Projects: A-Z Index
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Name | Lorem ipsum dolor |
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Maintainer | Deleted |
Description | Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum. |
Project progress | 56 |
Newest 10 Entries
Ability | Navigation |
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Effects | You are able to navigate effortlessly using landmarks and the stars. This only works outdoors however. |
Ability | Swimming While Armored |
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Effects | This ability grants you a 1 level decrease in athletics challenge to swimming while armorerd. In other words, if the water conditions and armor requires you to make a hard athletics check, you will instead make a normal athletics check. |
Ability | Skill Focus |
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Effects | This ability grants you a +1d4 to your skill success roll checks. |
Ability | Inner Knowledge |
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Effects | This ability gives you a +1 to Arcana, History, Nature, and Religion. Must have Skill Focus. |
Ability | Herbal Knowledge |
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Effects | This ability gives you a +1d6 bonus to your nature check to identify plants and their properties. |
Ability | Potion Administration |
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Effects | This ability adds your Medicine score to the effects of your potions when you use them or administer them to someone. |
Ability | Fast Potion |
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Effects | This ability allows you to use 1 potion freely without using up your support action. You will still use a support action if you use a second potion. Must have Potion Administration. |
Ability | Item Rationing |
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Effects | This ability allows you to use the same potion twice instead of once. This basically gives every potion double its usage. Must have Fast Potion. |
Ability | Alchemical Application |
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Effects | This ability allows you to apply your potions effects to your weapon without spending a support action to do so. Must have Item Rationing. |
Ability | Equip Potion |
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Effects | This ability allows you to equip a potion as a weapon. You can then use this potion as your attack action. You won't have to spend a support action to swap out the potion if it is the same type of potion, but you will for a different type of potion. Must have Fast Potion. |
Top 10 Entries
Skill | Elemental Imbuing |
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Stat Cost | 4 Soul |
Range | 1 target |
Area | 1 target |
Duration | instant |
Requirements | Arcane Materials |
Effects | This skill allows you to give the material the element of the spell stored in a rune stone, at the cost of the rune stone. This grants the material its elemental properties. |
Success Roll | Arcana |
Skill | Arcane Materials |
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Stat Cost | Spent Soul |
Range | 1 target |
Area | 1 target |
Duration | instant |
Requirements | Material Identify |
Effects | This skill allows you to increase one value of a material at a rate of +1 per 4 Soul. |
Success Roll | Arcana |
Skill | Advanced Runic Crafting |
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Stat Cost | 8 Soul |
Range | self |
Area | self |
Duration | 4 hours |
Requirements | Better Runic Crafting |
Effects | This skill allows you to create advanced runic technology from blueprints. This includes advanced elemental contructs. |
Success Roll | Arcana -8 |
Skill | Better Runic Crafting |
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Stat Cost | 6 Soul |
Range | self |
Area | self |
Duration | 3 hours |
Requirements | Novice Runic Crafting and Better Crafting |
Effects | This skill allows you to create better runic technology from blueprints. This includes better elemental contructs. |
Success Roll | Arcana -4 |
Skill | Novice Runic Crafting |
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Stat Cost | 4 Soul |
Range | self |
Area | self |
Duration | 2 hours |
Requirements | Basic Runic Crafting and Better Crafting |
Effects | This skill allows you to create novice runic technology from blueprints. This includes novice elemental contructs. |
Success Roll | Arcana -2 |
Skill | Basic Runic Crafting |
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Stat Cost | 2 Soul |
Range | self |
Area | self |
Duration | 1 hour |
Requirements | Novice Crafting and Arcane Materials |
Effects | This skill allows you to create basic runic technology from blueprints. This includes basic elemental contructs. |
Success Roll | Arcana |
Skill | Runic Tech Creation |
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Stat Cost | N/A |
Range | self |
Area | self |
Duration | 1d8 days |
Requirements | Runic Tech Upgrade and Invention |
Effects | This skill allows you to create new kinds of runic technology. You must get the approval from the GM of the design you wish to create. You will be creating the blueprint, afterwards you will need to make the item from the blueprint so you should ensure you have the correct crafting skill. The GM will set the crafting skill needed for the blueprint. |
Success Roll | Insight -6 |
Skill | Runic Tech Upgrade |
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Stat Cost | N/A |
Range | self |
Area | self |
Duration | 1 hour |
Requirements | Runic Tech Combination and Design Improvement |
Effects | This skill allows you to craft upgrades for existing runic technology. You first have to develop a blueprint for these upgrades. |
Success Roll | Insight -2 |
Skill | Runic Tech Combination |
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Stat Cost | N/A |
Range | self |
Area | self |
Duration | depends |
Requirements | N/A |
Effects | This skill allows you to combine a number of runic items to make a new item. These are not components but actually completed items that you are combining. This does not include elemental constructs.
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Success Roll | Insight -2 |
Skill | Runic Tech Repair |
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Stat Cost | 4 Soul |
Range | 1 object or item |
Area | 1 target |
Duration | 1 hour |
Requirements | Repair and Arcane Crafting |
Effects | This skill allows you to repair runic technology by 20% per use, including elemental constructs. |
Success Roll | Insight -4 |