Projects: A-Z Index

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Project progress 56

Newest 10 Entries

Ability Self Defense Techniques
Effects This ability increases Immunity, Endure, Defense, Health, and Brace +1.
Ability Defensive Stance
Effects This ability allows you to take a defensive stance so that you are always ready to defend against an attack. This ability gives you 1 free defense move that can only be used to defend yourself against an attack with. Must have Self Defense Techniques.
Ability Danger Sense
Effects You are more keenly aware to the dangers around you. You have a +1 to Perceive and are allowed and able to make a perceive check before any ambush or trap.
Ability Weapon & Shield
Effects You can quickly bring up your shield after your attack, preventing the target from using counter attack. Must have Danger Sense.
Ability Counter Attack for Allies
Effects This ability allows you to counter attack for any of your allies should they be attacked. You can only do this once per round and the enemy that attacked your ally must be within weapon range. Must have Counter Attack.
Ability Quick Equip
Effects Ability to change multiple pieces of equipment with just one support action, instead of one support action per piece of equipment. This includes swapping out arrow types.
Ability Free Reload
Effects You can grab a new arrow or reload your crossbow without an action cost. This can be done once per turn. Must have Tactical Strategy.
Ability Inflict Wounds
Effects Your arrow shot will inflict wounds with a critical hit. Wounds causes 1d4 bleeding damage for 1d10 rounds or until bandaged. Must have Know Kill Hit.
Ability Half Distance
Effects You can use your bow and arrow at half the minimum distance, however, you will not be able to add your bow power to the attack. Must have Projectile Proficiency.
Ability Point Blank
Effects You are able to use your bow & arrow at point blank distance, ie, 1 space or right next to the target. You cannot use your bow power and you cannot crit. Must have Half Distance.

Top 10 Entries

Skill Shield Wall
Stat Cost 3 Power
Range self
Area self
Duration 1d4 rounds
Requirements N/A
Effects With this skill you make yourself small, trying to hide more behind your shield. This increases your physical armor for that time by 1 and your defense by 1, but only to frontal attacks.
Success Roll Defense
Skill Armor Tuck
Stat Cost 2 Power
Range self
Area self
Duration 1d4 rounds
Requirements Shield Wall
Effects With this skill you tuck yourself in a way to close up as many openings as possible. This increases your physical armor by 1 for the duration.
Success Roll defense -4
Skill Stand Your Ground
Stat Cost 2 Power
Range self
Area self
Duration 1d4 rounds
Requirements N/A
Effects This skill doubles your Brace, making it that much harder to be moved or knocked down.
Success Roll Defense -2
Skill Brace Others
Stat Cost 2 Power
Range move range
Area 1 ally
Duration instant
Requirements Stand Your Ground
Effects If an ally is being moved or knocked down, you can use this skill to run behind the ally and brace the ally. This adds your brace to your ally's brace, making it more possible for your ally to remain standing.
Success Roll Defense -2
Skill Identify Animal
Stat Cost 2 Soul
Range line of sight
Area 1 target
Duration instant
Requirements Animal Talk
Effects

Allows you to identify what the animal is, its type, and its stats.

Success Roll Nature
Skill Trick Shot
Stat Cost 4 Soul
Range weapon range
Area 1 target
Duration instant
Requirements Bow Drawing
Effects This skill allows you to perform seemingly impossible shots, such as shooting your bow when sliding down hill, or when leaping, or whatever.
Success Roll hit chance +1
Skill Staggering Shot
Stat Cost 4 Soul
Range weapon range
Area 1 target
Duration instant
Requirements Bow Drawing
Effects This shot dazes the target for 1d4 rounds so that the target cannot move or use spells.
Success Roll Critical -2
Skill Extra Arrow
Stat Cost 6 Soul
Range weapon range
Area 1 target
Duration instant
Requirements Quick Shot
Effects This skill allows you to add an extra arrow so that you are shooting 2 arrows with your one shot at one target. Bow Power only applies once, but critical will apply and need to be checked for each arrow.
Success Roll React -2
Skill Aiming
Stat Cost 2 Soul
Range weapon range
Area 1 target
Duration instant
Requirements N/A
Effects This skill gives you a +1d10 bonus to Hit Chance.
Success Roll perceive +2
Skill Bow Drawing
Stat Cost 2 Power
Range weapon range
Area 1 target
Duration instant
Requirements Aiming
Effects This skill increases the damage power of your bow by 1d4 and the range by 1d6.
Success Roll Perceive