Projects: A-Z Index

L

Name Lorem ipsum dolor
Maintainer Deleted
Description Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.
Project progress 56

Newest 10 Entries

Ability Martial Hardening
Effects If you use focus you can attempt to parry a weapon attack with your hand. The parry value is your focus score. It is said that your hands become like weapons themselves. With this ability you can use the skill Block or Parry with your hands. You must have Meditative Focus.
Ability Staggering Crit
Effects Your critical hits will daze the target for 1d4 rounds so that the target cannot move or use spells. Must have Martial Hardening.
Ability Dagger Proficiency
Effects Increase your damage when wielding daggers by 1d4.
Ability Master of Shadows
Effects When in the dark or barely lit places and assuming that the other creatures do not have some form of dark sight, you have a bonus of +3 to stealth.
Ability Silent Agent
Effects You make no sounds when you move, even when walking on leaves, twigs, or similar things. You have a +2 to stealth. You also do not provoke Attacks of Opportunity when moving past enemy targets. Must have Master of Shadows.
Ability Nimble Thief
Effects You are as nimble as you are silent. You have a +1d6 to Stealth (roll when acquiring the ability for the bonus). Must have Silent Agent.
Ability Leave No Marks
Effects You leave no tracks. You leave no fingerprints. It is impossible to track you, except perhaps by smell or magic. Must have Silent Agent.
Ability Master of Disguises
Effects You are very capable of disguising yourself. +3 to deception for wearing disguises.
Ability Fast On Your Feet
Effects There is no such thing as a slow thief. You are able to move twice per movement action.
Ability Speed Empowerment
Effects Your Speed is permanenty empowered by your Athletics score. Must have Fast On Your Feet.

Top 10 Entries

Skill Disarm Magic Trap
Stat Cost 3 Soul
Range self
Area self
Duration instant
Requirements Disarm Trap
Effects This skill allows you to disarm a magic trap safely.
Success Roll (Insight + Arcana) -5
Skill Cover Tracks
Stat Cost N/A
Range 1 space
Area 1 space
Duration instant
Requirements N/A
Effects Using this skill covers any tracks you make.
Success Roll Deception +1
Skill Detection Sense
Stat Cost 2 Soul
Range self
Area self
Duration 1d6 hours
Requirements Cover Tracks
Effects With this skill you will know when you are detected, you just might not know by what.
Success Roll Perceive
Skill Silent Hit
Stat Cost 1 Soul
Range 1 space
Area 1 target
Duration instant
Requirements N/A
Effects When you hit the target, if the target or surrounding targets do not know you are there, they will not hear the hit. It will be silent.
Success Roll Stealth -1
Skill Sleeper Hit
Stat Cost 3 Soul
Range weapon's range
Area 1 target
Duration instant
Requirements Silent Hit
Effects When you attack with this skill, you do normal damage and inflict sleep on the target.
Success Roll Athletics -1
Skill Stealth Opportunity
Stat Cost 4 Soul
Range self
Area self
Duration 1d4 rounds
Requirements Silent Hit and Hide
Effects When in hiding, you can take advantage of Attacks of Opportunity without coming out of hiding.
Success Roll Stealth -2
Skill Stunning Hit
Stat Cost 3 Power
Range weapon range
Area 1 target
Duration instant
Requirements Sleeper Hit
Effects A critical hit by your weapon causes 1 round stun.
Success Roll Critical -2
Skill Assasination Hit
Stat Cost 6 Power
Range weapon's range
Area 1 target
Duration instant
Requirements Stunning Hit
Effects You have a 1 in 6 chance of killing the target instantly. This is done by rolling a 1d6 where 6 = death.
Success Roll Hit Chance -5
Skill Casting Strike
Stat Cost 3 Soul
Range 1 ally or self
Area 1 ally or self
Duration 1d4 rounds
Requirements Spell Slinger
Effects This skill allows you to apply an offensive spell to an ally or your weapon. Whenever you or your ally hits with that weapon, make an Arcana check. A successful Arcana check causes that spell to be cast with the attack. The spell damage is decreased by 20%.
Success Roll Arcana +2
Skill Spell Slinger
Stat Cost 2 Soul
Range self
Area self
Duration instant
Requirements N/A
Effects Using this skill with your magic spell allows you to cast your spell more quickly. The spell now takes 1 less runic casting speed to cast.
Success Roll Arcana -2