Projects: A-Z Index

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Maintainer Deleted
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Project progress 56

Newest 10 Entries

Ability Self Defense Techniques
Effects This ability increases Immunity, Endure, Defense, Health, and Brace +1.
Ability Defensive Stance
Effects This ability allows you to take a defensive stance so that you are always ready to defend against an attack. This ability gives you 1 free defense move that can only be used to defend yourself against an attack with. Must have Self Defense Techniques.
Ability Danger Sense
Effects You are more keenly aware to the dangers around you. You have a +1 to Perceive and are allowed and able to make a perceive check before any ambush or trap.
Ability Weapon & Shield
Effects You can quickly bring up your shield after your attack, preventing the target from using counter attack. Must have Danger Sense.
Ability Counter Attack for Allies
Effects This ability allows you to counter attack for any of your allies should they be attacked. You can only do this once per round and the enemy that attacked your ally must be within weapon range. Must have Counter Attack.
Ability Quick Equip
Effects Ability to change multiple pieces of equipment with just one support action, instead of one support action per piece of equipment. This includes swapping out arrow types.
Ability Free Reload
Effects You can grab a new arrow or reload your crossbow without an action cost. This can be done once per turn. Must have Tactical Strategy.
Ability Inflict Wounds
Effects Your arrow shot will inflict wounds with a critical hit. Wounds causes 1d4 bleeding damage for 1d10 rounds or until bandaged. Must have Know Kill Hit.
Ability Half Distance
Effects You can use your bow and arrow at half the minimum distance, however, you will not be able to add your bow power to the attack. Must have Projectile Proficiency.
Ability Point Blank
Effects You are able to use your bow & arrow at point blank distance, ie, 1 space or right next to the target. You cannot use your bow power and you cannot crit. Must have Half Distance.

Top 10 Entries

Weapon Carpenter's Hammer
Attack 1d4 + 1
Range 1
Hit Chance 0
Weight 2
Space Taken 1
Other Information N/A
Cost 16.25
Weapon War Hammer
Attack 1d10 + 1
Range 1
Hit Chance -1
Weight 7.5
Space Taken 2
Other Information N/A
Cost 58.13
Weapon Steel Recessed Blade
Attack +1d4
Range 0
Hit Chance 0
Weight +0.5
Space Taken 0
Other Information For night sticks and boomerangs only
Cost 5.00
Weapon Silver Recessed Blade
Attack +1d4
Range 0
Hit Chance 0
Weight +0.5
Space Taken 0
Other Information For night sticks and boomerang only; attack value 1d6 versus undead
Cost 10.00
Weapon Spikes
Attack +1d3
Range 0
Hit Chance 0
Weight +1
Space Taken 0
Other Information For clubs and mallets only
Cost 5.00
Weapon Small Nail
Attack +1
Range 0
Hit Chance 0
Weight +.25
Space Taken 0
Other Information For planks only
Cost 1.50
Weapon Large Nail
Attack +2
Range 0
Hit Chance 0
Weight +0.5
Space Taken 0
Other Information For planks only
Cost 2.00
Weapon Tonfa
Attack 1d6
Range 1
Hit Chance +1
Weight 3
Space Taken 4
Other Information Flammable
Cost 20.63
Weapon Small Club
Attack 1d4
Range 1
Hit Chance -1
Weight 7
Space Taken 2
Other Information Flammable
Cost 12.00
Weapon Large Club
Attack 1d4 + 1
Range 2
Hit Chance -2
Weight 10
Space Taken 4
Other Information Flammable
Cost 16.88