Projects: A-Z Index

L

Name Lorem ipsum dolor
Maintainer Deleted
Description Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.
Project progress 56

Newest 10 Entries

Ability Magic Proficiency
Effects Increases your spell healing or damaging value by 1d4.
Ability Spell Necessity
Effects This allows you to cast a spell even if you do not have enough Soul to do so. It will take what is lefft from Power, and the from Vitality. Must have Magic Proficiency.
Ability Child of Magic
Effects This ability allows you to roll 2 d20 when trying to cast a spell or make an arcane check, allowing you to choose the higher of the 2. Must have Spell Necessity.
Ability Elemental Blood
Effects This ability causes your Soul to regenerate by 1d4 per round or 1d12 per hour. Must have Child of Magic.
Ability Magic Grace
Effects This ability causes spells that affect everyone in an area to not harm allies or benefit enemies. Must have Elemental Blood.
Ability Rune Stone Theory
Effects This ability allows you to create and use rune stones.
Ability Magic Theory
Effects This increases the effects of spell status effects by 10% and their duration by 1 round.
Ability Magic Ink
Effects This ability allows you to write spell scrolls. Must have Magic Theory.
Ability Rune Tattooing
Effects This ability allows you to create tattoos that increase healing and damaging power of spells by 1d10.You can also create tattoos of spells, allowing you to cast that spell with half Soul cost and one less Runic Casting Speed, but never less than 1. Must have Magic Ink.
Ability Empathic Mage
Effects This skill allows for your emotions to fuel your spell effect. If you attack an enemy with a spell and are filled with anger, the spell damage will be increased by x 1.5 for that attack. If your character has opposite feelings, such as happiness when casting an offensive spell, the attack simply won't do any damage. The same is true for healing spells, if you have any anger towards the target you may do the reverse of healing, for example. You must have the Empathy talent for this skill.

Top 10 Entries

Skill Fly
Stat Cost 2 Power
Range self
Area self
Duration 1 movement
Effects Fly at a move x 3.
Success Roll Athletics +1; +1 per level
Skill Angerian Embrace
Stat Cost 2 Soul
Range target you hold
Area 1 target
Duration instant
Effects Hold target and heal by 1d8 Vitality or harm by 1d8 Vitality, unaffected by armor.
Success Roll Arcana +1
Skill Blood Magic
Stat Cost Spent Vitality
Range self
Area self
Duration instant
Effects The Tiefling can spend Vitality into their spell to increase its healing or damaging power at a rate of 2 per 1 point of Vitality.
Success Roll N/A
Skill Blood Letting
Stat Cost 1d4 Vitality
Range weapon
Area weapon
Duration 1d10 rounds
Effects Coats weapon with poisonous blood causing 1d4 poison to the target, not compounding.
Success Roll N/A
Skill Basic Swordplay
Stat Cost 2 Power
Range weapon range
Area 1 target
Duration instant
Requirements N/A
Effects Decreases chance that target can make a defense check, parry, or counter attack your hit by 1d4.
Success Roll Stealth +2
Skill Advanced Swordplay
Stat Cost 4 Power
Range weapon range
Area 1 target
Duration instant
Requirements Basic Swordplay
Effects Decreases chance that target can make a defense check, parry, or counter attack your hit by 1d6. Increases Critical chance by 2.
Success Roll Stealth -2
Skill Empathic Combat
Stat Cost 2 Power
Range self
Area self
Duration 1d4 rounds
Requirements Empathy talent
Effects This skill allows for your emotions to fuel your melee damage. If you attack an enemy with a melee attack, including melee attack skills, and are filled with anger, your character's damage will be increased by 1d10 for that attack. If your character has opposite feelings, such as happiness when melee attacking an enemy and this ability, the attack simply won't do any damage.
Success Roll Perform
Skill Increased Offense
Stat Cost 1d6 Power
Range weapon range
Area 1 target
Duration instant
Requirements N/A
Effects This skill allows you to increase your offensive power by the power you rolled to spend into your attack.
Success Roll Athletics
Skill Power Rush
Stat Cost 3 Power
Range Move Range
Area 1 target
Duration instant
Requirements Increased Offense
Effects This skill allows you to spend any unused move into your attack as straight damage increase. You do have to move to use this skill so you cannot spend all of your move.
Success Roll Athletics -2
Skill Powered Blow
Stat Cost 6 Power
Range weapon range
Area 1 target
Duration instant
Requirements Power Rush
Effects You use this skill with Power Rush to do one of three attacks decided by a 1d3.
  • 1: Knock Down: You knock down the target leaving the target prone until the target uses a move action to get up or is helped up.
  • 2: Knock Back: you knock back the target the move power spend into your Power Rush attack worth of spaces.
  • 3: Staggering Hit dazes the target for 1d4 rounds so that the target cannot move or use spells
Success Roll Athletics -4