Projects: A-Z Index

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Maintainer Deleted
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Project progress 56

Newest 10 Entries

Ability Sorcery
Effects This ability allows you to use components in spells to create different effects, lower the cost, and so on. Must have Magic Theory.
Ability Potion Craft
Effects This ability allows you to use potions as spell components, including the effects of the potions in your spells. Must have Sorcery.
Ability Magical Components
Effects This ability allows for the improving effects of ingredients by your Arcana score. Must have Sorcery.
Ability Rule of Karma
Effects This ability causes the spells to be affected by the target's morality. You will apply the difference in morality points to your spell's effect. If the difference is positive, the effect will be greater. If it is negative, it will be less.
Ability Ignore Traps
Effects This ability grants you a bonus to luck to make luck checks to ignore traps. The bonus is 1d4+1. Must have Danger Sense.
Ability Space Saving
Effects Items take half the space they would normally take in your bags. Must have Quick Equip.
Ability Mountain Climbing
Effects +2 to Athletics check to climb mountains; +1 per level. Must have Tree Climbing.
Ability Cliff Climbing
Effects +2 to Athletics check to climb cliffs; +1 per level. Must have Mountain Climbing.
Ability Lore
Effects This ability grants you a bonuis of 1d6 when making history checks.
Ability Racial Lore
Effects This ability grants you an additional 1d4 bonus on the history check involving races, racial culture, and racial history. Must have Lore.

Top 10 Entries

Skill Knock Down Defense
Stat Cost 6 Power
Range self
Area self
Duration instant
Requirements Daze or Stun Defense
Effects You can use this skill to give you a +1d4 to Brace for that instance to prevent from being knocked down.
Success Roll Endure -2
Skill Mortal Guard
Stat Cost 6 Soul
Range self
Area self
Duration instant
Requirements Knock Down Defense
Effects You can use this skill to give yourself +1d6 to Vitality Save for that instance to avoid a one hit kill, instant death, or other related situation.
Success Roll Survival -2
Skill Runic Defense
Stat Cost 2 Soul
Range self
Area self
Duration 1d4 rounds
Requirements N/A
Effects This skill allows you to use Defense against magic attacks.
Success Roll Arcane
Skill Runic Block
Stat Cost 4 Soul
Range self
Area self
Duration instant
Requirements Runic Defense
Effects This skill allows you to use your weapon or shield to block magic damage. This causes the magic attack to be reduced by 1/2 your weapon's attack value or 1/2 your shield's block value. If those values are equal to or greater than the damage dealt to you, you receive no damage. Otherwise you receive the reduced damage.This reduction is last following any other reductions.
Success Roll Arcane -2
Skill Slash Defense
Stat Cost 2 Power
Range self
Area self
Duration 1d4 rounds
Requirements N/A
Effects This reduces all slash damage against you by 20%.
Success Roll Defense
Skill Chop Defense
Stat Cost 2 Power
Range self
Area self
Duration 1d4 rounds
Requirements N/A
Effects This reduces all chop damage against you by 20%.
Success Roll Defense
Skill Bash Defense
Stat Cost 2 Power
Range self
Area self
Duration 1d4 rounds
Requirements N/A
Effects This reduces all bashing damage against you by 20%.
Success Roll Defense
Skill Pierce Defense
Stat Cost 2 Power
Range self
Area self
Duration 1d4 rounds
Requirements N/A
Effects This reduces all piercing damage against you by 20%.
Success Roll Defense
Skill Vitality Empowerment
Stat Cost 2 Soul
Range self
Area self
Duration 1d4 rounds
Requirements N/A
Effects This empowers your Vitality by 1d10.
Success Roll Survival
Skill Defense Empowerment
Stat Cost 2 Soul
Range self
Area self
Duration 1d4 rounds
Requirements N/A
Effects This empowers your Defense trait by 1d4.
Success Roll Endure