Projects: A-Z Index
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Name | Lorem ipsum dolor |
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Maintainer | Deleted |
Description | Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum. |
Project progress | 56 |
Newest 10 Entries
Skill | Long Range Teleport |
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Stat Cost | 5 Soul |
Range | self |
Area | place once been to |
Duration | instant |
Effects | Teleport to location you've once been to; gain this skill at Level 6 |
Success Roll | Arcana -1; +1 per level past 6 |
Skill | Teleportation Attack |
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Stat Cost | 1 Soul |
Range | 1 target |
Area | 1 target |
Duration | instant |
Effects | Teleport attack you perform to any target you can see; gain this skill at Level 4 |
Success Roll | Arcana -2 |
Skill | Shadow Walk |
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Stat Cost | 3 Soul |
Range | self |
Area | self |
Duration | 1 move |
Effects | Allows the xodian to disappear into the shadows and navigate the area through the shadows at 20% greater than normal movement rate. There are no terrain penalties or obstacles in the shadow realm. When the movement is done the xodian reappears in the normal world at the location travelled to. |
Success Roll | Focus +2; +1 per level |
Skill | Shadow Attack |
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Stat Cost | 5 Soul |
Range | 1 target |
Area | 1 target |
Duration | instant |
Effects | Allows for attacking any 1 target by sending the attack through the shadows to the target. Gained at Level 4. |
Success Roll | Focus -1 |
Skill | Mind Speak |
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Stat Cost | N/A |
Range | 1 target |
Area | 1 target |
Duration | instant |
Effects | Allows the xodian to speak into the mind of any one person the xodian knows or sees. |
Success Roll | Focus +3; +1 per level |
Skill | Animal Talk |
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Stat Cost | 1 Soul |
Range | 1 animal near you |
Area | 1 animal |
Duration | 1 minute |
Requirements | N/A |
Effects | Talk to and understand animals |
Success Roll | Nature +2; +1 per level |
Skill | Affect Form |
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Stat Cost | 2 Soul |
Range | self |
Area | self |
Duration | until used again, minimum 1 round or minute |
Effects | Become spirit or phyiscal |
Success Roll | Arcana +1; +1 per level |
Skill | Keep Self |
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Stat Cost | N/A |
Range | self |
Area | self |
Duration | instant |
Effects | +2 to Endure for check to exist |
Success Roll | Endure +2; +1 per level |
Skill | Affect Reality |
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Stat Cost | 1 Soul |
Range | self |
Area | self |
Duration | instant |
Effects | Able to affect, use, touch, move, etc physical things when in spirit form; gain this skill at level 3 |
Success Roll | Focus +1; +1 per level after Level 3 |
Skill | Cheating at Initiative |
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Stat Cost | 1 Soul |
Range | self |
Area | self |
Duration | instant |
Effects | Add luck score to intiative, increase by 1 per level after obtained; Obtain this skill at Level 2. |
Success Roll | N/A |
Top 10 Entries
Ability | Invoked Spirit |
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Effects | With this ability you will add your moral points total to your attack whenever you face someone who is of a morality that is opposite of yours. |
Ability | Ninja Acrobatics |
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Effects | You gain +1d4 to Acrobatics. This is a permanent increase. Must have Ninja Reflexes. |
Ability | Agile Speed |
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Effects | With this ability you will add your acrobatics score to your move score each time you move. Must have Ninja Acrobatics. |
Ability | Meditative Focus |
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Effects | After you use Meditation, you have double focus score for the next 1d6 hours. |
Ability | Chi Element |
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Effects | Your unarmed attacks now take on your elemental properties. You will now deal 20% more damage to elements you are strong again, while having a 20% chance that your attacks will not affect elements you are weak against. |
Ability | Martial Hardening |
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Effects | If you use focus you can attempt to parry a weapon attack with your hand. The parry value is your focus score. It is said that your hands become like weapons themselves. With this ability you can use the skill Block or Parry with your hands. You must have Meditative Focus. |
Ability | Staggering Crit |
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Effects | Your critical hits will daze the target for 1d4 rounds so that the target cannot move or use spells. Must have Martial Hardening. |
Ability | Dagger Proficiency |
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Effects | Increase your damage when wielding daggers by 1d4. |
Ability | Master of Shadows |
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Effects | When in the dark or barely lit places and assuming that the other creatures do not have some form of dark sight, you have a bonus of +3 to stealth. |
Ability | Silent Agent |
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Effects | You make no sounds when you move, even when walking on leaves, twigs, or similar things. You have a +2 to stealth. You also do not provoke Attacks of Opportunity when moving past enemy targets. Must have Master of Shadows. |