Projects: A-Z Index
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Name | Lorem ipsum dolor |
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Maintainer | Deleted |
Description | Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum. |
Project progress | 56 |
Newest 10 Entries
Ability | Rune Stone Theory |
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Effects | This ability allows you to create and use rune stones. |
Ability | Magic Theory |
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Effects | This increases the effects of spell status effects by 10% and their duration by 1 round. |
Ability | Magic Ink |
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Effects | This ability allows you to write spell scrolls. Must have Magic Theory. |
Ability | Rune Tattooing |
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Effects | This ability allows you to create tattoos that increase healing and damaging power of spells by 1d10.You can also create tattoos of spells, allowing you to cast that spell with half Soul cost and one less Runic Casting Speed, but never less than 1. Must have Magic Ink. |
Ability | Empathic Mage |
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Effects | This skill allows for your emotions to fuel your spell effect. If you attack an enemy with a spell and are filled with anger, the spell damage will be increased by x 1.5 for that attack. If your character has opposite feelings, such as happiness when casting an offensive spell, the attack simply won't do any damage. The same is true for healing spells, if you have any anger towards the target you may do the reverse of healing, for example. You must have the Empathy talent for this skill. |
Ability | Sorcery |
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Effects | This ability allows you to use components in spells to create different effects, lower the cost, and so on. Must have Magic Theory. |
Ability | Potion Craft |
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Effects | This ability allows you to use potions as spell components, including the effects of the potions in your spells. Must have Sorcery. |
Ability | Magical Components |
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Effects | This ability allows for the improving effects of ingredients by your Arcana score. Must have Sorcery. |
Ability | Rule of Karma |
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Effects | This ability causes the spells to be affected by the target's morality. You will apply the difference in morality points to your spell's effect. If the difference is positive, the effect will be greater. If it is negative, it will be less. |
Ability | Ignore Traps |
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Effects | This ability grants you a bonus to luck to make luck checks to ignore traps. The bonus is 1d4+1. Must have Danger Sense. |
Top 10 Entries
Skill | Disarm Magic Trap |
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Stat Cost | 3 Soul |
Range | self |
Area | self |
Duration | instant |
Requirements | Disarm Trap |
Effects | This skill allows you to disarm a magic trap safely. |
Success Roll | (Insight + Arcana) -5 |
Skill | Cover Tracks |
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Stat Cost | N/A |
Range | 1 space |
Area | 1 space |
Duration | instant |
Requirements | N/A |
Effects | Using this skill covers any tracks you make. |
Success Roll | Deception +1 |
Skill | Detection Sense |
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Stat Cost | 2 Soul |
Range | self |
Area | self |
Duration | 1d6 hours |
Requirements | Cover Tracks |
Effects | With this skill you will know when you are detected, you just might not know by what. |
Success Roll | Perceive |
Skill | Silent Hit |
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Stat Cost | 1 Soul |
Range | 1 space |
Area | 1 target |
Duration | instant |
Requirements | N/A |
Effects | When you hit the target, if the target or surrounding targets do not know you are there, they will not hear the hit. It will be silent. |
Success Roll | Stealth -1 |
Skill | Sleeper Hit |
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Stat Cost | 3 Soul |
Range | weapon's range |
Area | 1 target |
Duration | instant |
Requirements | Silent Hit |
Effects | When you attack with this skill, you do normal damage and inflict sleep on the target. |
Success Roll | Athletics -1 |
Skill | Stealth Opportunity |
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Stat Cost | 4 Soul |
Range | self |
Area | self |
Duration | 1d4 rounds |
Requirements | Silent Hit and Hide |
Effects | When in hiding, you can take advantage of Attacks of Opportunity without coming out of hiding. |
Success Roll | Stealth -2 |
Skill | Stunning Hit |
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Stat Cost | 3 Power |
Range | weapon range |
Area | 1 target |
Duration | instant |
Requirements | Sleeper Hit |
Effects | A critical hit by your weapon causes 1 round stun. |
Success Roll | Critical -2 |
Skill | Assasination Hit |
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Stat Cost | 6 Power |
Range | weapon's range |
Area | 1 target |
Duration | instant |
Requirements | Stunning Hit |
Effects | You have a 1 in 6 chance of killing the target instantly. This is done by rolling a 1d6 where 6 = death. |
Success Roll | Hit Chance -5 |
Skill | Casting Strike |
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Stat Cost | 3 Soul |
Range | 1 ally or self |
Area | 1 ally or self |
Duration | 1d4 rounds |
Requirements | Spell Slinger |
Effects | This skill allows you to apply an offensive spell to an ally or your weapon. Whenever you or your ally hits with that weapon, make an Arcana check. A successful Arcana check causes that spell to be cast with the attack. The spell damage is decreased by 20%. |
Success Roll | Arcana +2 |
Skill | Spell Slinger |
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Stat Cost | 2 Soul |
Range | self |
Area | self |
Duration | instant |
Requirements | N/A |
Effects | Using this skill with your magic spell allows you to cast your spell more quickly. The spell now takes 1 less runic casting speed to cast. |
Success Roll | Arcana -2 |