Projects: A-Z Index

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Project progress 56

Newest 10 Entries

Spell Fire's Warding
Affinity flame
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area self or 1 ally
Duration 1d6 rounds
Spell Family Pyro Enchantment
Requirements Flaming Barrier
Spell Effects Fire offers warding to you or an ally of your choosing, for a price, coating the protected target in a red glow. Any magic spell done to the protected target will be redirected back to the attacker. Any arrows or crossbow bolts will be burnt away before they can affect the protected. Any other projectiles will do half damage. Any melee attacks against the protected will cause the attacker 1d12 burn damage to Vitality for 1d4 rounds. The protected will suffer 1d4 burn damage per round for the duration of the spell.
Check Difficulty Hard Arcana
Spell Star's Protection
Affinity light
Stat Cost 12 Soul
Spell Cast Speed 6
Range & Area self or 1 ally
Duration 1d8 rounds
Spell Family Glow
Requirements Sword of Light
Spell Effects With this spell you summon the positive source of all light, a star. The star offers you or your ally of your choosing protection. The star will decrease all damages done to the protected by 1d% + caster's Arcana percentage during the duration of the spell. Each damage gets the absorption percentage rolled for Furthermore, if anyone melee attacks the protected, the attacker will be struck with visual instability and a blast of light that deals 7 x the protected's Arcana worth of magic damage.
Check Difficulty Impossible Arcana
Spell Solar Flare
Affinity light
Stat Cost 10 Soul
Spell Cast Speed 5
Range & Area all enemy targets
Duration instant
Spell Family Glow
Requirements Fitful Strobe
Spell Effects This spell causes instant blindness for all enemy targets for 2d4 rounds. Furthermore, all enemy targets take 5 x Arcana damage. The caster and allies are protected.
Check Difficulty Hard Arcana
Spell Sword of Light
Affinity light
Stat Cost 10 Soul
Spell Cast Speed 5
Range & Area self or 1 ally
Duration 1d12 rounds
Spell Family Glow
Requirements Armor of Light
Spell Effects This spell grants you or an ally of your choosing with a sword who's blade is made of pure, concentrated, light. This sword of light has a range of 3 and an attack value of 1d20 plus the wielder's Arcana as well as Melee Power. Any sword skills can be used with this sword and sword mastery increases its damage power.
Check Difficulty Hard Arcana
Spell Light Jumping
Affinity light
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area self and any target you grab
Duration instant
Spell Family Glow
Requirements Embracing Glow
Spell Effects This spell allows you to teleport in a beam of light to anywhere you can see in the battlefield. If you grab onto anything or any other target (ally or enemy), that object or target will also teleport with you.
Check Difficulty Hard Arcana
Spell Fitful Strobe
Affinity light
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area 1 target
Duration instant
Spell Family Glow
Requirements Flash
Spell Effects This spell assault a target with lots of strobe lights of various colors. The target must make a hard Endure. If the target fails, the target will have a seizure, being unable to act for 2 rounds and having visual instability for the following 3 rounds. If the target succeeds, the target will have nausea and visual instability for 3 rounds.
Check Difficulty Hard Arcana
Spell Embracing Light
Affinity light
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area self or 1 ally
Duration 1d6 rounds
Spell Family Glow
Requirements Healing Light
Spell Effects With this spell you surround yourself or your ally with a protective orb of light. That orb will absorb up to 1d% percentage of any kind of damage. The percentage must be rolled for each time you are dealt damage.
Check Difficulty Hard Arcana
Spell Embracing Glow
Affinity light
Stat Cost 6 Soul
Spell Cast Speed 3
Range & Area self or 1 ally
Duration until damage is absorbed
Spell Family Glow
Requirements Flare
Spell Effects With this spell you surround yourself or your ally with a protective orb of light. That orb will absorb up to 3d12 points of any kind of damage. Once the orb has absorbed any amount of damage, the spell ends. Only one light orb per ally/self.
Check Difficulty Normal Arcana
Spell Light Casting
Affinity light
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area up to 500 feet
Duration once the spell passes 500 feet
Spell Family Glow
Requirements Embracing Glow
Spell Effects With this spell you cast a ball of light which you send out from you. You will be able to see whatever the ball of light would see if it had eyes. The light can pass through walls, doors, floors, and ceilings. Once the light has traveled beyond 500 feet, the spell ends.
Check Difficulty Hard Arcana
Spell Light Arrow
Affinity light
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area 1 target
Duration instant
Spell Family Piercing Light
Requirements Piercing Light
Spell Effects With this spell you single out an enemy target and an arrow of light appears from nowhere and strikes the target. The target is dealt 3d12 points of magic damage.
Check Difficulty Normal Arcana

Top 10 Entries

Spell Revival
Affinity decay
Stat Cost 10 Soul
Spell Cast Speed 5
Range & Area 1 target 1d6 spaces away
Duration instant
Spell Family Graveyard's Warding
Requirements Reanimation
Spell Effects This spell brings about a revival and rejuvenation. First it revives destroyed or damaged items, armor, and weapons. Second it rejuvenates targets by removing any negative status effects with equal ease.
Check Difficulty Hard Arcana
Spell Raise Zombie
Affinity decay
Stat Cost 10 Soul
Spell Cast Speed 5
Range & Area next to caster
Duration until zombie is dead
Spell Family Graveyard's Warding
Requirements Deadly Guard
Spell Effects With this spell the necromancer calls forth a long dead and rotting corpse from the very ground. The Zombie has no mind of its own and is under the caster's control. The Zombie has a Vitality of 3d20 and a reach of 1 and a move of 3. The Zombie acts as a second character able to go and attack any target the necromancer desires it to. The Zombie is immune to necromancy spells used against it. Any physical hits done to the Zombie had a 25% chance of healing the zombie instead of hurting it. The necromancer can call up as many Zombies as the caster's Runic Casting Speed. Therefore if the caster has a casting speed of 5 the caster can call up 5 Zombies to exist at the same time. Once the Zombie is out of Vitality the Zombie dies. The Zombies die also when the necromancer command them to or battle's end.
Check Difficulty Hard Arcana
Spell Stranglehold
Affinity death
Stat Cost 10 Soul
Spell Cast Speed 5
Range & Area 1 target 1d12 spaces away
Duration 2d6 rounds  each rolled separately as separate durationss
Spell Family Loss of Self
Requirements Constrict
Spell Effects This spell starts off a casting of the spell Constrict. Once the first duration is over however the second duration begins with a much stronger version of the spell. During this time the target receives 7d8 + 2 damage.
Check Difficulty Hard Arcana
Spell Aura of Acceptance
Affinity death
Stat Cost 10 Soul
Spell Cast Speed 5
Range & Area a 3x3 space area around the caster
Duration 1d6 rounds
Spell Family Loss of Self
Requirements Aura of Rage
Spell Effects With the casting of this spell you are surrounded by an aura of the acceptance that comes with the passing of someone close to you. The aura affects everyone, friend or foe, who are in the area of effect, but not the caster. The acceptance causes the affected to accept the fate that is before it. The target must make hard mental balance checks to do anything. Each time it is the target's turn the target must make a normal mental balance check against killing itself.
Check Difficulty Hard Arcana
Spell Death
Affinity death
Stat Cost 10 Soul
Spell Cast Speed 5
Range & Area 1 target 1d6 spaces away
Duration 2 round death count down
Spell Family Beast's Prey
Requirements Serenity's Verdict
Spell Effects This spell is made to kill the target. It begins a two round countdown that is made to be the last moments of the life of the target. Death magic swirls around the target during the countdown, waiting for the target’s time to complete. Finally, when the countdown ends, the magic encloses on the target and destroys the life force of the target. The target is effectively dead. Should the battle end before the countdown ends however, the death magic will stop.
Check Difficulty Hard Arcana
Spell Nightwalker's Curse
Affinity death
Stat Cost 10 Soul
Spell Cast Speed 5
Range & Area self or 1 ally
Duration 1d12 rounds
Spell Family Fang
Requirements Serenity's Protection
Spell Effects This spell transforms you or your ally into a vampire. Your strength and speed doubles. You movement rate, melee power, throw power, and bow power doubles. You gain the spell effect Vampire Strain. You gain 1d12 Arcana. However you receive 2 x damage from life magic, 4 x from light affinity spells and being a vampire out in daylight causes you 1d20 vitality damage per round.
Check Difficulty Hard Arcana
Spell Serenity's Arrival
Affinity death
Stat Cost 10 Soul
Spell Cast Speed 5
Range & Area 1 target
Duration instant
Spell Family Fang
Requirements Serenity's Forceful Ways
Spell Effects This manipulation creates the conditions for Serenity to arrive to the target. Death magic flows across the body of the target, burning their life away causing 9d6 + 2d4 damage. Meanwhile the spell pours into the mouth of the target and causes sickness, causing their movement rates and damage power to be halved for 4 rounds.
Check Difficulty Hard Arcana
Spell Pain's Persistence
Affinity death
Stat Cost 10 Soul
Spell Cast Speed 5
Range & Area 1 target
Duration 1d6 rounds
Spell Family Bio Instability
Requirements Bitterwood Pandemic
Spell Effects This spell racks the body of your target with tremendous pain. The pain is so unbearable that the target cannot bring himself to use projectile or melee weapons or attack. The target can only use spells that have a 1 spell cast speed.
Check Difficulty Hard Arcana
Spell Stop
Affinity decay
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area 1 target 1d6 spaces away
Duration 1d4 rounds
Spell Family Deconstruction
Requirements Field of Decay
Spell Effects When you create this spell, death magic surrounds the target in a faint cloud. The target suddenly freezes in place, unable to move or act. The target may make a hard arcana check each time it's the target's turn or when the target is attacked to try to break the effects of the spell.
Check Difficulty Hard Arcana
Spell Mental Decay
Affinity decay
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area 1 target
Duration 1d8 rounds
Spell Family Deconstruction
Requirements Field of Decay
Spell Effects This spell decays the target's magical power. The target now will cause less damage and less healing with any magical spell. The target's magical spell power is reduced by 35% (x 0.65).
Check Difficulty Hard Arcana