Projects: A-Z Index

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Project progress 56

Newest 10 Entries

Ability Hunting
Effects You can hunt for 1d10 hours one beast type. This allows you to do double bow power and always crit against that beast type. You cannot change beast type while hunting is in progress. Must have Tracking.
Ability Elemental Arrow
Effects Your arrows take on the characteristcs of your runic element. You will do 20% more damage to elements you are strong against and there's a 20% chance that elements you are weak against will receive no damage.
Ability Martial Arts Proficiency
Effects You become more proficient at martial arts, adding 1d4 to your Offensive Power, but only when fighting unarmed.
Ability Dual Fists
Effects You are able to use both fists with one attack, as long as you are unarmed. Must have Martial Arts Proficiency, this is a requirement to attack with both fists.
Ability Bare Defense
Effects Uses your Defense Score as Physical and Magical armor only as long as you are unarmored.
Ability Endure
Effects You are able to endure more than normal, allowing you to roll two d20's for each endure check.
Ability Martial Conditioning
Effects Each damage you take to your Vitality that is physical damage becomes temporary Physical Armor. Each magical damage you take to your Vitality become Magical Armor. These points disappear after battle. Must have Endure.
Ability Ninja Reflexes
Effects You gain +1d4 to Acrobatics and Brace. This is a permanent increase.
Ability Quick Move
Effects You are able to move twice with one move action. Must have Ninja Reflexes.
Ability Quick Evasion
Effects By sacrificing a support action to do so, you can attempt to evade a hit so that you do not have to worry about getting hit. To do so you will roll for an acrobatics check with whatever challenge is applicable. If you succeed, you will add your Acrobatics score to your armor. If the damage does not pass that number you are fine. If it does, you will play out the attack as normal.

Top 10 Entries

Ability Spirit Armor
Effects

This ability coats your armor with your spiritual energy. You gain Arcana worth of magic protection permanently.

Must have Spiritual Communication.

Ability Spiritual Communication
Effects With this ability you are able to communicate with spirits.
Skill Cursed Ground Tango
Stat Cost 5 Power
Range any in area
Area a 3x3 space area around you
Duration 1d6 rounds (effects only)
Requirements Joasri's Dance
Effects

This bizarre dance causes the area to inflict damage on any who move within it, friend or foe. They would take 1d8 + Perform damage their first step, with each additional step adding an additional Perform worth of damage with the 1d8 roll. The second step for example will be 1d8 + Perform + Perform. You the entertainer are immune to this.

Success Roll Perform -5
Skill Joasri's Dance
Stat Cost 4 Power
Range any in area
Area a 3x3 space area around you
Duration 1d6 rounds (effects only)
Requirements Backwards Waltz
Effects

This strange dance causes those in the area (friend or foe) to need to make normal luck checks when casting spells. A failed check means that the spell could do opposite of what is intended.

Success Roll Perform -2
Skill Backwards Waltz
Stat Cost 2 Power
Range any in area
Area a 3x3 space area around you
Duration 1d6 rounds (effects only)
Requirements Tap Dance
Effects

This strange dance causes affected targets in area (friend or foe) to move in the opposite direction than what they desire.

Success Roll Perform
Skill Lullaby
Stat Cost 2 Soul
Range any in area
Area a 3x3 space area around you
Duration until awakened
Requirements N/A
Effects This song puts any who hears it asleep, friend or foe. This can be resisted with a normal Endure check.
Success Roll Perform
Skill A Concert for Zodo
Stat Cost 6 Soul
Range any in area
Area a 3x3 space area around you
Duration 1d6 rounds (effects only)
Requirements Kymara's Solo
Effects

This powerful gothic melody grants to you and all in area (friend or foe) 1d10 + Perform Soul bonus. It also causes all effected to be the dominate runic element when attacking with magic another target, even if that target is of the same element or stronger element. This means that the magic damage will be increased by 20%.

Success Roll Perform -2
Skill Kymara's Solo
Stat Cost 6 Soul
Range any in area
Area a 3x3 space area around you
Duration effect lasts 1 hour
Requirements Cantata for Battle
Effects

This soul touching hymn grants you and those in the area (friend or foe) 1d10 + Perform Vitality bonus.

Success Roll Perform -2
Skill Cantata for Battle
Stat Cost 4 Soul
Range any in area
Area a 3x3 space area around you
Duration 1d6 rounds (effects only)
Requirements Norvus's Performance
Effects

This upbeat melody grants you and all in the area (friend or foe) 1d10 + Perform bonus to Offensive Power and Bow Power.

Success Roll Perform -2
Skill Norvus's Performance
Stat Cost 4 Soul
Range any in area
Area a 3x3 space area around you
Duration 1d6 rounds (effects only)
Requirements Ava Breve Aria
Effects

This deep melody grants you and all in the area (friend or foe) 1d10 + Perform physical and magical protection.

Success Roll Perform -2