Projects: A-Z Index
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Name | Lorem ipsum dolor |
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Maintainer | Deleted |
Description | Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum. |
Project progress | 56 |
Newest 10 Entries
Ability | Martial Hardening |
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Effects | If you use focus you can attempt to parry a weapon attack with your hand. The parry value is your focus score. It is said that your hands become like weapons themselves. With this ability you can use the skill Block or Parry with your hands. You must have Meditative Focus. |
Ability | Staggering Crit |
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Effects | Your critical hits will daze the target for 1d4 rounds so that the target cannot move or use spells. Must have Martial Hardening. |
Ability | Dagger Proficiency |
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Effects | Increase your damage when wielding daggers by 1d4. |
Ability | Master of Shadows |
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Effects | When in the dark or barely lit places and assuming that the other creatures do not have some form of dark sight, you have a bonus of +3 to stealth. |
Ability | Silent Agent |
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Effects | You make no sounds when you move, even when walking on leaves, twigs, or similar things. You have a +2 to stealth. You also do not provoke Attacks of Opportunity when moving past enemy targets. Must have Master of Shadows. |
Ability | Nimble Thief |
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Effects | You are as nimble as you are silent. You have a +1d6 to Stealth (roll when acquiring the ability for the bonus). Must have Silent Agent. |
Ability | Leave No Marks |
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Effects | You leave no tracks. You leave no fingerprints. It is impossible to track you, except perhaps by smell or magic. Must have Silent Agent. |
Ability | Master of Disguises |
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Effects | You are very capable of disguising yourself. +3 to deception for wearing disguises. |
Ability | Fast On Your Feet |
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Effects | There is no such thing as a slow thief. You are able to move twice per movement action. |
Ability | Speed Empowerment |
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Effects | Your Speed is permanenty empowered by your Athletics score. Must have Fast On Your Feet. |
Top 10 Entries
Skill | Throwing Blitz |
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Stat Cost | 6 Power |
Range | throw range |
Area | 1 target per weapon thrown, or just 1 target |
Duration | instant |
Requirements | Precise Throw |
Effects | With this skill you can throw 1d6 weapons or objects. |
Success Roll | React -5 |
Skill | Field Dress |
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Stat Cost | N/A |
Range | 1 target |
Area | 1 target |
Duration | instant |
Requirements | N/A |
Effects | With this skill you can skin a killed beast and take its hide and meat as a battle reward. The beast must be dead and must be an animal. |
Success Roll | Nature +2 |
Skill | Silent Hunter |
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Stat Cost | 2 Soul |
Range | move |
Area | self |
Duration | instant |
Requirements | Stand Downwind |
Effects | With this skill you gain a first strike as you move across the battlefield to your target, if your target fails to perceive you. You do not incur any attacks of opportunity. |
Success Roll | stealth -2 |
Skill | Trick Throw |
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Stat Cost | 4 Soul |
Range | throw range |
Area | 1 target |
Duration | instant |
Requirements | Blind Throw |
Effects | This skill allows you to perform seemingly impossible throws, such as throwing when sliding down hill, or when leaping, or whatever. |
Success Roll | hit chance +1 |
Skill | One Hit Toss |
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Stat Cost | 6 Soul |
Range | throw range |
Area | 1 target |
Duration | instant |
Requirements | Precise Throw |
Effects | With this skill you have a 1 in 6 chance of instantly killing the target. This is decided by rolling a 1d6, where 6 = death. |
Success Roll | Perceive -5 |
Skill | Extra Attack |
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Stat Cost | 6 Power |
Range | self |
Area | self |
Duration | instant |
Requirements | Powered Blow |
Effects | You can make an extra attack with your attack action. |
Success Roll | React - 5 |
Skill | Rage Attack |
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Stat Cost | 6 Power |
Range | 1 space |
Area | 1 target |
Duration | instant |
Requirements | Powered Blow |
Effects | With this attack you go into rage and can hit 1d4 +1 times. You cannot crit with this attack. After the attack you are berserk for 1d4 rounds. |
Success Roll | React - 5 |
Skill | Powered Hit |
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Stat Cost | Spent Power |
Range | 1 space |
Area | 1 target |
Duration | instant |
Requirements | Vitality Empowerment |
Effects | This skill allows you to spend power into your hit to do more damage. You can add 1 to your Offensive Power for every 2 points of power you spend into your attack with this skill. |
Success Roll | Athletics -2 |
Skill | Ninja Run |
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Stat Cost | 4 Power |
Range | move range |
Area | self |
Duration | instant |
Requirements | Inner Chi |
Effects | With this skill you can run across water and up walls, but only for the duration of your movement range. |
Success Roll | Athletics -2 |
Skill | Meditation |
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Stat Cost | N/A |
Range | self |
Area | self |
Duration | 1 minute |
Requirements | N/A |
Effects | This skill allows you to get 1 hours worth of rest in one minute, allowing you to restore your Vitality, Soul, and Power by one roll of Gen Dice. This cannot be used inside of battle. |
Success Roll | Focus |