Projects: A-Z Index

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Project progress 56

Newest 10 Entries

Ability Magic Proficiency
Effects Increases your spell healing or damaging value by 1d4.
Ability Spell Necessity
Effects This allows you to cast a spell even if you do not have enough Soul to do so. It will take what is lefft from Power, and the from Vitality. Must have Magic Proficiency.
Ability Child of Magic
Effects This ability allows you to roll 2 d20 when trying to cast a spell or make an arcane check, allowing you to choose the higher of the 2. Must have Spell Necessity.
Ability Elemental Blood
Effects This ability causes your Soul to regenerate by 1d4 per round or 1d12 per hour. Must have Child of Magic.
Ability Magic Grace
Effects This ability causes spells that affect everyone in an area to not harm allies or benefit enemies. Must have Elemental Blood.
Ability Rune Stone Theory
Effects This ability allows you to create and use rune stones.
Ability Magic Theory
Effects This increases the effects of spell status effects by 10% and their duration by 1 round.
Ability Magic Ink
Effects This ability allows you to write spell scrolls. Must have Magic Theory.
Ability Rune Tattooing
Effects This ability allows you to create tattoos that increase healing and damaging power of spells by 1d10.You can also create tattoos of spells, allowing you to cast that spell with half Soul cost and one less Runic Casting Speed, but never less than 1. Must have Magic Ink.
Ability Empathic Mage
Effects This skill allows for your emotions to fuel your spell effect. If you attack an enemy with a spell and are filled with anger, the spell damage will be increased by x 1.5 for that attack. If your character has opposite feelings, such as happiness when casting an offensive spell, the attack simply won't do any damage. The same is true for healing spells, if you have any anger towards the target you may do the reverse of healing, for example. You must have the Empathy talent for this skill.

Top 10 Entries

Talent Elemental Breaking Wizard
Requirements You must be a runic mage
Effects You can learn one spell per level out side of your runic element, from any element except your opossing element.
Handicaps Feeble: Reduce any melee damages you deal by 1d6.
Talent Faster than Normal
Requirements N/A
Effects +2 to Speed, +1 to all Speed traits.
Handicaps Clumsy, have to make Brace checks often to not fall.
Talent Cat Like Agility
Requirements You must not have anything that can affect your acrobatics check
Effects This talent gives you a permanent +2 to Acrobatics and Initiative.
Handicaps You are unlucky, -3 from Luck
Talent Empathy
Requirements Your character can not be of an evil alignment
Effects This talent gives the character strong empathetic senses, being able to sense the feelings around him or her. This is handy for allowing the character to sense nervousness, sarcasm, anger, or any other emotion. However the character may experience emotional breakdown should the emotions be very high.
Handicaps Prone to anxiety attacks, you have to make Endure checks when in dangerous or stressful situations or suffer the anxiety status effect.
Skill Defensive Empowerment
Stat Cost 2 Soul
Range self
Area self
Duration 1d4 rounds
Effects This skill increases your Defense, Immunity, Endure, and Brace by 1d6. Must have Combat Empowerment.
Success Roll Defense -2
Skill Partial Polymorphing
Stat Cost 1 Soul
Range self
Area self
Duration 1d10 rounds or hours
Effects Able to change parts of body into any form whose properties are known. You could change our arms into weapons, feet into flippers, etc. The boy part would take on those properties, for example if you changed your arms into swords they would have the attack value of standard short swords. Body part changed cannot be more than 25% larger or smaller than original size.
Success Roll Arcana +2; +1 per level
Skill Shape Shifting
Stat Cost 3 Soul
Range self
Area self
Duration 1d10 rounds or hours
Effects Learn how to take the form of beings that you have encountered. The form cannot be more than double normal size or half normal size. Form must be a living form. Gain this skill at Level 2.
Success Roll Arcana; +1 per level past Level 2
Skill Polymorphous Enlightenment
Stat Cost N/A
Range self
Area self
Duration while in form
Effects You can learn one observed skill with an Insight +2 check of any creature that is in the same form that you are in. You can only use these skills while in that form. Gain this skill at Level 2.
Success Roll Insight +2; +1 per level past Level 2
Skill Polymorphing
Stat Cost 3 Soul
Range self
Area self
Duration 1d10 rounds or hours
Effects You can take the form of inanimate objects. Form cannot be more than double normal size or less than half normal size. Gain this skill at Level 5.
Success Roll Arcana -1; +1 per level past Level 5
Skill Short Range Teleport
Stat Cost 2 Soul
Range self
Area place in sight
Duration instant
Effects Teleport to location in sight
Success Roll Arcana +2; +1 per level