Projects: A-Z Index

L

Name Lorem ipsum dolor
Maintainer Deleted
Description Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.
Project progress 56

Newest 10 Entries

Ability Hunting
Effects You can hunt for 1d10 hours one beast type. This allows you to do double bow power and always crit against that beast type. You cannot change beast type while hunting is in progress. Must have Tracking.
Ability Elemental Arrow
Effects Your arrows take on the characteristcs of your runic element. You will do 20% more damage to elements you are strong against and there's a 20% chance that elements you are weak against will receive no damage.
Ability Martial Arts Proficiency
Effects You become more proficient at martial arts, adding 1d4 to your Offensive Power, but only when fighting unarmed.
Ability Dual Fists
Effects You are able to use both fists with one attack, as long as you are unarmed. Must have Martial Arts Proficiency, this is a requirement to attack with both fists.
Ability Bare Defense
Effects Uses your Defense Score as Physical and Magical armor only as long as you are unarmored.
Ability Endure
Effects You are able to endure more than normal, allowing you to roll two d20's for each endure check.
Ability Martial Conditioning
Effects Each damage you take to your Vitality that is physical damage becomes temporary Physical Armor. Each magical damage you take to your Vitality become Magical Armor. These points disappear after battle. Must have Endure.
Ability Ninja Reflexes
Effects You gain +1d4 to Acrobatics and Brace. This is a permanent increase.
Ability Quick Move
Effects You are able to move twice with one move action. Must have Ninja Reflexes.
Ability Quick Evasion
Effects By sacrificing a support action to do so, you can attempt to evade a hit so that you do not have to worry about getting hit. To do so you will roll for an acrobatics check with whatever challenge is applicable. If you succeed, you will add your Acrobatics score to your armor. If the damage does not pass that number you are fine. If it does, you will play out the attack as normal.

Top 10 Entries

Weapon Bearded Blade
Attack +1
Range 0
Hit Chance -1
Weight x1.1
Space Taken 0
Other Information N/A
Cost 20.00
Weapon Great Scythe
Attack 1d12 + 2
Range 2
Hit Chance -2
Weight 13
Space Taken 8
Other Information Not acceptable for races smaller than human size; 2-handed for human size races
Cost 106.25
Weapon War Scythe
Attack 1d10 + 1
Range 2
Hit Chance -1
Weight 12
Space Taken 8
Other Information Not acceptable for races smaller than human size; 2-handed for human size races
Cost 97.50
Weapon Reaper Scythe
Attack 1d8 + 1
Range 2
Hit Chance -1
Weight 11
Space Taken 5
Other Information 2-handed for races smaller than human size
Cost 78.75
Weapon Hand Scythe
Attack 1d6 + 1
Range 1
Hit Chance 0
Weight 6.5
Space Taken 3
Other Information N/A
Cost 46.25
Weapon Small Scythe
Attack 1d6 + 2
Range 1
Hit Chance 0
Weight 9
Space Taken 4
Other Information N/A
Cost 65.00
Weapon Broad Blade
Attack +1
Range 0
Hit Chance -1
Weight x1.2
Space Taken 0
Other Information For all but katanas
Cost 15.00
Weapon Long Katana
Attack 1d10+1
Range 2
Hit Chance -1
Weight 9
Space Taken 3
Other Information 2-handed for races smaller than human size
Cost 78.75
Weapon Falchion
Attack 1d12
Range 2
Hit Chance -1
Weight 15
Space Taken 3
Other Information Heavy and large sword that can use both chopping and slicing skills; not acceptable for races smaller than human size
Cost 112.50
Weapon Short Katana
Attack 1d10
Range 1
Hit Chance 0
Weight 8
Space Taken 2
Other Information N/A
Cost 70.00