Projects: A-Z Index

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Name Lorem ipsum dolor
Maintainer Deleted
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Project progress 56

Newest 10 Entries

Ability Invoked Spirit
Effects With this ability you will add your moral points total to your attack whenever you face someone who is of a morality that is opposite of yours.
Ability Ninja Acrobatics
Effects You gain +1d4 to Acrobatics. This is a permanent increase. Must have Ninja Reflexes.
Ability Agile Speed
Effects With this ability you will add your acrobatics score to your move score each time you move. Must have Ninja Acrobatics.
Ability Meditative Focus
Effects After you use Meditation, you have double focus score for the next 1d6 hours.
Ability Chi Element
Effects Your unarmed attacks now take on your elemental properties. You will now deal 20% more damage to elements you are strong again, while having a 20% chance that your attacks will not affect elements you are weak against.
Ability Martial Hardening
Effects If you use focus you can attempt to parry a weapon attack with your hand. The parry value is your focus score. It is said that your hands become like weapons themselves. With this ability you can use the skill Block or Parry with your hands. You must have Meditative Focus.
Ability Staggering Crit
Effects Your critical hits will daze the target for 1d4 rounds so that the target cannot move or use spells. Must have Martial Hardening.
Ability Dagger Proficiency
Effects Increase your damage when wielding daggers by 1d4.
Ability Master of Shadows
Effects When in the dark or barely lit places and assuming that the other creatures do not have some form of dark sight, you have a bonus of +3 to stealth.
Ability Silent Agent
Effects You make no sounds when you move, even when walking on leaves, twigs, or similar things. You have a +2 to stealth. You also do not provoke Attacks of Opportunity when moving past enemy targets. Must have Master of Shadows.

Top 10 Entries

Weapon Quarter Staff
Attack 1d6 + 1
Range 2
Hit Chance -1
Weight 6
Space Taken 4
Other Information Flammable
Cost 16.56
Weapon Staff
Attack 1d3 + 1
Range 2
Hit Chance -1
Weight 5
Space Taken 4
Other Information Flammable
Cost 10.94
Weapon Rod
Attack 1d4+1
Range 2
Hit Chance 0
Weight 8
Space Taken 4
Other Information N/A
Cost 55.00
Weapon Battle Rod
Attack 1d8 + 1
Range 2
Hit Chance 0
Weight 10
Space Taken 4
Other Information N/A
Cost 72.50
Weapon Thrusting Claw
Attack +1
Range 0
Hit Chance 0
Weight 0
Space Taken 0
Other Information For hammers only.
Cost 25.00
Weapon Deep Claw
Attack +1
Range 0
Hit Chance 0
Weight 0
Space Taken 0
Other Information For hammers only
Cost 20.00
Weapon Mace
Attack 2d8
Range 2
Hit Chance -2
Weight 15
Space Taken 5
Other Information N/A
Cost 95.75
Weapon Great Mallet
Attack 1d12 + 1
Range 2
Hit Chance -3
Weight 15
Space Taken 6
Other Information Not acceptable for races smaller than human size
Cost 78.25
Weapon War Mallet
Attack 1d8 + 2
Range 2
Hit Chance -2
Weight 12
Space Taken 5
Other Information N/A
Cost 38.75
Weapon Mallet
Attack 1d4 + 2
Range 2
Hit Chance -1
Weight 12
Space Taken 5
Other Information N/A
Cost 25.25