Projects: A-Z Index

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Project progress 56

Newest 10 Entries

Spell Mass Light Travel
Affinity light
Stat Cost 12 Soul
Spell Cast Speed 6
Range & Area all allies and self
Duration instant
Spell Family Glow
Requirements Light Travel
Spell Effects With this spell you and all of your allies can travel to anywhere you have been at the speed of light.
Check Difficulty Impossible Arcana
Spell Star's Vengeance
Affinity light
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area self or 1 ally
Duration 1d6 attacks
Spell Family Piercing Light
Requirements Flash Explosion
Spell Effects With this spell you summon the positive source for all light, a star. The star will counter attack for you or an ally of your choosing, for 1d6 attacks. Whenever the protected target is attacked, the star will activate, dealing 2d20 of magic damage to the attacker.
Check Difficulty Hard Arcana
Spell Light Travel
Affinity light
Stat Cost 10 Soul
Spell Cast Speed 5
Range & Area self
Duration instant
Spell Family Glow
Requirements Light Jumping
Spell Effects This spell allows you to travel to anywhere you have ever been at the speed of light.
Check Difficulty Hard Arcana
Spell Light Guardian
Affinity light
Stat Cost 10 Soul
Spell Cast Speed 5
Range & Area all allies and self
Duration 1d6 rounds
Spell Family Glow
Requirements Embracing Light
Spell Effects This spell summons a being of pure light for each of your allies and yourself. During the duration of the spell, you can have the light guardian do one of three things: heal you for 4d12 Vitality, guard you blocking 5d10 worth of any kind of damage, or attack a single target doing 5d12 magic damage.
Check Difficulty Hard Arcana
Spell Flash Explosion
Affinity light
Stat Cost 6 Soul
Spell Cast Speed 3
Range & Area 6 spaces affecting a 4x4 space area
Duration instant
Spell Family Piercing Light
Requirements Light Arrow
Spell Effects This spell causes an explosion of pure light. All enemy targets will suffer blindness for 2d4 rounds. Any target in the area of affect, ally and enemy, will suffer 3d10 +1d4 magic damage. Allies and the caster are protected against the blindness effect of the spell.
Check Difficulty Normal Arcana
Spell Fire's Warding
Affinity flame
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area self or 1 ally
Duration 1d6 rounds
Spell Family Pyro Enchantment
Requirements Flaming Barrier
Spell Effects Fire offers warding to you or an ally of your choosing, for a price, coating the protected target in a red glow. Any magic spell done to the protected target will be redirected back to the attacker. Any arrows or crossbow bolts will be burnt away before they can affect the protected. Any other projectiles will do half damage. Any melee attacks against the protected will cause the attacker 1d12 burn damage to Vitality for 1d4 rounds. The protected will suffer 1d4 burn damage per round for the duration of the spell.
Check Difficulty Hard Arcana
Spell Star's Protection
Affinity light
Stat Cost 12 Soul
Spell Cast Speed 6
Range & Area self or 1 ally
Duration 1d8 rounds
Spell Family Glow
Requirements Sword of Light
Spell Effects With this spell you summon the positive source of all light, a star. The star offers you or your ally of your choosing protection. The star will decrease all damages done to the protected by 1d% + caster's Arcana percentage during the duration of the spell. Each damage gets the absorption percentage rolled for Furthermore, if anyone melee attacks the protected, the attacker will be struck with visual instability and a blast of light that deals 7 x the protected's Arcana worth of magic damage.
Check Difficulty Impossible Arcana
Spell Solar Flare
Affinity light
Stat Cost 10 Soul
Spell Cast Speed 5
Range & Area all enemy targets
Duration instant
Spell Family Glow
Requirements Fitful Strobe
Spell Effects This spell causes instant blindness for all enemy targets for 2d4 rounds. Furthermore, all enemy targets take 5 x Arcana damage. The caster and allies are protected.
Check Difficulty Hard Arcana
Spell Sword of Light
Affinity light
Stat Cost 10 Soul
Spell Cast Speed 5
Range & Area self or 1 ally
Duration 1d12 rounds
Spell Family Glow
Requirements Armor of Light
Spell Effects This spell grants you or an ally of your choosing with a sword who's blade is made of pure, concentrated, light. This sword of light has a range of 3 and an attack value of 1d20 plus the wielder's Arcana as well as Melee Power. Any sword skills can be used with this sword and sword mastery increases its damage power.
Check Difficulty Hard Arcana
Spell Light Jumping
Affinity light
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area self and any target you grab
Duration instant
Spell Family Glow
Requirements Embracing Glow
Spell Effects This spell allows you to teleport in a beam of light to anywhere you can see in the battlefield. If you grab onto anything or any other target (ally or enemy), that object or target will also teleport with you.
Check Difficulty Hard Arcana

Top 10 Entries

Skill Shrink or Grow
Stat Cost 2 Soul
Range self
Area self
Duration until used again
Effects Grow to double normal size increasing Strength traits by 2 but decreasing Speed Traits by 2 or decrease to half size Increasing Speed traits by 2 but decreasing Strength traits by 2. This is also used to revert to normal size.
Success Roll Deception +2
Skill Fae Lust
Stat Cost 1 soul
Range 6 spaces
Area 1 target
Duration 1d6 rounds
Effects Causes target to fall for the fae, not attacking the fae but actually protecting the fae.
Success Roll Influence +2
Skill Fae Magic
Stat Cost N/A
Range self
Area any other fae
Duration instant
Effects If there is another fae in the party, when that fae casts a spell your fae casts a spell as well. If your fae doesn't have a spell, increase that fae's spell's healing or damaging effect by 1d12.
Success Roll N/A
Skill Tricky Goblin
Stat Cost 1 Power
Range self
Area self
Duration instant
Effects Goblin upon successful use can move 1d4 spaces in any direction to avoid an attack and cause instead the attack to hit whomever or whatever the goblin gets behind, or to miss altogether.
Success Roll Acrobatics +2
Skill Relentless Mockery
Stat Cost 1 Soul
Range 1 target
Area 1 target
Duration 1d4 rounds
Effects Mock the target causing the target to receive a -2 on all checks.
Success Roll Intimidate +1
Skill Fly
Stat Cost 2 Power
Range self
Area self
Duration 1 movement
Effects Fly at a move x 3.
Success Roll Athletics +1; +1 per level
Skill Angerian Embrace
Stat Cost 2 Soul
Range target you hold
Area 1 target
Duration instant
Effects Hold target and heal by 1d8 Vitality or harm by 1d8 Vitality, unaffected by armor.
Success Roll Arcana +1
Skill Blood Magic
Stat Cost Spent Vitality
Range self
Area self
Duration instant
Effects The Tiefling can spend Vitality into their spell to increase its healing or damaging power at a rate of 2 per 1 point of Vitality.
Success Roll N/A
Skill Blood Letting
Stat Cost 1d4 Vitality
Range weapon
Area weapon
Duration 1d10 rounds
Effects Coats weapon with poisonous blood causing 1d4 poison to the target, not compounding.
Success Roll N/A
Skill Basic Swordplay
Stat Cost 2 Power
Range weapon range
Area 1 target
Duration instant
Requirements N/A
Effects Decreases chance that target can make a defense check, parry, or counter attack your hit by 1d4.
Success Roll Stealth +2