used with this skill. This skill provides the following:

  • Increases damage of weapon by 2
  • Increases attack value of skills used with weapon by 2
  • Decreases difficulty of skills used with weapon by 2
  • 10% of damage dealt ignores armor
  • Causes 1d4 bleed damage per round to unarmored targets

This skill cannot be used with Basic Piercing Proficiency

Success Roll Insight -2
Skill Basic Piercing Proficiency
Stat Cost 1 Power
Range self
Area self
Duration 1d10 rounds
Requirements N/A
Effects

Using this skill allows you to draw on your proficiency with piercing weapons. Piercing weapons are any weapons that you can stab and pierce with, such as knives, swords, spears, hira-shuriken, darts, and arrows. Any weapon that can have a piercing attack can be used with this skill. This skill provides the following:

  • Increases damage of weapon by 1
  • Increases attack value of skills used with weapon by 1
  • Decreases difficulty of skills used with weapon by 1
Success Roll Insight
Skill Master Bludgeoning Proficiency
Stat Cost 4 Power
Range self
Area self
Duration 1d10 rounds
Requirements Advanced Bludgeoning Proficiency
Effects

Using this skill allows you to draw on your proficiency with bludgeoning or blunt weapons. This is basically ramming someone with a blunt weapon in a thrusting motion. Blunt weapons are any weapons that you can bludgeon with, such as rods, staffs, tonfa, fists, feet, handle of most weapons, and clubs. Any weapon that can have a bludgeoning attack can be used with this skill. This skill provides the following:

  • Increases damage of weapon by 1d6 + 1
  • Increases attack value of skills used with weapon by 1d6 + 1
  • Decreases difficulty of skills used with weapon by 4
  • Causes wounds to unarmored targets
  • Causes wounds to armored targets as long as bash reduction isn't greater than 30%
  • Critical Hit stuns unarmored targets for 1d3 rounds
  • Critical Hit stuns armored targets for 1d3 rounds as long as bash reduction isn't greater than 30%
  • Dazes armored targets for 1d3 rounds as long as bash reduction isn't greater than 50%
  • Critical Hit has a 1 in 6 chance of breaking a bone of the area hit (6 on a 1d6 roll) if the target is unarmored, or 10% chance (10 or less on percentile dice) if the target is armored but bash reduction isn't greater than 30%

This skill cannot be used with Basic Bludgeoning Proficiency, Novice Bludgeoning Proficiency, or Advanced Bludgeoning Proficiency

Success Roll Insight -6
Skill Advanced Bludgeoning Proficiency
Stat Cost 3 Power
Range self
Area self
Duration 1d10 rounds
Requirements Novice Bludgeoning Proficiency
Effects

Using this skill allows you to draw on your proficiency with bludgeoning or blunt weapons. This is basically ramming someone with a blunt weapon in a thrusting motion. Blunt weapons are any weapons that you can bludgeon with, such as rods, staffs, tonfa, fists, feet, handle of most weapons, and clubs. Any weapon that can have a bludgeoning attack can be used with this skill. This skill provides the following:

  • Increases damage of weapon by 1d4 + 1
  • Increases attack value of skills used with weapon by 1d4 + 1
  • Decreases difficulty of skills used with weapon by 3
  • Causes wounds to unarmored targets and armored targets as long as bash reduction isn't greater than 30%
  • Critical Hit stuns unarmored targets for 1d3 rounds
  • Critical Hit stuns armored targets for 1d3 rounds as long as bash reduction isn't greater than 30%

This skill cannot be used with Basic Bludgeoning Proficiency or Novice Bludgeoning Proficiency

Success Roll Insight -4
Skill Novice Bludgeoning Proficiency
Stat Cost 2 Power
Range self
Area self
Duration 1d10 rounds
Requirements Basic Bludgeoning Proficiency
Effects

Using this skill allows you to draw on your proficiency with bludgeoning or blunt weapons. This is basically ramming someone with a blunt weapon in a thrusting motion. Blunt weapons are any weapons that you can bludgeon with, such as rods, staffs, tonfa, fists, feet, handle of most weapons, and clubs. Any weapon that can have a bludgeoning attack can be used with this skill. This skill provides the following:

  • Increases damage of weapon by 2
  • Increases attack value of skills used with weapon by 2
  • Decreases difficulty of skills used with weapon by 2
  • Causes wounds to unarmored targets
  • Critical Hit stuns unarmored targets for 1d3 rounds

This skill cannot be used with Basic Bludgeoning Proficiency

Success Roll Insight -2
Skill Basic Bludgeoning Proficiency
Stat Cost 1 Power
Range self
Area self
Duration 1d10 rounds
Requirements N/A
Effects

Using this skill allows you to draw on your proficiency with bludgeoning or blunt weapons. This is basically ramming someone with a blunt weapon in a thrusting motion. Blunt weapons are any weapons that you can bludgeon with, such as rods, staffs, tonfa, fists, feet, handle of most weapons, and clubs. Any weapon that can have a bludgeoning attack can be used with this skill. This skill provides the following:

  • Increases damage of weapon by 1
  • Increases attack value of skills used with weapon by 1
  • Decreases difficulty of skills used with weapon by 1
Success Roll Insight
Skill Master Bashing Proficiency
Stat Cost 4 Power
Range self
Area self
Duration 1d10 rounds
Requirements Advanced Bashing Proficiency
Effects

Using this skill allows you to draw on your proficiency with bashing or blunt weapons. This is basically hitting someone with a blunt weapon in a swinging motion. Blunt weapons are any weapons that you can bash with, such as hammers, mallets, rods, staffs, whips, planks, tonfa, and clubs. Any weapon that can have a bashing attack can be used with this skill. This skill provides the following:

  • Increases damage of weapon by 1d6 + 1
  • Increases attack value of skills used with weapon by 1d6 + 1
  • Decreases difficulty of skills used with weapon by 4
  • Causes wounds to unarmored targets
  • Causes wounds to armored targets as long as bash reduction isn't greater than 30%
  • Critical Hit knocks out unarmored targets for 1d3 rounds
  • Critical Hit knocks out armored targets for 1d3 rounds as long as bash reduction isn't greater than 30%
  • Dazes armored targets for 1d3 rounds as long as bash reduction isn't greater than 50%
  • Critical Hit has a 1 in 6 chance of breaking a bone of the area hit (6 on a 1d6 roll) if the target is unarmored, or 10% chance (10 or less on percentile dice) if the target is armored but bash reduction isn't greater than 30%

This skill cannot be used with Basic Bashing Proficiency, Novice Bashing Proficiency, or Advanced Bashing Proficiency

Success Roll Insight -6
Skill Advanced Bashing Proficiency
Stat Cost 3 Power
Range self
Area self and all allies
Duration 1d10 rounds
Requirements Novice Bashing Proficiency
Effects

Using this skill allows you to draw on your proficiency with bashing or blunt weapons. This is basically hitting someone with a blunt weapon in a swinging motion. Blunt weapons are any weapons that you can bash with, such as hammers, mallets, rods, staffs, whips, planks, tonfa, and clubs. Any weapon that can have a bashing attack can be used with this skill. This skill provides the following:

  • Increases damage of weapon by 1d4 + 1
  • Increases attack value of skills used with weapon by 1d4 + 1
  • Decreases difficulty of skills used with weapon by 3
  • Causes wounds to unarmored targets
  • Critical Hit knocks out unarmored targets for 1d3 rounds
  • Dazes armored targets for 1d3 rounds as long as bash reduction isn't greater than 30%

This skill cannot be used with Basic Bashing Proficiency or Novice Bashing Proficiency

Success Roll Insight -4