Projects: A-Z Index

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Project progress 56

Newest 10 Entries

Ability Reactive Guard
Effects If you are standing within weapon's range of an enemy who is about to target an ally to far from you with a long range attack or spell, you can make an Attack of Opportunity to attack the enemy first, requiring that enemy to have to make a focus check to continue with its attack.  Must have Heightened Senses.
Ability Damage Absorb
Effects Allows you to absorb 25% of the damage with half of that going off of your Power. The absorbed damage does not affect your Vitality.
Ability Absorb Replenish
Effects You can use the damage you absorb to replenish either your Vitality or Soul by that amount. Must have Damage Absorb.
Ability Damage Store
Effects You can store the absorbed damage to be used later. This stored damage will disappear when the battle is over. Must have Damage Absorb.
Ability Damage Redirect
Effects You can redirect the absorbed and stored damage into your next physical attack, adding that value to your attack value. Must have Damage Store.
Ability Self Defense Techniques
Effects This ability increases Immunity, Endure, Defense, Health, and Brace +1.
Ability Defensive Stance
Effects This ability allows you to take a defensive stance so that you are always ready to defend against an attack. This ability gives you 1 free defense move that can only be used to defend yourself against an attack with. Must have Self Defense Techniques.
Ability Danger Sense
Effects You are more keenly aware to the dangers around you. You have a +1 to Perceive and are allowed and able to make a perceive check before any ambush or trap.
Ability Weapon & Shield
Effects You can quickly bring up your shield after your attack, preventing the target from using counter attack. Must have Danger Sense.
Ability Counter Attack for Allies
Effects This ability allows you to counter attack for any of your allies should they be attacked. You can only do this once per round and the enemy that attacked your ally must be within weapon range. Must have Counter Attack.

Top 10 Entries

Skill Inner Chi
Stat Cost 2 Soul
Range self
Area self
Duration 1d4 rounds
Requirements Meditation
Effects This skill allows you to increase your Offensive Power by your Focus score.
Success Roll Focus -1
Skill Critical Chi
Stat Cost 2 Soul
Range self
Area self
Duration 1d4 rounds
Requirements Inner Chi
Effects Your critical hits always add your focus score to the attack.
Success Roll Focus -2
Skill Chi Defense
Stat Cost 2 Soul
Range self
Area self
Duration 1d4 rounds
Requirements Meditation
Effects Add your Focus Score to your Defense.
Success Roll Focus -1
Skill Chi Heal
Stat Cost 2 Soul
Range self
Area self
Duration instant
Requirements Chi Defense
Effects Heal your Vitality by your Focus score.
Success Roll Focus -2
Skill Chi Acrobatics
Stat Cost 2 Soul
Range self
Area self
Duration 1d4 Rounds
Requirements Meditation
Effects Increase your Acrobatics by your Focus score.
Success Roll Focus -2
Skill Chi Guard
Stat Cost 2 Soul
Range move range
Area 1 ally
Duration instant
Requirements Chi Defense
Effects Immediately lessen the damage dealt to your ally by your Focus Score.
Success Roll Focus -1
Skill Chi Drain
Stat Cost 2 Soul
Range 1 space
Area 1 target
Duration 1d4 rounds
Requirements Chi Heal
Effects Your physical attack will drain your focus score worth of Vitality from the target to restore your Vitality, if you manage to hit the target's Vitality.
Success Roll Focus -6
Skill Chi Energy
Stat Cost 4 Soul
Range around user
Area 3x3 spaces
Duration 1d4 rounds
Requirements Chi Heal
Effects Your inner chi expands outwards creating an aura around you. Anyone who enters the aura, friend or foe, will be have 1d6 Power restored each round that they are in the area of effect.
Success Roll Focus -6
Skill Chi Runic Defense
Stat Cost 3 Soul
Range self
Area self
Duration 1d4 rounds
Requirements Chi Defense
Effects Decrease magical damage received by Focus score.
Success Roll Focus -2
Skill Inciteful Energy
Stat Cost 4 Soul
Range around user
Area 3x3 spaces
Duration 1d4 rounds
Requirements Chi Energy
Effects Anyone in the area of effect, friend or foe, will receive the berserk status for the duration that they are in the area of effect + 1 round. This causes them to do double damage but prevents them from using spells.
Success Roll Focus -5