Projects: A-Z Index

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Name Lorem ipsum dolor
Maintainer Deleted
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Project progress 56

Newest 10 Entries

Skill Animal Talk
Stat Cost 1 Soul
Range 1 animal near you
Area 1 animal
Duration 1 minute
Requirements N/A
Effects Talk to and understand animals
Success Roll Nature +2; +1 per level
Skill Affect Form
Stat Cost 2 Soul
Range self
Area self
Duration until used again, minimum 1 round or minute
Effects Become spirit or phyiscal
Success Roll Arcana +1; +1 per level
Skill Keep Self
Stat Cost N/A
Range self
Area self
Duration instant
Effects +2 to Endure for check to exist
Success Roll Endure +2; +1 per level
Skill Affect Reality
Stat Cost 1 Soul
Range self
Area self
Duration instant
Effects Able to affect, use, touch, move, etc physical things when in spirit form; gain this skill at level 3
Success Roll Focus +1; +1 per level after Level 3
Skill Cheating at Initiative
Stat Cost 1 Soul
Range self
Area self
Duration instant
Effects Add luck score to intiative, increase by 1 per level after obtained; Obtain this skill at Level 2.
Success Roll N/A
Skill Magical Sight
Stat Cost 1 Soul
Range self
Area self
Duration instant
Effects Can seel the element of magic in an area or around a person or object as a color hue.
Success Roll +1 to Perceive; +1 per level
Skill Bounding Leap
Stat Cost 2 Power
Range self
Area self
Duration instant
Effects Increase move by +2 when jumping
Success Roll +2 Acrobatics
Skill Wall Jumping
Stat Cost 2 Power
Range self
Area self
Duration instant
Effects Can jump to a wall and bounce off of it at an angle to reach a greater height. Can only do so once per jump.
Success Roll Acrobatics
Skill For the Pack
Stat Cost 1 Soul
Range move range
Area self + 1 ally
Duration instant
Effects Can attack with your ally adding your attack to your ally's attack. This is seperate from your own attack.
Success Roll Initiative -2
Skill Bloodhoud Tracking
Stat Cost 1 soul
Range self
Area self
Duration 1 hour
Effects Can increase Investigate by 1d20 for that hour to use with tracking.
Success Roll N/A

Top 10 Entries

Armor Meteorite Circlet
Armor Type Light Armor
Physical Armor 0
Magical Armor 0
Defense 0
Weight 0.1
Other Information Increases healing and damaging power of psionics by 20%.
Cost 15.00
Armor Quartz Circlet
Armor Type Light Armor
Physical Armor 0
Magical Armor 0
Defense 0
Weight 0.1
Other Information Increases healing and damaging power of temporamancy by 20%.
Cost 15.00
Armor Onyx Circlet
Armor Type Light Armor
Physical Armor 0
Magical Armor 0
Defense 0
Weight 0.1
Other Information Increases healing and damaging power of necromancy by 20%.
Cost 15.00
Armor Pearl Circlet
Armor Type Light Armor
Physical Armor 0
Magical Armor 0
Defense 0
Weight 0.1
Other Information Increases healing and damaging power of mysticism by 20%.
Cost 15.00
Armor Ruby Circlet
Armor Type Light Armor
Physical Armor 0
Magical Armor 0
Defense 0
Weight 0.1
Other Information Increases healing and damaging power of pyromancy by 20%.
Cost 15.00
Armor Topaz Circlet
Armor Type Light Armor
Physical Armor 0
Magical Armor 0
Defense 0
Weight 0.1
Other Information Increases healing and damaging power of geomancy by 20%.
Cost 15.00
Armor Sapphire Circlet
Armor Type Light Armor
Physical Armor 0
Magical Armor 0
Defense 0
Weight 0.1
Other Information Increases healing and damaging power of aquamancy by 20%.
Cost 15.00
Armor Steel Toe
Armor Type Enhancement
Physical Armor 0
Magical Armor 0
Defense 0
Weight 0.25
Other Information Can be added to every footwear except soft soled shoes to provide +1d4 to attack value when kicking.
Cost 15.00
Armor Reinforced
Armor Type Enhancement
Physical Armor 0
Magical Armor 0
Defense +1
Weight x 1.5
Other Information Reinforces your combat boots or plate sabatons to provide superior protection. Increases attack by +1d4.
Cost 20.00
Armor Combat Boots
Armor Type Medium Armor
Physical Armor 0
Magical Armor 0
Defense 0
Weight 0.45
Other Information Extra durable boots. +1d6 to attack when kicking. +1 to Brace.
Cost 45.00