Projects: A-Z Index

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Maintainer Deleted
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Project progress 56

Newest 10 Entries

Ability Invoked Spirit
Effects With this ability you will add your moral points total to your attack whenever you face someone who is of a morality that is opposite of yours.
Ability Ninja Acrobatics
Effects You gain +1d4 to Acrobatics. This is a permanent increase. Must have Ninja Reflexes.
Ability Agile Speed
Effects With this ability you will add your acrobatics score to your move score each time you move. Must have Ninja Acrobatics.
Ability Meditative Focus
Effects After you use Meditation, you have double focus score for the next 1d6 hours.
Ability Chi Element
Effects Your unarmed attacks now take on your elemental properties. You will now deal 20% more damage to elements you are strong again, while having a 20% chance that your attacks will not affect elements you are weak against.
Ability Martial Hardening
Effects If you use focus you can attempt to parry a weapon attack with your hand. The parry value is your focus score. It is said that your hands become like weapons themselves. With this ability you can use the skill Block or Parry with your hands. You must have Meditative Focus.
Ability Staggering Crit
Effects Your critical hits will daze the target for 1d4 rounds so that the target cannot move or use spells. Must have Martial Hardening.
Ability Dagger Proficiency
Effects Increase your damage when wielding daggers by 1d4.
Ability Master of Shadows
Effects When in the dark or barely lit places and assuming that the other creatures do not have some form of dark sight, you have a bonus of +3 to stealth.
Ability Silent Agent
Effects You make no sounds when you move, even when walking on leaves, twigs, or similar things. You have a +2 to stealth. You also do not provoke Attacks of Opportunity when moving past enemy targets. Must have Master of Shadows.

Top 10 Entries

Ability Airship Upgrade
Effects

Allows you to upgrade airships with things that you make or purchase.

Must have Airship Repair

Ability Airship Repair
Effects

Able to use repair ability on airships.

Must have Repair and Airship Operation

Ability Repair
Effects Repair an item, weapon, or armor by spending 2 Soul per 20% repair, or 10 Soul for complete repair. Makes use of repair tools.
Ability Airship Operation
Effects Allows for operation and use of simple, small air ships.
Ability Carving
Effects Allows you to carve wood, bone, and stone into different shapes. Can be used to make arrow heads, for example.
Ability Trained Endurance
Effects

Decrease Soul or Power cost by half for skills that are not offensive in nature.

Skill Unbreakable Will
Stat Cost 8 Soul + 3 Almonds
Range self
Area self
Duration duration of battle
Requirements Iron Will
Effects

During the rest of the battle, you cannot be controlled.

Success Roll Religion -2
Skill Realm Reaching
Stat Cost 2 Soul + 1 Specter Daisy and 1 vial Black Maple Sap
Range self
Area self
Duration 1d6 rounds
Requirements Summoning or Prayer and be a servant of Taal
Effects

With this skill you attempt to call forth a power to aide you in combat. You reach forward, attempting to pull forth this power, but nothing comes forth. Instead, your very hands disappear and reappear in the physical realm, multiplied to be in front of every enemy that is present on the battlefield. Your total physical damage when you attack is given to all of the enemy targets.

Success Roll Religion -2
Skill Light's Blessing
Stat Cost 2 Soul + 3 Bog Beacon Mushrooms
Range self and all allies
Area self and all allies
Duration 1d6 rounds
Requirements Summoning or Prayer
Effects

With this skill you call upon the powers of the light realm for aide. The light responds, granting all of your allies a boost of double their offense and runic power if you agree to sacrifice 20% of your Soul.

Success Roll Religion -2
Skill Cries of the Damned
Stat Cost 2 Soul + 2 Ghost Orchids and 1 Skull Cap Mushroom
Range battlefield
Area battlefield
Duration 1d6 rounds
Requirements Summoning or Prayer and be a servant of Joasri
Effects

With this skill you call upon the spirit realm asking for help. What replies are the damned and lost souls trapped within the Shadow Realm who have long lost their sanity. Their cries and moans affect all but the cleric, causing all to need to make normal mental balance checks. Those who fail to make mental balance checks will be stunned for the first round and need to make normal mental balance checks for every action for the remainder of the duration.

Success Roll Religion -2