Projects: A-Z Index
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Name | Lorem ipsum dolor |
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Maintainer | Deleted |
Description | Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum. |
Project progress | 56 |
Newest 10 Entries
Talent | Aquired Immunity |
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Requirements | N/A |
Effects | After becoming poisoned, sick, plagued, diseased, or any other health effecting status ailment, except burns and other such physical problems, the character can develop an immunity to the status ailment. When affected make a Health check. If you pass after you are infected, then your character will develop an immunity to that particular infliction, no longer being able to be inflicted by the same infliction. This must be done for every new infliction of any new health effecting status ailment, including beneficial ones, and happens despite player or character will. This is a permanent effect. |
Handicaps | You are more likely to get affected in the first place, -4 to Immunity |
Talent | Heartier and Healthier |
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Requirements | N/A |
Effects | This talent increased your Vitality by +1d4 which is rolled at each level gain as well as during character creation. |
Handicaps | Lack of mental strength, you must roll a 1d4 for Soul as well during character creation and at each level, decreasing Soul by that amount. |
Talent | Very Perceptive |
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Requirements | You must not have any condition affecting sight or hearing |
Effects | +2 to Perceive and can reroll once any failed perceive check. |
Handicaps | Parinoid: you are parinoid so you must make perceive checks all the time. |
Talent | Human Ingenuity |
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Requirements | You must be human |
Effects | Get a +1d4 to any stat check or skill or spell roll. |
Handicaps | Pacifist, you cannot do critical damages |
Talent | Luckier than most |
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Requirements | N/A |
Effects | +2 to Luck and a free reroll on any failed check. |
Handicaps | Easily intoxicated: You cannot make immunity or health checks against intoxication and each drink has a 50% chance of causing intoxication. |
Talent | Elemental Breaking Wizard |
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Requirements | You must be a runic mage |
Effects | You can learn one spell per level out side of your runic element, from any element except your opossing element. |
Handicaps | Feeble: Reduce any melee damages you deal by 1d6. |
Talent | Faster than Normal |
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Requirements | N/A |
Effects | +2 to Speed, +1 to all Speed traits. |
Handicaps | Clumsy, have to make Brace checks often to not fall. |
Talent | Cat Like Agility |
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Requirements | You must not have anything that can affect your acrobatics check |
Effects | This talent gives you a permanent +2 to Acrobatics and Initiative. |
Handicaps | You are unlucky, -3 from Luck |
Talent | Empathy |
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Requirements | Your character can not be of an evil alignment |
Effects | This talent gives the character strong empathetic senses, being able to sense the feelings around him or her. This is handy for allowing the character to sense nervousness, sarcasm, anger, or any other emotion. However the character may experience emotional breakdown should the emotions be very high. |
Handicaps | Prone to anxiety attacks, you have to make Endure checks when in dangerous or stressful situations or suffer the anxiety status effect. |
Skill | Defensive Empowerment |
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Stat Cost | 2 Soul |
Range | self |
Area | self |
Duration | 1d4 rounds |
Effects | This skill increases your Defense, Immunity, Endure, and Brace by 1d6. Must have Combat Empowerment. |
Success Roll | Defense -2 |
Top 10 Entries
Skill | Master Piercing Proficiency |
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Stat Cost | 4 Power |
Range | self |
Area | self |
Duration | 1d10 rounds |
Requirements | Advanced Piercing Proficiency |
Effects | Using this skill allows you to draw on your proficiency with piercing weapons. Piercing weapons are any weapons that you can stab and pierce with, such as knives, swords, spears, hira-shuriken, darts, and arrows. Any weapon that can have a piercing attack can be used with this skill. This skill provides the following:
This skill cannot be used with Basic Piercing Proficiency, Novice Piercing Proficiency, or Advanced Piercing Proficiency |
Success Roll | Insight -6 |
Skill | Advanced Piercing Proficiency |
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Stat Cost | 3 Power |
Range | self |
Area | self |
Duration | 1d10 rounds |
Requirements | Novice Piercing Proficiency |
Effects | Using this skill allows you to draw on your proficiency with piercing weapons. Piercing weapons are any weapons that you can stab and pierce with, such as knives, swords, spears, hira-shuriken, darts, and arrows. Any weapon that can have a piercing attack can be used with this skill. This skill provides the following:
This skill cannot be used with Basic Piercing Proficiency or Novice Piercing Proficiency |
Success Roll | Insight -4 |
Skill | Novice Piercing Proficiency |
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Stat Cost | 2 Power |
Range | self |
Area | self |
Duration | 1d10 rounds |
Requirements | Basic Piercing Proficiency |
Effects | Using this skill allows you to draw on your proficiency with piercing weapons. Piercing weapons are any weapons that you can stab and pierce with, such as knives, swords, spears, hira-shuriken, darts, and arrows. Any weapon that can have a piercing attack can be used with this skill. This skill provides the following:
This skill cannot be used with Basic Piercing Proficiency |
Success Roll | Insight -2 |
Skill | Basic Piercing Proficiency |
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Stat Cost | 1 Power |
Range | self |
Area | self |
Duration | 1d10 rounds |
Requirements | N/A |
Effects | Using this skill allows you to draw on your proficiency with piercing weapons. Piercing weapons are any weapons that you can stab and pierce with, such as knives, swords, spears, hira-shuriken, darts, and arrows. Any weapon that can have a piercing attack can be used with this skill. This skill provides the following:
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Success Roll | Insight |
Skill | Master Bludgeoning Proficiency |
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Stat Cost | 4 Power |
Range | self |
Area | self |
Duration | 1d10 rounds |
Requirements | Advanced Bludgeoning Proficiency |
Effects | Using this skill allows you to draw on your proficiency with bludgeoning or blunt weapons. This is basically ramming someone with a blunt weapon in a thrusting motion. Blunt weapons are any weapons that you can bludgeon with, such as rods, staffs, tonfa, fists, feet, handle of most weapons, and clubs. Any weapon that can have a bludgeoning attack can be used with this skill. This skill provides the following:
This skill cannot be used with Basic Bludgeoning Proficiency, Novice Bludgeoning Proficiency, or Advanced Bludgeoning Proficiency |
Success Roll | Insight -6 |
Skill | Advanced Bludgeoning Proficiency |
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Stat Cost | 3 Power |
Range | self |
Area | self |
Duration | 1d10 rounds |
Requirements | Novice Bludgeoning Proficiency |
Effects | Using this skill allows you to draw on your proficiency with bludgeoning or blunt weapons. This is basically ramming someone with a blunt weapon in a thrusting motion. Blunt weapons are any weapons that you can bludgeon with, such as rods, staffs, tonfa, fists, feet, handle of most weapons, and clubs. Any weapon that can have a bludgeoning attack can be used with this skill. This skill provides the following:
This skill cannot be used with Basic Bludgeoning Proficiency or Novice Bludgeoning Proficiency |
Success Roll | Insight -4 |
Skill | Novice Bludgeoning Proficiency |
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Stat Cost | 2 Power |
Range | self |
Area | self |
Duration | 1d10 rounds |
Requirements | Basic Bludgeoning Proficiency |
Effects | Using this skill allows you to draw on your proficiency with bludgeoning or blunt weapons. This is basically ramming someone with a blunt weapon in a thrusting motion. Blunt weapons are any weapons that you can bludgeon with, such as rods, staffs, tonfa, fists, feet, handle of most weapons, and clubs. Any weapon that can have a bludgeoning attack can be used with this skill. This skill provides the following:
This skill cannot be used with Basic Bludgeoning Proficiency |
Success Roll | Insight -2 |
Skill | Basic Bludgeoning Proficiency |
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Stat Cost | 1 Power |
Range | self |
Area | self |
Duration | 1d10 rounds |
Requirements | N/A |
Effects | Using this skill allows you to draw on your proficiency with bludgeoning or blunt weapons. This is basically ramming someone with a blunt weapon in a thrusting motion. Blunt weapons are any weapons that you can bludgeon with, such as rods, staffs, tonfa, fists, feet, handle of most weapons, and clubs. Any weapon that can have a bludgeoning attack can be used with this skill. This skill provides the following:
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Success Roll | Insight |
Skill | Master Bashing Proficiency |
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Stat Cost | 4 Power |
Range | self |
Area | self |
Duration | 1d10 rounds |
Requirements | Advanced Bashing Proficiency |
Effects | Using this skill allows you to draw on your proficiency with bashing or blunt weapons. This is basically hitting someone with a blunt weapon in a swinging motion. Blunt weapons are any weapons that you can bash with, such as hammers, mallets, rods, staffs, whips, planks, tonfa, and clubs. Any weapon that can have a bashing attack can be used with this skill. This skill provides the following:
This skill cannot be used with Basic Bashing Proficiency, Novice Bashing Proficiency, or Advanced Bashing Proficiency |
Success Roll | Insight -6 |
Skill | Advanced Bashing Proficiency |
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Stat Cost | 3 Power |
Range | self |
Area | self and all allies |
Duration | 1d10 rounds |
Requirements | Novice Bashing Proficiency |
Effects | Using this skill allows you to draw on your proficiency with bashing or blunt weapons. This is basically hitting someone with a blunt weapon in a swinging motion. Blunt weapons are any weapons that you can bash with, such as hammers, mallets, rods, staffs, whips, planks, tonfa, and clubs. Any weapon that can have a bashing attack can be used with this skill. This skill provides the following:
This skill cannot be used with Basic Bashing Proficiency or Novice Bashing Proficiency |
Success Roll | Insight -4 |