Projects: A-Z Index

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Project progress 56

Newest 10 Entries

Ability Navigation
Effects You are able to navigate effortlessly using landmarks and the stars. This only works outdoors however.
Ability Swimming While Armored
Effects This ability grants you a 1 level decrease in athletics challenge to swimming while armorerd. In other words, if the water conditions and armor requires you to make a hard athletics check, you will instead make a normal athletics check.
Ability Skill Focus
Effects This ability grants you a +1d4 to your skill success roll checks.
Ability Inner Knowledge
Effects This ability gives you a +1 to Arcana, History, Nature, and Religion. Must have Skill Focus.
Ability Herbal Knowledge
Effects This ability gives you a +1d6 bonus to your nature check to identify plants and their properties.
Ability Potion Administration
Effects This ability adds your Medicine score to the effects of your potions when you use them or administer them to someone.
Ability Fast Potion
Effects This ability allows you to use 1 potion freely without using up your support action. You will still use a support action if you use a second potion. Must have Potion Administration.
Ability Item Rationing
Effects This ability allows you to use the same potion twice instead of once. This basically gives every potion double its usage. Must have Fast Potion.
Ability Alchemical Application
Effects This ability allows you to apply your potions effects to your weapon without spending a support action to do so. Must have Item Rationing.
Ability Equip Potion
Effects This ability allows you to equip a potion as a weapon. You can then use this potion as your attack action. You won't have to spend a support action to swap out the potion if it is the same type of potion, but you will for a different type of potion. Must have Fast Potion.

Top 10 Entries

Skill Elemental Imbuing
Stat Cost 4 Soul
Range 1 target
Area 1 target
Duration instant
Requirements Arcane Materials
Effects

This skill allows you to give the material the element of the spell stored in a rune stone, at the cost of the rune stone. This grants the material its elemental properties.

Success Roll Arcana
Skill Arcane Materials
Stat Cost Spent Soul
Range 1 target
Area 1 target
Duration instant
Requirements Material Identify
Effects

This skill allows you to increase one value of a material at a rate of +1 per 4 Soul.

Success Roll Arcana
Skill Advanced Runic Crafting
Stat Cost 8 Soul
Range self
Area self
Duration 4 hours
Requirements Better Runic Crafting
Effects

This skill allows you to create advanced runic technology from blueprints. This includes advanced elemental contructs.

Success Roll Arcana -8
Skill Better Runic Crafting
Stat Cost 6 Soul
Range self
Area self
Duration 3 hours
Requirements Novice Runic Crafting and Better Crafting
Effects

This skill allows you to create better runic technology from blueprints. This includes better elemental contructs.

Success Roll Arcana -4
Skill Novice Runic Crafting
Stat Cost 4 Soul
Range self
Area self
Duration 2 hours
Requirements Basic Runic Crafting and Better Crafting
Effects

This skill allows you to create novice runic technology from blueprints. This includes novice elemental contructs.

Success Roll Arcana -2
Skill Basic Runic Crafting
Stat Cost 2 Soul
Range self
Area self
Duration 1 hour
Requirements Novice Crafting and Arcane Materials
Effects

This skill allows you to create basic runic technology from blueprints. This includes basic elemental contructs.

Success Roll Arcana
Skill Runic Tech Creation
Stat Cost N/A
Range self
Area self
Duration 1d8 days
Requirements Runic Tech Upgrade and Invention
Effects

This skill allows you to create new kinds of runic technology. You must get the approval from the GM of the design you wish to create. You will be creating the blueprint, afterwards you will need to make the item from the blueprint so you should ensure you have the correct crafting skill. The GM will set the crafting skill needed for the blueprint.

Success Roll Insight -6
Skill Runic Tech Upgrade
Stat Cost N/A
Range self
Area self
Duration 1 hour
Requirements Runic Tech Combination and Design Improvement
Effects

This skill allows you to craft upgrades for existing runic technology. You first have to develop a blueprint for these upgrades.

Success Roll Insight -2
Skill Runic Tech Combination
Stat Cost N/A
Range self
Area self
Duration depends
Requirements N/A
Effects

This skill allows you to combine a number of runic items to make a new item. These are not components but actually completed items that you are combining. This does not include elemental constructs.

  • 2 items: 30 minutes, no extra penalty
  • 3 items: 1 hour, -1 penalty
  • 4 items: 1 hour 30 minutes, -2 penalty
  • 5 items: 2 hours, -3 penalty
  • 6 items: 2 hours 30 minutes, -4 penalty
  • 7 items: 3 hours, -5 penalty
  • 8 items: 4 hours, -6 penalty
  • 9 items: 5 hours, -7 penalty
  • 10 items: 6 hours, -8 penalty
Success Roll Insight -2
Skill Runic Tech Repair
Stat Cost 4 Soul
Range 1 object or item
Area 1 target
Duration 1 hour
Requirements Repair and Arcane Crafting
Effects

This skill allows you to repair runic technology by 20% per use, including elemental constructs.

Success Roll Insight -4