Projects: A-Z Index

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Maintainer Deleted
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Project progress 56

Newest 10 Entries

Talent Aquired Immunity
Requirements N/A
Effects After becoming poisoned, sick, plagued, diseased, or any other health effecting status ailment, except burns and other such physical problems, the character can develop an immunity to the status ailment. When affected make a Health check. If you pass after you are infected, then your character will develop an immunity to that particular infliction, no longer being able to be inflicted by the same infliction. This must be done for every new infliction of any new health effecting status ailment, including beneficial ones, and happens despite player or character will. This is a permanent effect.
Handicaps You are more likely to get affected in the first place, -4 to Immunity
Talent Heartier and Healthier
Requirements N/A
Effects This talent increased your Vitality by +1d4 which is rolled at each level gain as well as during character creation.
Handicaps Lack of mental strength, you must roll a 1d4 for Soul as well during character creation and at each level, decreasing Soul by that amount.
Talent Very Perceptive
Requirements You must not have any condition affecting sight or hearing
Effects +2 to Perceive and can reroll once any failed perceive check.
Handicaps Parinoid: you are parinoid so you must make perceive checks all the time.
Talent Human Ingenuity
Requirements You must be human
Effects Get a +1d4 to any stat check or skill or spell roll.
Handicaps Pacifist, you cannot do critical damages
Talent Luckier than most
Requirements N/A
Effects +2 to Luck and a free reroll on any failed check.
Handicaps Easily intoxicated: You cannot make immunity or health checks against intoxication and each drink has a 50% chance of causing intoxication.
Talent Elemental Breaking Wizard
Requirements You must be a runic mage
Effects You can learn one spell per level out side of your runic element, from any element except your opossing element.
Handicaps Feeble: Reduce any melee damages you deal by 1d6.
Talent Faster than Normal
Requirements N/A
Effects +2 to Speed, +1 to all Speed traits.
Handicaps Clumsy, have to make Brace checks often to not fall.
Talent Cat Like Agility
Requirements You must not have anything that can affect your acrobatics check
Effects This talent gives you a permanent +2 to Acrobatics and Initiative.
Handicaps You are unlucky, -3 from Luck
Talent Empathy
Requirements Your character can not be of an evil alignment
Effects This talent gives the character strong empathetic senses, being able to sense the feelings around him or her. This is handy for allowing the character to sense nervousness, sarcasm, anger, or any other emotion. However the character may experience emotional breakdown should the emotions be very high.
Handicaps Prone to anxiety attacks, you have to make Endure checks when in dangerous or stressful situations or suffer the anxiety status effect.
Skill Defensive Empowerment
Stat Cost 2 Soul
Range self
Area self
Duration 1d4 rounds
Effects This skill increases your Defense, Immunity, Endure, and Brace by 1d6. Must have Combat Empowerment.
Success Roll Defense -2

Top 10 Entries

Skill Chop Defense
Stat Cost 2 Power
Range self
Area self
Duration 1d4 rounds
Requirements N/A
Effects This reduces all chop damage against you by 20%.
Success Roll Defense
Skill Bash Defense
Stat Cost 2 Power
Range self
Area self
Duration 1d4 rounds
Requirements N/A
Effects This reduces all bashing damage against you by 20%.
Success Roll Defense
Skill Pierce Defense
Stat Cost 2 Power
Range self
Area self
Duration 1d4 rounds
Requirements N/A
Effects This reduces all piercing damage against you by 20%.
Success Roll Defense
Skill Vitality Empowerment
Stat Cost 2 Soul
Range self
Area self
Duration 1d4 rounds
Requirements N/A
Effects This empowers your Vitality by 1d10.
Success Roll Survival
Skill Defense Empowerment
Stat Cost 2 Soul
Range self
Area self
Duration 1d4 rounds
Requirements N/A
Effects This empowers your Defense trait by 1d4.
Success Roll Endure
Skill Taunt
Stat Cost 1 Soul
Range 1 target
Area 1 target
Duration 1d4 rounds
Requirements N/A
Effects If successful the target will only target you.
Success Roll Influence -1
Skill Anger
Stat Cost 1 Soul
Range 1 target
Area 1 target
Duration 1d4 rounds
Requirements Taunt
Effects This skill is used on the target that you have already taunted. This skill causes that target to become angry with you, so angry that the target cannot help its allies and must only fixate on you.
Success Roll Influence -3
Skill Frustrate
Stat Cost 1 Soul
Range 1 target
Area 1 target
Duration 1d4 rounds
Requirements Anger
Effects This is used on the target that you have already taunted. This target becomes frustrated and has to make focus checks for every action.
Success Roll Influence -4
Skill Attention Lock
Stat Cost 4 Soul
Range any target in area
Area 4x4 spaces around you
Duration 1d4 rounds
Requirements Frustrate
Effects This skill causes any targets that are in a 4x4 space around you to fixate on you. They must make insight checks to break free from that fixation, otherwise you are the only target they can target.
Success Roll Influence -5
Skill Distration
Stat Cost 1 Soul
Range 1 target
Area 1 target
Duration instant
Requirements N/A
Effects This skill distracts the target. If the target has an ongoing effect, skill, or spell, it is ended. The target can make a focus check to prevent this.
Success Roll Intimidate