Projects: A-Z Index
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Name | Lorem ipsum dolor |
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Maintainer | Deleted |
Description | Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum. |
Project progress | 56 |
Newest 10 Entries
Skill | Partial Polymorphing |
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Stat Cost | 1 Soul |
Range | self |
Area | self |
Duration | 1d10 rounds or hours |
Effects | Able to change parts of body into any form whose properties are known. You could change our arms into weapons, feet into flippers, etc. The boy part would take on those properties, for example if you changed your arms into swords they would have the attack value of standard short swords. Body part changed cannot be more than 25% larger or smaller than original size. |
Success Roll | Arcana +2; +1 per level |
Skill | Shape Shifting |
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Stat Cost | 3 Soul |
Range | self |
Area | self |
Duration | 1d10 rounds or hours |
Effects | Learn how to take the form of beings that you have encountered. The form cannot be more than double normal size or half normal size. Form must be a living form. Gain this skill at Level 2. |
Success Roll | Arcana; +1 per level past Level 2 |
Skill | Polymorphous Enlightenment |
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Stat Cost | N/A |
Range | self |
Area | self |
Duration | while in form |
Effects | You can learn one observed skill with an Insight +2 check of any creature that is in the same form that you are in. You can only use these skills while in that form. Gain this skill at Level 2. |
Success Roll | Insight +2; +1 per level past Level 2 |
Skill | Polymorphing |
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Stat Cost | 3 Soul |
Range | self |
Area | self |
Duration | 1d10 rounds or hours |
Effects | You can take the form of inanimate objects. Form cannot be more than double normal size or less than half normal size. Gain this skill at Level 5. |
Success Roll | Arcana -1; +1 per level past Level 5 |
Skill | Short Range Teleport |
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Stat Cost | 2 Soul |
Range | self |
Area | place in sight |
Duration | instant |
Effects | Teleport to location in sight |
Success Roll | Arcana +2; +1 per level |
Skill | Long Range Teleport |
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Stat Cost | 5 Soul |
Range | self |
Area | place once been to |
Duration | instant |
Effects | Teleport to location you've once been to; gain this skill at Level 6 |
Success Roll | Arcana -1; +1 per level past 6 |
Skill | Teleportation Attack |
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Stat Cost | 1 Soul |
Range | 1 target |
Area | 1 target |
Duration | instant |
Effects | Teleport attack you perform to any target you can see; gain this skill at Level 4 |
Success Roll | Arcana -2 |
Skill | Shadow Walk |
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Stat Cost | 3 Soul |
Range | self |
Area | self |
Duration | 1 move |
Effects | Allows the xodian to disappear into the shadows and navigate the area through the shadows at 20% greater than normal movement rate. There are no terrain penalties or obstacles in the shadow realm. When the movement is done the xodian reappears in the normal world at the location travelled to. |
Success Roll | Focus +2; +1 per level |
Skill | Shadow Attack |
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Stat Cost | 5 Soul |
Range | 1 target |
Area | 1 target |
Duration | instant |
Effects | Allows for attacking any 1 target by sending the attack through the shadows to the target. Gained at Level 4. |
Success Roll | Focus -1 |
Skill | Mind Speak |
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Stat Cost | N/A |
Range | 1 target |
Area | 1 target |
Duration | instant |
Effects | Allows the xodian to speak into the mind of any one person the xodian knows or sees. |
Success Roll | Focus +3; +1 per level |
Top 10 Entries
Skill | Master Piercing Proficiency |
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Stat Cost | 4 Power |
Range | self |
Area | self |
Duration | 1d10 rounds |
Requirements | Advanced Piercing Proficiency |
Effects | Using this skill allows you to draw on your proficiency with piercing weapons. Piercing weapons are any weapons that you can stab and pierce with, such as knives, swords, spears, hira-shuriken, darts, and arrows. Any weapon that can have a piercing attack can be used with this skill. This skill provides the following:
This skill cannot be used with Basic Piercing Proficiency, Novice Piercing Proficiency, or Advanced Piercing Proficiency |
Success Roll | Insight -6 |
Skill | Advanced Piercing Proficiency |
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Stat Cost | 3 Power |
Range | self |
Area | self |
Duration | 1d10 rounds |
Requirements | Novice Piercing Proficiency |
Effects | Using this skill allows you to draw on your proficiency with piercing weapons. Piercing weapons are any weapons that you can stab and pierce with, such as knives, swords, spears, hira-shuriken, darts, and arrows. Any weapon that can have a piercing attack can be used with this skill. This skill provides the following:
This skill cannot be used with Basic Piercing Proficiency or Novice Piercing Proficiency |
Success Roll | Insight -4 |
Skill | Novice Piercing Proficiency |
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Stat Cost | 2 Power |
Range | self |
Area | self |
Duration | 1d10 rounds |
Requirements | Basic Piercing Proficiency |
Effects | Using this skill allows you to draw on your proficiency with piercing weapons. Piercing weapons are any weapons that you can stab and pierce with, such as knives, swords, spears, hira-shuriken, darts, and arrows. Any weapon that can have a piercing attack can be used with this skill. This skill provides the following:
This skill cannot be used with Basic Piercing Proficiency |
Success Roll | Insight -2 |
Skill | Basic Piercing Proficiency |
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Stat Cost | 1 Power |
Range | self |
Area | self |
Duration | 1d10 rounds |
Requirements | N/A |
Effects | Using this skill allows you to draw on your proficiency with piercing weapons. Piercing weapons are any weapons that you can stab and pierce with, such as knives, swords, spears, hira-shuriken, darts, and arrows. Any weapon that can have a piercing attack can be used with this skill. This skill provides the following:
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Success Roll | Insight |
Skill | Master Bludgeoning Proficiency |
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Stat Cost | 4 Power |
Range | self |
Area | self |
Duration | 1d10 rounds |
Requirements | Advanced Bludgeoning Proficiency |
Effects | Using this skill allows you to draw on your proficiency with bludgeoning or blunt weapons. This is basically ramming someone with a blunt weapon in a thrusting motion. Blunt weapons are any weapons that you can bludgeon with, such as rods, staffs, tonfa, fists, feet, handle of most weapons, and clubs. Any weapon that can have a bludgeoning attack can be used with this skill. This skill provides the following:
This skill cannot be used with Basic Bludgeoning Proficiency, Novice Bludgeoning Proficiency, or Advanced Bludgeoning Proficiency |
Success Roll | Insight -6 |
Skill | Advanced Bludgeoning Proficiency |
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Stat Cost | 3 Power |
Range | self |
Area | self |
Duration | 1d10 rounds |
Requirements | Novice Bludgeoning Proficiency |
Effects | Using this skill allows you to draw on your proficiency with bludgeoning or blunt weapons. This is basically ramming someone with a blunt weapon in a thrusting motion. Blunt weapons are any weapons that you can bludgeon with, such as rods, staffs, tonfa, fists, feet, handle of most weapons, and clubs. Any weapon that can have a bludgeoning attack can be used with this skill. This skill provides the following:
This skill cannot be used with Basic Bludgeoning Proficiency or Novice Bludgeoning Proficiency |
Success Roll | Insight -4 |
Skill | Novice Bludgeoning Proficiency |
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Stat Cost | 2 Power |
Range | self |
Area | self |
Duration | 1d10 rounds |
Requirements | Basic Bludgeoning Proficiency |
Effects | Using this skill allows you to draw on your proficiency with bludgeoning or blunt weapons. This is basically ramming someone with a blunt weapon in a thrusting motion. Blunt weapons are any weapons that you can bludgeon with, such as rods, staffs, tonfa, fists, feet, handle of most weapons, and clubs. Any weapon that can have a bludgeoning attack can be used with this skill. This skill provides the following:
This skill cannot be used with Basic Bludgeoning Proficiency |
Success Roll | Insight -2 |
Skill | Basic Bludgeoning Proficiency |
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Stat Cost | 1 Power |
Range | self |
Area | self |
Duration | 1d10 rounds |
Requirements | N/A |
Effects | Using this skill allows you to draw on your proficiency with bludgeoning or blunt weapons. This is basically ramming someone with a blunt weapon in a thrusting motion. Blunt weapons are any weapons that you can bludgeon with, such as rods, staffs, tonfa, fists, feet, handle of most weapons, and clubs. Any weapon that can have a bludgeoning attack can be used with this skill. This skill provides the following:
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Success Roll | Insight |
Skill | Master Bashing Proficiency |
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Stat Cost | 4 Power |
Range | self |
Area | self |
Duration | 1d10 rounds |
Requirements | Advanced Bashing Proficiency |
Effects | Using this skill allows you to draw on your proficiency with bashing or blunt weapons. This is basically hitting someone with a blunt weapon in a swinging motion. Blunt weapons are any weapons that you can bash with, such as hammers, mallets, rods, staffs, whips, planks, tonfa, and clubs. Any weapon that can have a bashing attack can be used with this skill. This skill provides the following:
This skill cannot be used with Basic Bashing Proficiency, Novice Bashing Proficiency, or Advanced Bashing Proficiency |
Success Roll | Insight -6 |
Skill | Advanced Bashing Proficiency |
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Stat Cost | 3 Power |
Range | self |
Area | self and all allies |
Duration | 1d10 rounds |
Requirements | Novice Bashing Proficiency |
Effects | Using this skill allows you to draw on your proficiency with bashing or blunt weapons. This is basically hitting someone with a blunt weapon in a swinging motion. Blunt weapons are any weapons that you can bash with, such as hammers, mallets, rods, staffs, whips, planks, tonfa, and clubs. Any weapon that can have a bashing attack can be used with this skill. This skill provides the following:
This skill cannot be used with Basic Bashing Proficiency or Novice Bashing Proficiency |
Success Roll | Insight -4 |