Projects: A-Z Index

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Project progress 56

Newest 10 Entries

Spell Spark
Affinity flame
Stat Cost 2 Soul
Spell Cast Speed 1
Range & Area 1 target
Duration 1d6 rounds
Spell Family Spark
Requirements N/A
Spell Effects This spell makes it so that anything physically hit, hit with fire, or hit with pyromancy can catch fire and catches it on fire. This causes the the attack to inflict Minor Burns. Any wooden shield or weapon is destroyed.
Check Difficulty Easy Arcana
Spell Big Bang
Affinity light
Stat Cost 12 Soul
Spell Cast Speed 6
Range & Area all enemy targets
Duration instant
Spell Family Piercing Light
Requirements Star's Nova
Spell Effects This spell pumps every enemy target full of light. The target must make an impossible Endure check. If the target fails, the target explodes violently, with the light exploding out of the target, and the target dies. Those that succeed are hit by the exploding target and the exploding light, receiving 7d12 magic damage. If all targets succeed, the light still explodes dealing each 8d12 magic damage, but the targets themselves don't explode. The caster and allies are protected.
Check Difficulty Impossible Arcana
Spell The End of the Tunnel
Affinity light
Stat Cost 12 Soul
Spell Cast Speed 6
Range & Area 1 target
Duration instant
Spell Family Glow
Requirements Solar Flare
Spell Effects This spell begins a death countdown on the target. The target has 3 rounds to make a hard Endure check. If the target fails by the third round, the target dies instantly.
Check Difficulty Impossible Arcana
Spell Star's Nova
Affinity light
Stat Cost 10 Soul
Spell Cast Speed 5
Range & Area all enemy targets
Duration instant
Spell Family Piercing Light
Requirements Star's Vengeance
Spell Effects A small star forms in the center of the battlefield and then instantly explodes, dealing 6d10 magic damage to all enemy targets and blinding any that lives for the remainder of the battle. Yourself and your allies are protected.
Check Difficulty Hard Arcana
Spell Light Storm
Affinity light
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area 5 spaces outward affecting a 4x4 space area
Duration 1d8 rounds
Spell Family Piercing Light
Requirements Flash Explosion
Spell Effects This spell covers the area of effect with a terrible storm of laser beams. Any target, ally, enemy, or yourself, that is caught in the area of effect during any point of the spell's duration will receive 3d12+2d4 magic damage, for each round the target is caught in the spell's area of effect.
Check Difficulty Hard Arcana
Spell Mass Light Travel
Affinity light
Stat Cost 12 Soul
Spell Cast Speed 6
Range & Area all allies and self
Duration instant
Spell Family Glow
Requirements Light Travel
Spell Effects With this spell you and all of your allies can travel to anywhere you have been at the speed of light.
Check Difficulty Impossible Arcana
Spell Star's Vengeance
Affinity light
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area self or 1 ally
Duration 1d6 attacks
Spell Family Piercing Light
Requirements Flash Explosion
Spell Effects With this spell you summon the positive source for all light, a star. The star will counter attack for you or an ally of your choosing, for 1d6 attacks. Whenever the protected target is attacked, the star will activate, dealing 2d20 of magic damage to the attacker.
Check Difficulty Hard Arcana
Spell Light Travel
Affinity light
Stat Cost 10 Soul
Spell Cast Speed 5
Range & Area self
Duration instant
Spell Family Glow
Requirements Light Jumping
Spell Effects This spell allows you to travel to anywhere you have ever been at the speed of light.
Check Difficulty Hard Arcana
Spell Light Guardian
Affinity light
Stat Cost 10 Soul
Spell Cast Speed 5
Range & Area all allies and self
Duration 1d6 rounds
Spell Family Glow
Requirements Embracing Light
Spell Effects This spell summons a being of pure light for each of your allies and yourself. During the duration of the spell, you can have the light guardian do one of three things: heal you for 4d12 Vitality, guard you blocking 5d10 worth of any kind of damage, or attack a single target doing 5d12 magic damage.
Check Difficulty Hard Arcana
Spell Flash Explosion
Affinity light
Stat Cost 6 Soul
Spell Cast Speed 3
Range & Area 6 spaces affecting a 4x4 space area
Duration instant
Spell Family Piercing Light
Requirements Light Arrow
Spell Effects This spell causes an explosion of pure light. All enemy targets will suffer blindness for 2d4 rounds. Any target in the area of affect, ally and enemy, will suffer 3d10 +1d4 magic damage. Allies and the caster are protected against the blindness effect of the spell.
Check Difficulty Normal Arcana

Top 10 Entries

Spell Levitate
Affinity air
Stat Cost 5 Soul to cast, 1 Soul per round or minute
Spell Cast Speed 3
Range & Area self or one target
Duration until cancelled
Spell Family Haste
Requirements Hitting Misdirection
Spell Effects With this manipulation you use your control over air to hold something or someone up six inches from the ground. This can be you, an ally, an enemy, or an object. You can keep that target levitated in place for as long as desired or until you run out of Soul. You can cast this spell again on the levitated target to increase the levitation by another 6 inches. There is no limit to how many times you can cast this spell on a levitated target, making its levitation height nearly infinite, except for you must be able to see the target, or if it is yourself you must be able to see the ground. If you wish to gently lower the target you must cancel the spells one spell at a time, one spell per minute or round. If you cancel all of the spells at once the target or yourself will fall hard dealing 1d12 fall damage per 1 foot of levitation.
Check Difficulty Normal Arcana
Spell Vortex
Affinity air
Stat Cost 5 Soul
Spell Cast Speed 3
Range & Area a 4x4 space area around the caster
Duration instant
Spell Family Airess
Requirements Air Burst
Spell Effects With this manipulation you create a vortex of air around your body. Immediately, all the air you brought together releases on the battlefield around you. Everyone in the radius of the spell, ally and enemy, is pushed away from you by 2 spaces or 6 feet.
Check Difficulty Normal Arcana
Spell Aero Disk
Affinity air
Stat Cost 6 Soul
Spell Cast Speed 3
Range & Area 1 target that you can see
Duration instant
Spell Family Airess
Requirements Air Burst
Spell Effects By creating this spell you create a disk of pure wind with edges sharper than many swords. You let the disk launch off on its own to attack the enemy of your choice. The disk attack by sweeping up his torso doing 3d12 points of damage before disappearing right above the target.
Check Difficulty Normal Arcana
Spell West Wind's Charge
Affinity air
Stat Cost 6 Soul
Spell Cast Speed 3
Range & Area self or any 1 ally
Duration 1d4 rounds
Spell Family Airess
Requirements Air Burst
Spell Effects When this spell is created, you or your chosen ally are given a boost to your total damage values and armor to carry out the whims of the West Wind. This spell increases your Melee Power and Throw Power by 1d12 and gives you the caster's Arcane to Physical and Magical Armor for the duration of this spell.
Check Difficulty Normal Arcana
Spell Green Climber's Lure
Affinity nature
Stat Cost 10 Soul
Spell Cast Speed 5
Spell Effects This spell grows the lure of a green climber on the vines entrapping its target - its heavily scented blossom. Creatures all around have a hard time ignoring the lure. Any creature that is within 10 spaces will be drawn to this lure. Each creature will have to make a hard endure check, if they fail, they will go straight to the lure and be held there gazing upon the lure until the target makes a hard endure check. The lure is fake of course, but it smells very real. You and your allies however know that it is fake and are not affected by it. With this spell you can set up elaborate traps.
Check Difficulty Hard Arcana
Spell Woodland Sentiel
Affinity nature
Stat Cost 10 Soul
Spell Cast Speed 5
Range & Area self
Duration 1d8 rounds
Spell Family Oaken Skin
Requirements Skin of Thorns
Spell Effects Casting this spell makes you the avatar of the forest. You are at one with your nature affinity and your geomancy. All of your geomancy spells now have double their effect. You Soul is doubled. Your movement rate is doubled. Your Arcana is doubled. When the spell effects end you are dazed for 1 round.
Check Difficulty Hard Arcana
Spell Curse of Immortality
Affinity stone
Stat Cost 12 Soul
Spell Cast Speed 6
Range & Area 1d8 spaces affecting 1 target
Duration instant
Spell Family Solidity
Requirements Crevasse's Darkness
Spell Effects With this spell you grant the target immortality. But the target soon learns what immortality means. The target turns to stone instantly, nothing more than a well sculptured statue. The target of this spell can be brought back by the right kind of magic or potion, but breaking the magic will cause the statue to shatter killing the target. Hitting the statue will also cause the statue to break. The life of whoever is sealed in stone will never be seen without the right spell or potion to restore the body.
Check Difficulty Impossible Arcana
Spell Crevasse's Darkness
Affinity stone
Stat Cost 10 Soul
Spell Cast Speed 5
Range & Area 1 target
Duration effect takes place when the target dies
Spell Family Solidity
Requirements Crevasse's Secret
Spell Effects When this spell is created, blackness coats the target like a liquid. It does not affect the target until the target dies. When the target dies, the darkness takes the power from the target’s body and uses it to do one of six effects determined by rolling a 1d6. Rolling a 1 causes everyone within a 3x3 space area around the dead target, allies and enemies, to be drained from their entire Soul instantly which is given to you. Rolling a 2 causes you and all of your allies to be healed by the target's maximum vitality a piece instantly. Rolling a 3 causes the target's maximum vitality as damage to the weakest enemy target. Rolling a 4 causes all physical damage dealt by anyone, ally or enemy, to be doubled for the duration of the battle. Rolling a 5 causes you and all of your allies current vitality to double, even past their max vitality, for the duration of the battle. Rolling a 6 causes everyone, allies and enemies, to have double the moves per round for the duration of the battle.
Check Difficulty Hard Arcana
Spell Stone Seal
Affinity stone
Stat Cost 10 Soul
Spell Cast Speed 5
Range & Area self
Duration 1d10 spaces of movement
Spell Family Solidity
Requirements Guardian Form
Spell Effects This unique spell allows you to walk through solid stone as if it was simply air. Unfortunately it is only earthen stone or natural materials that you can walk through. If there is any metal or man-made materials in the way of your path it becomes like a brick wall. You can see through the stone when walking through it, but cannot climb up or down or cut your way through any metal or unnatural material in the way. If you get caught in the stone when the spell ends, you die.
Check Difficulty Hard Arcana
Spell Marble Warrior
Affinity stone
Stat Cost 10 Soul
Spell Cast Speed 5
Range & Area self or any 1 ally
Duration 1d6 rounds
Spell Family Solidity
Requirements Unnatural Strength
Spell Effects With this manipulation you turn any one of your allies into marble stone. This does not petrify them or kill them. Instead it gives their skin the attributes of stone giving them double the caster's Arcana for Physical Armor and equal to the caster's Arcana for Magical Armor. The ally’s armor is not affected so your ally also retains their armor’s attributes. This spell can be used on any ally and even on yourself. At the end of the spell’s duration, the marble flakes off of the target’s skin and the target loses it’s protection.
Check Difficulty Hard Arcana