Projects: A-Z Index
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Name | Lorem ipsum dolor |
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Maintainer | Deleted |
Description | Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum. |
Project progress | 56 |
Newest 10 Entries
Talent | Aquired Immunity |
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Requirements | N/A |
Effects | After becoming poisoned, sick, plagued, diseased, or any other health effecting status ailment, except burns and other such physical problems, the character can develop an immunity to the status ailment. When affected make a Health check. If you pass after you are infected, then your character will develop an immunity to that particular infliction, no longer being able to be inflicted by the same infliction. This must be done for every new infliction of any new health effecting status ailment, including beneficial ones, and happens despite player or character will. This is a permanent effect. |
Handicaps | You are more likely to get affected in the first place, -4 to Immunity |
Talent | Heartier and Healthier |
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Requirements | N/A |
Effects | This talent increased your Vitality by +1d4 which is rolled at each level gain as well as during character creation. |
Handicaps | Lack of mental strength, you must roll a 1d4 for Soul as well during character creation and at each level, decreasing Soul by that amount. |
Talent | Very Perceptive |
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Requirements | You must not have any condition affecting sight or hearing |
Effects | +2 to Perceive and can reroll once any failed perceive check. |
Handicaps | Parinoid: you are parinoid so you must make perceive checks all the time. |
Talent | Human Ingenuity |
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Requirements | You must be human |
Effects | Get a +1d4 to any stat check or skill or spell roll. |
Handicaps | Pacifist, you cannot do critical damages |
Talent | Luckier than most |
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Requirements | N/A |
Effects | +2 to Luck and a free reroll on any failed check. |
Handicaps | Easily intoxicated: You cannot make immunity or health checks against intoxication and each drink has a 50% chance of causing intoxication. |
Talent | Elemental Breaking Wizard |
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Requirements | You must be a runic mage |
Effects | You can learn one spell per level out side of your runic element, from any element except your opossing element. |
Handicaps | Feeble: Reduce any melee damages you deal by 1d6. |
Talent | Faster than Normal |
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Requirements | N/A |
Effects | +2 to Speed, +1 to all Speed traits. |
Handicaps | Clumsy, have to make Brace checks often to not fall. |
Talent | Cat Like Agility |
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Requirements | You must not have anything that can affect your acrobatics check |
Effects | This talent gives you a permanent +2 to Acrobatics and Initiative. |
Handicaps | You are unlucky, -3 from Luck |
Talent | Empathy |
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Requirements | Your character can not be of an evil alignment |
Effects | This talent gives the character strong empathetic senses, being able to sense the feelings around him or her. This is handy for allowing the character to sense nervousness, sarcasm, anger, or any other emotion. However the character may experience emotional breakdown should the emotions be very high. |
Handicaps | Prone to anxiety attacks, you have to make Endure checks when in dangerous or stressful situations or suffer the anxiety status effect. |
Skill | Defensive Empowerment |
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Stat Cost | 2 Soul |
Range | self |
Area | self |
Duration | 1d4 rounds |
Effects | This skill increases your Defense, Immunity, Endure, and Brace by 1d6. Must have Combat Empowerment. |
Success Roll | Defense -2 |
Top 10 Entries
Skill | Magic Absorb |
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Stat Cost | 2 Soul |
Range | self |
Area | self |
Duration | instant |
Requirements | Battle Mage |
Effects | Absorb 10% of the spell damage that gets through armor. |
Success Roll | Arcane -1 |
Skill | Magic Redirect |
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Stat Cost | N/A |
Range | target of spell |
Area | target of spell |
Duration | instant |
Requirements | Magic Absorb |
Effects | Redirect the absorbed magical damage into your spell to increase its damaging or healing properties. The absorbed magical damage must be redirected when it is your turn right after the defensive round when you absorbed it. If it is not, the aborbed magic damage disappates. |
Success Roll | Arcane +1 |
Skill | Magical Counter |
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Stat Cost | N/A |
Range | 1 target |
Area | 1 target |
Duration | instant |
Requirements | Battle Mage |
Effects | Counter attack an offensive magic spell with an offensive magic spell. |
Success Roll | React |
Skill | Magical Vampirism |
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Stat Cost | 2 Soul |
Range | self |
Area | self |
Duration | 1d4 rounds |
Requirements | Battle Mage |
Effects | 10% of spell damage done to target returns to caster to restore Vitality. |
Success Roll | Arcane -1 |
Skill | Mana Weapon |
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Stat Cost | 8 Soul |
Range | self |
Area | self |
Duration | 1d10 +1 rounds |
Requirements | Battle Mage |
Effects | Gives your weapon an edge with your elemental properties. This increases your weapon's damage by your Arcane + 1d4. This also gives your weapon elemental attack properties, doing 20% more damage to elements weak against you while having a 20% chance of being ignored by elements strong against you. If there is a rune stone on the weapon, the rune stone's effects are increased by 50%. |
Success Roll | Arcane -4 |
Skill | Mana Shield |
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Stat Cost | 8 Soul |
Range | self |
Area | self |
Duration | 1d10 +1 rounds |
Requirements | Mana Weapon |
Effects | Empowers your shield with your runic energy. This increases your shields defense and block stats by your Arcane + 1d4. It also grants you a 20% chance to be immune to attacks from those of an element you are strong against. If you have no shield this grants you a buckler size shield of pure magic with the Arcana bonus being the Block and Defense values of the shield. |
Success Roll | Arcana -5 |
Skill | Mana Armor |
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Stat Cost | 8 Soul |
Range | self |
Area | self |
Duration | 1d10 +1 rounds |
Requirements | Mana Shield |
Effects | This increases your Magical Armor by your Arcana + 1d8. You become immune to magic attacks of your element. |
Success Roll | Arcana -6 |
Skill | Learn Curse |
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Stat Cost | N/A |
Range | 1 object near you |
Area | 1 object near you |
Duration | instant |
Requirements | N/A |
Effects | This skill allows you to learn the curse that is on a cursed object, so that you can use the curse yourself to curse objects. |
Success Roll | Insight -4 |
Skill | Hexing |
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Stat Cost | 3 Soul |
Range | 1 object in hands |
Area | 1 object in hands |
Duration | instant |
Requirements | Learn Curse |
Effects | This skill allows you to place a known curse on an object. The curse will remain always on the object. |
Success Roll | Arcana -2 |
Skill | Remove Curse |
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Stat Cost | 4 Soul |
Range | 1 object in hands |
Area | 1 object in hands |
Duration | instant |
Requirements | Hexing |
Effects | This skill allows you to break the curse from a cursed object. Unfortunately you do have to endure the curse for 1d4 hours. |
Success Roll | Arcana |