Projects: A-Z Index

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Project progress 56

Newest 10 Entries

Ability Navigation
Effects You are able to navigate effortlessly using landmarks and the stars. This only works outdoors however.
Ability Swimming While Armored
Effects This ability grants you a 1 level decrease in athletics challenge to swimming while armorerd. In other words, if the water conditions and armor requires you to make a hard athletics check, you will instead make a normal athletics check.
Ability Skill Focus
Effects This ability grants you a +1d4 to your skill success roll checks.
Ability Inner Knowledge
Effects This ability gives you a +1 to Arcana, History, Nature, and Religion. Must have Skill Focus.
Ability Herbal Knowledge
Effects This ability gives you a +1d6 bonus to your nature check to identify plants and their properties.
Ability Potion Administration
Effects This ability adds your Medicine score to the effects of your potions when you use them or administer them to someone.
Ability Fast Potion
Effects This ability allows you to use 1 potion freely without using up your support action. You will still use a support action if you use a second potion. Must have Potion Administration.
Ability Item Rationing
Effects This ability allows you to use the same potion twice instead of once. This basically gives every potion double its usage. Must have Fast Potion.
Ability Alchemical Application
Effects This ability allows you to apply your potions effects to your weapon without spending a support action to do so. Must have Item Rationing.
Ability Equip Potion
Effects This ability allows you to equip a potion as a weapon. You can then use this potion as your attack action. You won't have to spend a support action to swap out the potion if it is the same type of potion, but you will for a different type of potion. Must have Fast Potion.

Top 10 Entries

Ability Nimble Thief
Effects You are as nimble as you are silent. You have a +1d6 to Stealth (roll when acquiring the ability for the bonus). Must have Silent Agent.
Ability Leave No Marks
Effects You leave no tracks. You leave no fingerprints. It is impossible to track you, except perhaps by smell or magic. Must have Silent Agent.
Ability Master of Disguises
Effects You are very capable of disguising yourself. +3 to deception for wearing disguises.
Ability Fast On Your Feet
Effects There is no such thing as a slow thief. You are able to move twice per movement action.
Ability Speed Empowerment
Effects Your Speed is permanenty empowered by your Athletics score. Must have Fast On Your Feet.
Ability Throwing Weapon Proficiency
Effects Increase your damage when throwing weapons by 1d4.
Ability Light On Your Feet
Effects You will not set off any traps that require weight or activate by pressure plates. Must have Fast On Your Feet.
Ability Honest Liar
Effects You have this uncanny sense of honesty around you, that it is hard to believe you are lying. +2 to Deception.
Ability Quick Cast
Effects This ability allows you to cast more than one spell when it is your turn, as long as you have the runic speed to do so. Must have Magic Channeling.
Ability Staggering Spell
Effects This causing your critical hits with your magic spell to daze the target for 1 round. Must have Quick Cast.