Projects: A-Z Index

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Project progress 56

Newest 10 Entries

Ability Navigation
Effects You are able to navigate effortlessly using landmarks and the stars. This only works outdoors however.
Ability Swimming While Armored
Effects This ability grants you a 1 level decrease in athletics challenge to swimming while armorerd. In other words, if the water conditions and armor requires you to make a hard athletics check, you will instead make a normal athletics check.
Ability Skill Focus
Effects This ability grants you a +1d4 to your skill success roll checks.
Ability Inner Knowledge
Effects This ability gives you a +1 to Arcana, History, Nature, and Religion. Must have Skill Focus.
Ability Herbal Knowledge
Effects This ability gives you a +1d6 bonus to your nature check to identify plants and their properties.
Ability Potion Administration
Effects This ability adds your Medicine score to the effects of your potions when you use them or administer them to someone.
Ability Fast Potion
Effects This ability allows you to use 1 potion freely without using up your support action. You will still use a support action if you use a second potion. Must have Potion Administration.
Ability Item Rationing
Effects This ability allows you to use the same potion twice instead of once. This basically gives every potion double its usage. Must have Fast Potion.
Ability Alchemical Application
Effects This ability allows you to apply your potions effects to your weapon without spending a support action to do so. Must have Item Rationing.
Ability Equip Potion
Effects This ability allows you to equip a potion as a weapon. You can then use this potion as your attack action. You won't have to spend a support action to swap out the potion if it is the same type of potion, but you will for a different type of potion. Must have Fast Potion.

Top 10 Entries

Spell Otic Tearing
Affinity sound
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area 1 target that is 1d20 spaces away
Duration instant
Spell Family Tinnitus
Requirements Tinnitus
Spell Effects This spell sends a powerful sound pitch into the ears of the target where it tears and pulls from within. This causes the target deafness for 1d3 rounds, unable to do any spell that requires more than 2 casting speed for 1d3 rounds, and deals the target 2d12 magic damage.
Check Difficulty Normal Arcana
Spell Siren's Soothing Tones
Affinity sound
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area a 4x4 space area around the caster
Duration instant
Spell Family Tinnitus
Requirements Tinnitus
Spell Effects With this spell you call upon the positive aspect of sound, the Siren. The mythical Siren appears and sings a soothing song. Any target in the spell's area of affect, ally and enemy, have any enraging status effect removed and recover 4d6 Power.
Check Difficulty Normal Arcana
Spell Sonic Shot
Affinity sound
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area straight line from caster affecting all in the line
Duration instant
Spell Family Tinnitus
Requirements Tinnitus
Spell Effects This spell concentrates sound into a tight orb which it then sends in a straight line from the caster in the direction you are facing. Any target, ally and enemy, in the shot's path is dealt 4d6 magic damage.
Check Difficulty Normal Arcana
Spell Bio Instability
Affinity death
Stat Cost 2 Soul
Spell Cast Speed 1
Range & Area 1d12 spaces affecting 1 target
Duration 1d4 rounds
Spell Family Bio Instability
Requirements N/A
Spell Effects This spell causes the target to feel sick. Inside the target’s body, the organs act strangely and irregularly, causing slight pains, nausea, and other symptoms. It mimics food poisoning. The target's move rate is cut in half.
Check Difficulty Easy Arcana
Spell Fang
Affinity death
Stat Cost 2 Soul
Spell Cast Speed 1
Range & Area 1 target
Duration instant
Spell Family Fang
Requirements N/A
Spell Effects This spell sends out two fangs at the target. You create these fangs out of death magic and they, together, do 2d6 magic damage to a single target.
Check Difficulty Easy Arcana
Spell Beast's Prey
Affinity death
Stat Cost 2 Soul
Spell Cast Speed 1
Range & Area 1 target
Duration 1d4 rounds
Spell Family Beast's Prey
Requirements N/A
Spell Effects This spell creates a defensive aura around the target of your choice. Whenever this target is attacked in melee, 1d12 magic damage is done to the target.
Check Difficulty Easy Arcana
Spell Loss of Self
Affinity death
Stat Cost 2 Soul
Spell Cast Speed 1
Range & Area 1d12 spaces affecting 1 target
Duration 1d6 rounds
Spell Family Loss of Self
Requirements N/A
Spell Effects This spell begins to deteriorate the personality of the target it is used on. Without this personality, they lose conviction in what they are fighting for. Losing conviction makes them deal less damage with every attack. Every time the target attacks, their physical damage is reduced by 25% until the spell wears off.
Check Difficulty Easy Arcana
Spell Graveyard's Warding
Affinity decay
Stat Cost 2 Soul
Spell Cast Speed 1
Range & Area a 3x3 space area around an area up to 1d20 spaces from caster
Duration 1d6 rounds
Spell Family Graveyard's Warding
Requirements N/A
Spell Effects The use of this manipulation produces a faint, pale glow about the area. Those within the area find that their melee, bow, and throw power is weakened greatly, giving a penalty to the melee, bow, and throw power of all targets, friend or foe, caught within the affected area. The penalty is -1d12.
Check Difficulty Easy Arcana
Spell Deconstruction
Affinity decay
Stat Cost 2 Soul
Spell Cast Speed 1
Range & Area 8 spaces affecting 1 target
Duration instant
Spell Family Deconstruction
Requirements N/A
Spell Effects This spell is made to destroy obstacles. A dark mist hovers over the target eating away at their structure. It decreases 20% of the structure's "health" each casting, making it easier and easier to break.  When the spell’s duration runs out, it evaporates into the air.
Check Difficulty Easy Arcana
Spell Night Shade
Affinity death
Stat Cost 3 Soul
Spell Cast Speed 2
Range & Area 1d12 spaces affecting 1 target
Duration 1d20 rounds
Spell Family Bio Instability
Requirements Bio Instability
Spell Effects This spell does not seem to have a visual element at all. The magic is directly infused into the blood stream of the target, causing instant poison. This causes the target to lose 1d6 Vitality per round. The poison effect is not stackable.
Check Difficulty Normal Arcana