Projects: A-Z Index

L

Name Lorem ipsum dolor
Maintainer Deleted
Description Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.
Project progress 56

Newest 10 Entries

Spell Spark
Affinity flame
Stat Cost 2 Soul
Spell Cast Speed 1
Range & Area 1 target
Duration 1d6 rounds
Spell Family Spark
Requirements N/A
Spell Effects This spell makes it so that anything physically hit, hit with fire, or hit with pyromancy can catch fire and catches it on fire. This causes the the attack to inflict Minor Burns. Any wooden shield or weapon is destroyed.
Check Difficulty Easy Arcana
Spell Big Bang
Affinity light
Stat Cost 12 Soul
Spell Cast Speed 6
Range & Area all enemy targets
Duration instant
Spell Family Piercing Light
Requirements Star's Nova
Spell Effects This spell pumps every enemy target full of light. The target must make an impossible Endure check. If the target fails, the target explodes violently, with the light exploding out of the target, and the target dies. Those that succeed are hit by the exploding target and the exploding light, receiving 7d12 magic damage. If all targets succeed, the light still explodes dealing each 8d12 magic damage, but the targets themselves don't explode. The caster and allies are protected.
Check Difficulty Impossible Arcana
Spell The End of the Tunnel
Affinity light
Stat Cost 12 Soul
Spell Cast Speed 6
Range & Area 1 target
Duration instant
Spell Family Glow
Requirements Solar Flare
Spell Effects This spell begins a death countdown on the target. The target has 3 rounds to make a hard Endure check. If the target fails by the third round, the target dies instantly.
Check Difficulty Impossible Arcana
Spell Star's Nova
Affinity light
Stat Cost 10 Soul
Spell Cast Speed 5
Range & Area all enemy targets
Duration instant
Spell Family Piercing Light
Requirements Star's Vengeance
Spell Effects A small star forms in the center of the battlefield and then instantly explodes, dealing 6d10 magic damage to all enemy targets and blinding any that lives for the remainder of the battle. Yourself and your allies are protected.
Check Difficulty Hard Arcana
Spell Light Storm
Affinity light
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area 5 spaces outward affecting a 4x4 space area
Duration 1d8 rounds
Spell Family Piercing Light
Requirements Flash Explosion
Spell Effects This spell covers the area of effect with a terrible storm of laser beams. Any target, ally, enemy, or yourself, that is caught in the area of effect during any point of the spell's duration will receive 3d12+2d4 magic damage, for each round the target is caught in the spell's area of effect.
Check Difficulty Hard Arcana
Spell Mass Light Travel
Affinity light
Stat Cost 12 Soul
Spell Cast Speed 6
Range & Area all allies and self
Duration instant
Spell Family Glow
Requirements Light Travel
Spell Effects With this spell you and all of your allies can travel to anywhere you have been at the speed of light.
Check Difficulty Impossible Arcana
Spell Star's Vengeance
Affinity light
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area self or 1 ally
Duration 1d6 attacks
Spell Family Piercing Light
Requirements Flash Explosion
Spell Effects With this spell you summon the positive source for all light, a star. The star will counter attack for you or an ally of your choosing, for 1d6 attacks. Whenever the protected target is attacked, the star will activate, dealing 2d20 of magic damage to the attacker.
Check Difficulty Hard Arcana
Spell Light Travel
Affinity light
Stat Cost 10 Soul
Spell Cast Speed 5
Range & Area self
Duration instant
Spell Family Glow
Requirements Light Jumping
Spell Effects This spell allows you to travel to anywhere you have ever been at the speed of light.
Check Difficulty Hard Arcana
Spell Light Guardian
Affinity light
Stat Cost 10 Soul
Spell Cast Speed 5
Range & Area all allies and self
Duration 1d6 rounds
Spell Family Glow
Requirements Embracing Light
Spell Effects This spell summons a being of pure light for each of your allies and yourself. During the duration of the spell, you can have the light guardian do one of three things: heal you for 4d12 Vitality, guard you blocking 5d10 worth of any kind of damage, or attack a single target doing 5d12 magic damage.
Check Difficulty Hard Arcana
Spell Flash Explosion
Affinity light
Stat Cost 6 Soul
Spell Cast Speed 3
Range & Area 6 spaces affecting a 4x4 space area
Duration instant
Spell Family Piercing Light
Requirements Light Arrow
Spell Effects This spell causes an explosion of pure light. All enemy targets will suffer blindness for 2d4 rounds. Any target in the area of affect, ally and enemy, will suffer 3d10 +1d4 magic damage. Allies and the caster are protected against the blindness effect of the spell.
Check Difficulty Normal Arcana

Top 10 Entries

Spell Mud Serpent
Affinity stone
Stat Cost 7 Soul
Spell Cast Speed 4
Range & Area 1 target
Duration 1d6 rounds
Spell Family Dust Devil
Requirements Earthen Angers
Spell Effects Mud Serpent creates a large snake out of mud. The snake immediately moves off quickly and wraps itself around a target that you choose. For the duration of the spell, the target is stunned and unable to act while the snake constricts and bites the target, dealing 4d8 points of magical damage each round. At the end of the spell the snake dries up and falls off of the target.
Check Difficulty Hard Arcana
Spell Pull of the Earth
Affinity stone
Stat Cost 7 Soul
Spell Cast Speed 4
Range & Area a 5x5 space around the caster
Duration 1d8 rounds
Spell Family Grounding
Requirements Quicksand
Spell Effects This manipulation causes all projectile weapons to be useless. Any projectile used will not reach the target and will just fall to the ground. The projectile will fall to the ground once it enters the area of effect, unable to reach the target. This spell affects any projectile coming to or from any target within the radius of the spell, including allies, enemies, and yourself. This spell will also pull to the ground anything flying or floating.
Check Difficulty Hard Arcana
Spell Battlefield of Stone
Affinity stone
Stat Cost 8 soul
Spell Cast Speed 4
Range & Area entire battlefield
Duration 1d4 rounds
Spell Family Grounding
Requirements Living Ground
Spell Effects This spell mocks that of a game board. The spell gives paralysis to everything except you. Even your allies are paralyzed. For the spell's duration you may reorganize anything within your physical capabilities. With this spell you can not remove armor and items or change their pose. You can move them, as long as they keep their pose. You can take anything that is in their hands, but nothing else because other things have become a part of them. You also cannot take their life. The magic wears off in a short time. When the area is freed, everyone has to adapt to what has occurred to them.
Check Difficulty Hard Arcana
Spell Crevasse's Trick
Affinity stone
Stat Cost 8 soul
Spell Cast Speed 4
Range & Area 1d8 spaces affecting 1 target
Duration Spell takes 2 rounds to complete; 1st round floats target and 2nd round is when the damage happens
Spell Family Grounding
Requirements Quartz Cage
Spell Effects This spell fools the target into thinking that they are falling down a pit. At first the target’s eyes are blackened and the target begins to float but feels as if they are falling. When the second round comes, the target hits the bottom of the pit. In reality the magic slams the target to the ground, doing 3d10 magical damage. The target cannot get up until the next round, loosing a round.
Check Difficulty Hard Arcana
Spell Mountain's Heart
Affinity stone
Stat Cost 8 soul
Spell Cast Speed 4
Range & Area self or any 1 ally
Duration 1d6 rounds
Spell Family Grounding
Requirements Mountain Fortress
Spell Effects When this spell is created the target is surrounded by magical stone that seems to merge with their very skin. The target who receives the boon only takes half damage, is immune to damaging status effects, and cannot be knocked back or knocked down.
Check Difficulty Hard Arcana
Spell Entanglement
Affinity nature
Stat Cost 5 Soul
Spell Cast Speed 3
Range & Area all enemy targets
Duration until freed
Spell Family Tracker's Mind
Requirements Chamelonisim
Spell Effects With the casting of this spell great roots shoot up from the ground and wrap around any ground based target, holding that target in place. That target is trapped to that spot. The target can act as normal as long as the actions do not require any movement. The target is unable to evade any attacks. To be freed, the target must make a hard Athletics check. Targets can be freed by others pulling the target out if they make a hard Athletics check. Attacks the roots does nothing but cause damage to the target since in reality there are no roots, simply earth magic taking on the appearance of roots.
Check Difficulty Normal Arcana
Spell Ova's Trap
Affinity nature
Stat Cost 6 Soul
Spell Cast Speed 3
Range & Area 1d10 spaces affecting 1 target
Duration until target is freed or dead
Spell Family Oaken Skin
Requirements Ova's Hand
Spell Effects This spell causes a great giant fly trap to rise up towering behind the target. With a quick action the fly trap engulfs the target. Each round the target will lose 10% of his or her maximum vitality that will restore the fly trap of any lost vitality. The fly trap has 3d20 Vitality. With any kind of damage dealt to the fly trap, physical or magical, 10% of that damage is also dealt directly to the captured target's Vitality. Should the target die the fly trap will spit out its remains and return to the earth.
Check Difficulty Normal Arcana
Spell Whip of Thorns
Affinity nature
Stat Cost 5 Soul
Spell Cast Speed 3
Range & Area self
Duration 1d6 rounds
Spell Family Oaken Skin
Requirements Ova's Shield
Spell Effects This spell causes a whip of heavy, twisted vines to sprout forth from your dominant hand. The whip is brandished with red razor-sharp thorns. This whip has a range of 6 spaces and you can use whip skills with this whip. It has an attack power that is 3 x your Arcana. A critical hit with the whip will poison the target with 1d6 poison for 1d8 rounds.
Check Difficulty Normal Arcana
Spell Deadly Sap
Affinity nature
Stat Cost 6 Soul
Spell Cast Speed 3
Range & Area user
Duration 1d4 rounds
Spell Family Oaken Skin
Requirements Acorn Shot
Spell Effects This spell causes you to produce a deadly sap as if it were sweat. The sap coats your body and your armor, and it is thick much like tree sap. If anyone were to touch it they'd receive 1d8 poison damage for 1d12 rounds. You can coat your weapon, including arrows and the like, with this sap using a support action.
Check Difficulty Normal Arcana
Spell Stone Skin
Affinity stone
Stat Cost 5 Soul
Spell Cast Speed 3
Range & Area 1 target or self
Duration 1d4 rounds
Spell Family Solidity
Requirements Stone Circle
Spell Effects This magical manipulation coats your outer armor or clothing with a weightless layer of stone that does not hinder movement of any kind. This spell serves to provide the target with natural armor, giving the target a Physical Armor of 1d12.
Check Difficulty Normal Arcana