Projects: A-Z Index
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Name | Lorem ipsum dolor |
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Maintainer | Deleted |
Description | Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum. |
Project progress | 56 |
Newest 10 Entries
Skill | Animal Talk |
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Stat Cost | 1 Soul |
Range | 1 animal near you |
Area | 1 animal |
Duration | 1 minute |
Requirements | N/A |
Effects | Talk to and understand animals |
Success Roll | Nature +2; +1 per level |
Skill | Affect Form |
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Stat Cost | 2 Soul |
Range | self |
Area | self |
Duration | until used again, minimum 1 round or minute |
Effects | Become spirit or phyiscal |
Success Roll | Arcana +1; +1 per level |
Skill | Keep Self |
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Stat Cost | N/A |
Range | self |
Area | self |
Duration | instant |
Effects | +2 to Endure for check to exist |
Success Roll | Endure +2; +1 per level |
Skill | Affect Reality |
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Stat Cost | 1 Soul |
Range | self |
Area | self |
Duration | instant |
Effects | Able to affect, use, touch, move, etc physical things when in spirit form; gain this skill at level 3 |
Success Roll | Focus +1; +1 per level after Level 3 |
Skill | Cheating at Initiative |
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Stat Cost | 1 Soul |
Range | self |
Area | self |
Duration | instant |
Effects | Add luck score to intiative, increase by 1 per level after obtained; Obtain this skill at Level 2. |
Success Roll | N/A |
Skill | Magical Sight |
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Stat Cost | 1 Soul |
Range | self |
Area | self |
Duration | instant |
Effects | Can seel the element of magic in an area or around a person or object as a color hue. |
Success Roll | +1 to Perceive; +1 per level |
Skill | Bounding Leap |
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Stat Cost | 2 Power |
Range | self |
Area | self |
Duration | instant |
Effects | Increase move by +2 when jumping |
Success Roll | +2 Acrobatics |
Skill | Wall Jumping |
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Stat Cost | 2 Power |
Range | self |
Area | self |
Duration | instant |
Effects | Can jump to a wall and bounce off of it at an angle to reach a greater height. Can only do so once per jump. |
Success Roll | Acrobatics |
Skill | For the Pack |
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Stat Cost | 1 Soul |
Range | move range |
Area | self + 1 ally |
Duration | instant |
Effects | Can attack with your ally adding your attack to your ally's attack. This is seperate from your own attack. |
Success Roll | Initiative -2 |
Skill | Bloodhoud Tracking |
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Stat Cost | 1 soul |
Range | self |
Area | self |
Duration | 1 hour |
Effects | Can increase Investigate by 1d20 for that hour to use with tracking. |
Success Roll | N/A |
Top 10 Entries
Skill | Momentum Hit |
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Stat Cost | 4 Power |
Range | weapon range |
Area | 1 target |
Duration | instant |
Requirements | Staggering Hit |
Effects | Your critical hit knocks back the target your move range in the direction you are hitting or swinging. |
Success Roll | Critical -2 |
Skill | Upward Momentum Swing |
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Stat Cost | 5 Power |
Range | weapon range |
Area | 1 target |
Duration | instant |
Requirements | Momentum Hit |
Effects | Your critical hit knocks the target unconscious for 1d4 rounds. |
Success Roll | Critical -3 |
Skill | Full Moon Attack |
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Stat Cost | 8 Power |
Range | weapon range |
Area | all targets in range around you |
Duration | instant |
Requirements | Upward Momentum Swing |
Effects | This powerful attack allows you to hit all targets that are around you as long as they are in your weapon range. You swing your weapon around you hitting the targets. You can apply Staggering Hit to this attack. |
Success Roll | Critical -4 |
Skill | Twin Moon Attack |
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Stat Cost | 10 Power |
Range | weapon range |
Area | all targets in range around you |
Duration | instant |
Requirements | Full Moon Attack |
Effects | This is Full Moon Attack done twice. You swing your weapon around you twice hitting each target in range twice. You cannot apply Staggering Hit however. |
Success Roll | Critical -6 |
Skill | Wrist Snap |
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Stat Cost | 2 Power |
Range | whip's range |
Area | 1 target |
Duration | instant |
Requirements | Equip Whip |
Effects | This is a basic whip attack. It adds 1d4 to your whip attack. |
Success Roll | Athletics |
Skill | Beast Tamer |
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Stat Cost | 2 Power, 1 Soul |
Range | whip's range |
Area | 1 target |
Duration | duration of battle |
Requirements | Equip Whip; Wrist Snap skill |
Effects | This skill allows you to temporarily tame a wild beast with your whip, much like a lion tamer might tame a lion. Once tamed, the beast will fight as your ally for the duration of battle. When the battle is over the beast will run away confused. This only works on animal like beasts, it does not work on sentient beasts or any other creatures. |
Success Roll | Persuade |
Skill | Leg Trip |
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Stat Cost | 3 Power |
Range | whip's range |
Area | 1 target |
Duration | instant |
Requirements | Equip Whip; Wrist Snap |
Effects | This skill causes your whip attack to trip the target, causing the target to fall. |
Success Roll | Athletics -2 |
Skill | Choke Hold |
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Stat Cost | 5 Power |
Range | whips range |
Area | 1 target |
Duration | 1d4 rounds |
Requirements | Equip Whip; Leg Trip |
Effects | This skill allows you to attack the target then lasso the whip around the target's neck, pulling the target down to the ground, and holding the target there for the duration of the skill. |
Success Roll | Athletics -4 |
Skill | Twin Dragon |
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Stat Cost | 6 Power |
Range | whips range |
Area | 1-2 targets |
Duration | instant |
Requirements | Equip Whip; Choke Hold |
Effects | This skill allows you to use Wrist Snap twice in one attack on one or two targets that are in range. |
Success Roll | React -5 |
Skill | Neck Breaker |
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Stat Cost | 6 Power |
Range | whips range |
Area | 1 target |
Duration | instant |
Requirements | Equip Whip; Choke Hold |
Effects | This skill is used with the skill Choke Hold. With this skill a critical hit has a 1 in 6 chance of killing the target. This is decided by rolling a 1d6, with 6 = death. This skill increases your Critical chance by +2. |
Success Roll | Critical +2 |