Projects: A-Z Index
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Name | Lorem ipsum dolor |
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Maintainer | Deleted |
Description | Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum. |
Project progress | 56 |
Newest 10 Entries
Talent | Elemental Breaking Wizard |
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Requirements | You must be a runic mage |
Effects | You can learn one spell per level out side of your runic element, from any element except your opossing element. |
Handicaps | Feeble: Reduce any melee damages you deal by 1d6. |
Talent | Faster than Normal |
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Requirements | N/A |
Effects | +2 to Speed, +1 to all Speed traits. |
Handicaps | Clumsy, have to make Brace checks often to not fall. |
Talent | Cat Like Agility |
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Requirements | You must not have anything that can affect your acrobatics check |
Effects | This talent gives you a permanent +2 to Acrobatics and Initiative. |
Handicaps | You are unlucky, -3 from Luck |
Talent | Empathy |
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Requirements | Your character can not be of an evil alignment |
Effects | This talent gives the character strong empathetic senses, being able to sense the feelings around him or her. This is handy for allowing the character to sense nervousness, sarcasm, anger, or any other emotion. However the character may experience emotional breakdown should the emotions be very high. |
Handicaps | Prone to anxiety attacks, you have to make Endure checks when in dangerous or stressful situations or suffer the anxiety status effect. |
Skill | Defensive Empowerment |
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Stat Cost | 2 Soul |
Range | self |
Area | self |
Duration | 1d4 rounds |
Effects | This skill increases your Defense, Immunity, Endure, and Brace by 1d6. Must have Combat Empowerment. |
Success Roll | Defense -2 |
Skill | Partial Polymorphing |
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Stat Cost | 1 Soul |
Range | self |
Area | self |
Duration | 1d10 rounds or hours |
Effects | Able to change parts of body into any form whose properties are known. You could change our arms into weapons, feet into flippers, etc. The boy part would take on those properties, for example if you changed your arms into swords they would have the attack value of standard short swords. Body part changed cannot be more than 25% larger or smaller than original size. |
Success Roll | Arcana +2; +1 per level |
Skill | Shape Shifting |
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Stat Cost | 3 Soul |
Range | self |
Area | self |
Duration | 1d10 rounds or hours |
Effects | Learn how to take the form of beings that you have encountered. The form cannot be more than double normal size or half normal size. Form must be a living form. Gain this skill at Level 2. |
Success Roll | Arcana; +1 per level past Level 2 |
Skill | Polymorphous Enlightenment |
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Stat Cost | N/A |
Range | self |
Area | self |
Duration | while in form |
Effects | You can learn one observed skill with an Insight +2 check of any creature that is in the same form that you are in. You can only use these skills while in that form. Gain this skill at Level 2. |
Success Roll | Insight +2; +1 per level past Level 2 |
Skill | Polymorphing |
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Stat Cost | 3 Soul |
Range | self |
Area | self |
Duration | 1d10 rounds or hours |
Effects | You can take the form of inanimate objects. Form cannot be more than double normal size or less than half normal size. Gain this skill at Level 5. |
Success Roll | Arcana -1; +1 per level past Level 5 |
Skill | Short Range Teleport |
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Stat Cost | 2 Soul |
Range | self |
Area | place in sight |
Duration | instant |
Effects | Teleport to location in sight |
Success Roll | Arcana +2; +1 per level |
Top 10 Entries
Ability | Hunting |
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Effects | You can hunt for 1d10 hours one beast type. This allows you to do double bow power and always crit against that beast type. You cannot change beast type while hunting is in progress. Must have Tracking. |
Ability | Elemental Arrow |
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Effects | Your arrows take on the characteristcs of your runic element. You will do 20% more damage to elements you are strong against and there's a 20% chance that elements you are weak against will receive no damage. |
Ability | Martial Arts Proficiency |
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Effects | You become more proficient at martial arts, adding 1d4 to your Offensive Power, but only when fighting unarmed. |
Ability | Dual Fists |
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Effects | You are able to use both fists with one attack, as long as you are unarmed. Must have Martial Arts Proficiency, this is a requirement to attack with both fists. |
Ability | Bare Defense |
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Effects | Uses your Defense Score as Physical and Magical armor only as long as you are unarmored. |
Ability | Endure |
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Effects | You are able to endure more than normal, allowing you to roll two d20's for each endure check. |
Ability | Martial Conditioning |
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Effects | Each damage you take to your Vitality that is physical damage becomes temporary Physical Armor. Each magical damage you take to your Vitality become Magical Armor. These points disappear after battle. Must have Endure. |
Ability | Ninja Reflexes |
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Effects | You gain +1d4 to Acrobatics and Brace. This is a permanent increase. |
Ability | Quick Move |
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Effects | You are able to move twice with one move action. Must have Ninja Reflexes. |
Ability | Quick Evasion |
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Effects | By sacrificing a support action to do so, you can attempt to evade a hit so that you do not have to worry about getting hit. To do so you will roll for an acrobatics check with whatever challenge is applicable. If you succeed, you will add your Acrobatics score to your armor. If the damage does not pass that number you are fine. If it does, you will play out the attack as normal. |